Hammerheim MTG Card


Card setsReleased in 3 setsSee all
RarityUncommon
TypeLegendary Land

Key Takeaways

  1. Hammerheim enhances gameplay, offering instant speed landwalk negation and ensuring red mana is immediately available.
  2. Demands for specific mana types and high costs may deter use in diverse or fast-paced MTG decks.
  3. A vital addition to collections, Hammerheim counters landwalk strategies and remains meta-relevant, overshadowing its drawbacks.

Text of card

oc T: Add o R to your mana pool oc T: Remove all landwalking ability from target creature until end of turn.

"'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." —Thomas Campbell, "Pleasures of Hope"


Card Pros

Card Advantage: Hammerheim doesn’t directly allow you to draw cards, but it can grant a strategic advantage by removing landwalk abilities from your opponent’s creatures. This denies your opponent the benefit of unblockable attacks, effectively keeping more cards in your hand as you’ll have to deploy fewer resources to manage threats.

Resource Acceleration: While not a traditional form of resource acceleration, Hammerheim aids in tempo by providing you with a land that can produce red mana without entering the battlefield tapped. This ensures that you’re able to play on-curve spells efficiently without losing momentum.

Instant Speed: The ability of Hammerheim to remove landwalk abilities can be activated at instant speed. This gives you the flexibility to respond to your opponent’s actions during their turn, potentially disrupting their strategy and preserving your blockers without needing to commit mana on your own turn for similar effects.


Card Cons

Discard Requirement: Hammerheim demands specific conditions to be met before its ability can be unlocked. This often involves discarding cards, which can significantly weaken your hand, especially if your deck hinges on a full grip of strategic options.

Specific Mana Cost: Though the card hails from older sets, its activation leans heavily on red mana. For players running multi-colored decks, the color-specific mana cost can be restrictive, reducing Hammerheim’s overall flexibility and potentially leaving it dormant on the battlefield.

Comparatively High Mana Cost: Moreover, to get Hammerheim’s full benefit, a considerable amount of mana is necessary, which may impact your ability to cast other spells in the same turn. While it does provide a unique landwalk ability negation, the question remains whether the payoff is worth the substantial mana investment, particularly when compared to other lands or spells that may offer more immediate value or versatility.


Reasons to Include Hammerheim in Your Collection

Versatility: Hammerheim stands out as a land card that offers not just mana, but the ability to remove “landwalk” abilities from creatures. This can be a game-changer in decks that struggle against landwalk-enabled threats.

Combo Potential: Beyond its basic functionality, Hammerheim has the potential to be part of intricate combos in decks focusing on land abilities. Its activation can unexpectedly neutralize evasion strategies, allowing for clever defensive or offensive plays.

Meta-Relevance: In a game where the environment is ever-changing, Hammerheim remains relevant by providing a solution to niche but powerful landwalk strategies. Its presence in a collection ensures you’re prepared for a diverse array of scenarios that may arise in the shifting landscape of the game.


How to Beat Hammerheim

The allure of Hammerheim lies in its ability to turn the tides by eliminating creature enchantments in Magic: The Gathering. Comparable to effects like Detach which also remove enchantments, Hammerheim is unique as a land. Unlike Detach, Hammerheim doesn’t require you to hold mana open for its use, integrating seamlessly into your land drops.

Combatting Hammerheim’s ability becomes a strategic endeavor. Land destruction tactics are one method, targeting Hammerheim directly to negate its impact. Cards like Ghost Quarter or Field of Ruin can dismantle its advantages effectively. Additionally, employing countermeasures like Pithing Needle can halt Hammerheim’s activated abilities without needing to remove the land itself.

To conclude, handling Hammerheim requires foresight and planning. While its power is undeniable in the realm of creature enchantment removal, by incorporating specific disruption within your deck, you can diminish its influence, keeping your gameplay unfettered by its potential disruption.


Cards like Hammerheim

Hammerheim stands out in the pantheon of legendary lands from Magic: The Gathering. Much like its counterparts from the Legends set, it offers a unique ability in removing landwalk abilities from creatures. This rare trait makes it a specialist tool in your land arsenal, reminiscent of cards like Urborg, which also manipulates land abilities but on a broader scale, transforming all lands into Swamps.

