Knights' Charge MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Enchantment |
Text of card
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
"By hoof, wing, or paw. For the realm!" —Syr Gwyn, Hero of Ashvale
Cards like Knights' Charge
In the realm of tribal-centric mechanics, Knights’ Charge stands out as a key player for Knight-themed decks in Magic: The Gathering. Its similarities to cards like Call to the Kindred and Shared Animosity are notable, as each amplifies the power of creature-based strategies. Where Knights’ Charge shines is in its ability to not only buff your knights but also offer a significant life-gain advantage and a late-game mass revival option upon its sacrifice.
Call to the Kindred may help populate the board by cheating creatures into play, but it lacks the immediate impact and board recovery potential of Knights’ Charge. Meanwhile, Shared Animosity excels at increasing damage output in tribal decks, yet it provides no lifeline for when your forces are dwindling. Another relative is Vanquisher’s Banner, which offers both a stat boost and card draw, but without the unique resurrection ability that Knights’ Charge presents, ensuring that no knight is left behind in battle.
Overall, while these cards serve to empower specific creature types, Knights’ Charge’s unique combination of aggressive support and defensive recuperation establishes it as an impressive support card for any Knight-heavy deck, enabling both a strong offense and a formidable defense.
Cards similar to Knights' Charge by color, type and mana cost
Card Pros
Card Advantage: Knights’ Charge offers a continuous advantage by returning a myriad of knight creatures straight from the graveyard to the battlefield, potentially refilling your board with valuable assets without losing a card from your hand.
Resource Acceleration: This enchantment paves the way for speeding up your game plan by reducing the cost of knight-related spells. The momentum gained from consistently deploying knights can quickly overwhelm adversaries.
Instant Speed: While Knights’ Charge isn’t played at instant speed itself, it synergizes with knights that have flash or can be summoned at the speed of an instant. This allows for unpredictability and strategic plays that capitalize on timing, keeping opponents on their toes.
Card Cons
Discard Requirement: Knights’ Charge demands a hefty sacrifice from players. In order to breathe life back into your valiant knights from the graveyard, the card necessitates discarding an additional card. This can place players in a precarious situation, particularly if their hand is running thin on critical strategies or resources.
Specific Mana Cost: With a color identity firmly rooted in white, black, and red mana, Knights’ Charge can be somewhat restrictive. It’s tailored for a Mardu knights’ deck which means that its three-colored mana cost can be a barrier in decks that are not tailored to support such a specific mana base.
Comparatively High Mana Cost: At three mana for the enchantment itself and an additional eight mana for its activated ability, Knights’ Charge may not be the most mana-efficient card in your arsenal. Considering the cumulative investment required to fully utilize its potential, players may find themselves at a tactical disadvantage, especially against decks that operate on leaner mana curves and faster strategies.
Reasons to Include in Your Collection
Versatility: Knights’ Charge brings a unique dynamic to knight-themed decks, allowing players to build around a powerful tribal synergy. Its ability to both accelerate board presence and provide a late-game win condition makes it a valuable asset in various deck builds.
Combo Potential: This card opens the door to multiple combo routes. For instance, when combined with other knights, it can create an unstoppable force, resurrecting all your knights from the graveyard to the battlefield, potentially turning the tides of the game.
Meta-Relevance: Given the fluctuating MTG landscape, Knights’ Charge retains its significance with the enduring popularity of tribal strategies. The life gain and mass reanimation it offers can be a counterbalance to aggressive strategies that dominate many playgroups and tournaments.
How to beat Knights’ Charge
Knights’ Charge is a card that can quickly turn the tides of a game in Magic: The Gathering. With its ability to resurrect all Knights from your graveyard at once, it can become a formidable threat if left unchecked. To effectively overcome Knights’ Charge, it’s important to implement graveyard disruption strategies. Cards like Tormod’s Crypt or Leyline of the Void can be particularly effective in preventing Knights from returning to the battlefield en masse.
Additionally, countering this enchantment before it hits the board is another solid approach. Save your counterspells for impactful cards like Knights’ Charge rather than expending them on lower-threat cards. For those playing after it has resolved, focus on board wipes to keep the Knight population in check; cards like Day of Judgment or Shatter the Sky will clear the field, preventing the accumulation of Knights that makes this card so powerful.
Remember, while the initial cost of Knights’ Charge may seem manageable, it’s the late game where it truly shines. Prioritize your removal or counter magic for this late-game threat over early, less impactful spells to maintain control over the match.
BurnMana Recommendations
Dive deeper into the depths of MTG strategy by incorporating Knights’ Charge into your arsenal. This card is more than just a knightly tribute—it’s a game-changer that offers tremendous graveyard recovery and can redefine late-game scenarios. Balancing its pros and cons requires skill, and fully leveraging its potential can lead to glorious comebacks and overwhelming victories. For players eager to advance their knight-themed builds or seeking to understand the intricacies of tribally synergistic interactions, Knights’ Charge is an undeniably compelling pick. Enhance your collection and your gameplay; join us to learn more and dominate your next duel with strategic precision.
Where to buy
If you're looking to purchase Knights' Charge MTG card by a specific set like Throne of Eldraine and March of the Machine Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Knights' Charge and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Knights' Charge Magic the Gathering card was released in 2 different sets between 2019-10-04 and 2023-04-21. Illustrated by Paul Scott Canavan.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2019-10-04 | Throne of Eldraine | ELD | 328 | 2015 | Normal | Black | Paul Scott Canavan | |
2 | 2023-04-21 | March of the Machine Commander | MOC | 333 | 2015 | Normal | Black | Paul Scott Canavan |
Legalities
Magic the Gathering formats where Knights' Charge has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Knights' Charge card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-10-04 | In a Two-Headed Giant game, Knights' Charge's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once. |