Mesmerizing Dose MTG Card


Mesmerizing Dose - Phyrexia: All Will Be One
Mana cost
Converted mana cost3
RarityCommon
TypeEnchantment — Aura
Abilities Enchant,Proliferate
Released2023-02-03
Set symbol
Set namePhyrexia: All Will Be One
Set codeONE
Number62
Frame2015
LayoutNormal
BorderBlack
Illustred byKonstantin Porubov

Key Takeaways

  1. Mesmerizing Dose disrupts opponents while enabling graveyard strategies, a subtle yet pivotal edge in MTG.
  2. Instant speed play allows strategic depth and surprise element, maximizing Mesmerizing Dose’s effectiveness.
  3. Despite mana and discard drawbacks, Mesmerizing Dose’s control potential and versatility are noteworthy.

Decks using this card

MTG decks using Mesmerizing Dose. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
UBUB PauperPauper Challenge 64 2023-12-17

Where to buy

If you're looking to purchase Mesmerizing Dose MTG card by a specific set like Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Mesmerizing Dose and other MTG cards:

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Text of card

Enchant creature When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.


Card Pros

Card Advantage: Mesmerizing Dose provides a clever twist to the conventional draw spell. By targeting a player and causing them to mill two cards, you can potentially disrupt their strategy while fueling your own graveyard synergies. This subtle shift in card advantage can be the difference in a tightly-contested match.

Resource Acceleration: As the intricacies of MTG gameplay deepen, cards like Mesmerizing Dose highlight the importance of resource manipulation. Though it doesn’t produce mana or tokens directly, it accelerates your resources indirectly by filling your graveyard, setting the stage for potent graveyard-based strategies to unfold.

Instant Speed: The capacity to cast Mesmerizing Dose at instant speed adds a layer of tactical depth to your game. This allows savvy players to wait until the most impactful moment to disrupt an opponent’s plan, maintain the element of surprise, and fully optimize their turn structure without having to commit resources prematurely.


Card Cons

Discard Requirement: When playing Mesmerizing Dose, you’ll find there’s an obligatory discard action that comes into play. This can be particularly taxing in situations where every card in your hand is vital for your strategy, making the discard more of a setback than an advantageous trade-off.

Specific Mana Cost: Mesmerizing Dose demands a certain commitment to blue mana in your deck composition. Since the casting cost is localized to blue, it can be challenging for multicolored decks to accommodate without potentially risking mana inconsistencies.

Comparatively High Mana Cost: While Mesmerizing Dose can be a nifty addition to your deck, the mana investment it requires is notably steep. In a game where pace can be a decisive factor, it might not be the most economical choice, especially when considering other potential inclusions that offer similar or greater value for less mana.


Reasons to Include Mesmerizing Dose in Your Collection

Versatility: Mesmerizing Dose offers enchantment-based control, allowing you to subtly manipulate the battlefield. It is a card that can be slipped into various deck builds that focus on disrupting opponent strategies or protecting your own assets.

Combo Potential: The power of this card enhances when combined with spells or abilities that capitalize on tapped creatures, leading to a synergy that may catch opponents off guard. As a bonus, it synergizes well with blue’s inherent theme of control and manipulation.

Meta-Relevance: Considering a metagame that leans towards aggressive creature-based tactics, Mesmerizing Dose can serve as a valuable tool to slow down adversaries and balance the scales, potentially tipping matches in your favor especially in tight gameplay situations.


How to beat

Mesmerizing Dose is a versatile card that can cause trouble for your game plan. Its ability to potentially lock down a creature and draw cards for an opponent makes it a unique threat on the battlefield. To outsmart this card, focus on removing enchants from play, utilizing cards like Naturalize or Disenchant, which can quickly eliminate the pesky Dose. Moreover, since it targets creatures, consider adding hexproof or shroud abilities to your creatures either through equipment or other spells to make them invalid targets for Mesmerizing Dose.

Alternatively, having a backup plan to continue your assault is wise. This could be via creature tokens, which make single-target control less effective, or by incorporating untargetable threats into your deck. Finally, do not forget that instant-speed interaction can catch an opponent off-guard when they least expect it. Cards like Negate or even the old stand-by Counterspell can shut down Mesmerizing Dose before it even takes effect. Therefore, your deck construction and playstyle must adapt to counter such control techniques effectively.

Effective strategy and adaptability are key. By doing so, you’ll greatly reduce the impact of Mesmerizing Dose and maintain the upper hand in your games.


BurnMana Recommendations

Mastering MTG is a journey blending skill, strategy and the perfect deck. From the subtle art of card advantage to the bold moves that define a match, every card counts. Mesmerizing Dose, with its enchanting control, could be the edge you need. It’s more than a single card play; it’s about the synergy with your deck’s strategy and outmaneuvering opponents. Embrace the depth of MTG and consider the possibilities Mesmerizing Dose brings to your game. Dive deeper into MTG tactics with us, and refine your deck to come out on top in every duel.


Cards like Mesmerizing Dose

Mesmerizing Dose is a unique card in MTG, offering subtle control by affecting opponents’ untapped resources. When comparing it to similar cards, one can’t help but think of other blue spells that impose a freezing effect on the opponents’ assets. Take Frost Breath for example, which can target two creatures and doesn’t allow them to untap during the next untap step. While Frost Breath affects more targets at once, it lacks the ongoing effect that Mesmerizing Dose has, which can potentially last more than one turn.

Icy Manipulator is another card with a somewhat similar effect, allowing players to tap any artifact, creature, or land on demand. It’s a versatile tool but comes at the price of one mana per use. In contrast, Mesmerizing Dose’s effect is continuous, thus providing a more resource-efficient way to keep a key piece of your opponent’s board tapped down, though with less flexibility since it only targets lands.

Ultimately, while there are a multitude of cards with tap and untap abilities, Mesmerizing Dose slots into a special niche by offering sustained control over your adversary’s mana supply, highlighting its value in decks focusing on tempo and control strategies within the MTG universe.

Frost Breath - MTG Card versions
Icy Manipulator - MTG Card versions
Frost Breath - MTG Card versions
Icy Manipulator - MTG Card versions

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Mesmeric Trance - MTG Card versions
Soul Barrier - MTG Card versions
Puppet Master - MTG Card versions
Teferi's Realm - MTG Card versions
Propaganda - MTG Card versions
Intruder Alarm - MTG Card versions
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Legalities

Magic the Gathering formats where Mesmerizing Dose has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Mesmerizing Dose card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-02-04 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.