Reflecting on similar utility lands, we see the likes of Maze of Ith, which also provides a way to interfere with combat without using precious mana. Where Hammerheim cancels landwalk, Maze of Ith removes a creature from combat entirely, providing a wider defensive scope. Interestingly, both lands focus on impacting the tactical combat phase, yet in uniquely beneficial ways depending on your strategy.

An examination of these cards shows that Hammerheim’s specific landwalk negating ability commands a niche spot in MTG, offering players a distinct advantage against landwalk-reliant decks. Dialing into the right situation, this card can capably shift the game’s momentum in your favor, rendering typically unblockable creatures vulnerable once more.

Urborg - MTG Card versions
Maze of Ith - MTG Card versions
Urborg - Legends (LEG)
Maze of Ith - The Dark (DRK)

Cards similar to Hammerheim by color, type and mana cost

Mountain - MTG Card versions
Dwarven Ruins - MTG Card versions
Dormant Volcano - MTG Card versions
Sandstone Needle - MTG Card versions
Valakut, the Molten Pinnacle - MTG Card versions
Ghitu Encampment - MTG Card versions
Vivid Crag - MTG Card versions
Snow-Covered Mountain - MTG Card versions
Forgotten Cave - MTG Card versions
Castle Embereth - MTG Card versions
Desert of the Fervent - MTG Card versions
Kazuul's Fury // Kazuul's Cliffs - MTG Card versions
Valakut Awakening // Valakut Stoneforge - MTG Card versions
Spikefield Hazard // Spikefield Cave - MTG Card versions
Shivan Gorge - MTG Card versions
Flamekin Village - MTG Card versions
Goblin Burrows - MTG Card versions
Den of the Bugbear - MTG Card versions
Sokenzan, Crucible of Defiance - MTG Card versions
Smoldering Crater - MTG Card versions
Mountain - Bloomburrow (BLB)
Dwarven Ruins - Pro Tour Collector Set (PTC)
Dormant Volcano - Visions (VIS)
Sandstone Needle - Mercadian Masques (MMQ)
Valakut, the Molten Pinnacle - Magic Online Promos (PRM)
Ghitu Encampment - Tenth Edition (10E)
Vivid Crag - Commander 2013 (C13)
Snow-Covered Mountain - MTG Arena Promos (PANA)
Forgotten Cave - Modern Horizons (MH1)
Castle Embereth - Commander Legends: Battle for Baldur's Gate (CLB)
Desert of the Fervent - Commander 2020 (C20)
Kazuul's Fury // Kazuul's Cliffs - Zendikar Rising (ZNR)
Valakut Awakening // Valakut Stoneforge - Zendikar Rising (ZNR)
Spikefield Hazard // Spikefield Cave - Zendikar Rising (ZNR)
Shivan Gorge - The List (PLST)
Flamekin Village - The List (PLST)
Goblin Burrows - The List (PLST)
Den of the Bugbear - Adventures in the Forgotten Realms (AFR)
Sokenzan, Crucible of Defiance - Kamigawa: Neon Dynasty Promos (PNEO)
Smoldering Crater - Dominaria Remastered (DMR)

Where to buy

If you're looking to purchase Hammerheim MTG card by a specific set like Legends and Masters Edition III, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Hammerheim and other MTG cards:

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Printings

The Hammerheim Magic the Gathering card was released in 3 different sets between 1994-06-01 and 2023-06-23. Illustrated by 3 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
11994-06-01LegendsLEG 3021993normalblackBryon Wackwitz
22009-09-07Masters Edition IIIME3 2071997normalblackBryon Wackwitz
32023-06-23Tales of Middle-earth CommanderLTC 5182015normalborderlessGreg Hildebrandt & Tim Hildebrandt

Legalities

Magic the Gathering formats where Hammerheim has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Hammerheim card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 This can be used on a creature without landwalking but has no effect.
2009-10-01 Causing a creature to lose landwalk abilities is useful only during the declare attackers step or earlier. Once the declare blockers step begins, it’s too late to block the creature.

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