Firja's Retribution MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment — Saga

Key Takeaways

  1. Generates card advantage by providing multiple spirits and allowing graveyard spell casting.
  2. Enables resource acceleration with an efficient creature token and casts from the graveyard.
  3. Demands specific deck requirements but offers versatility and combo potential within those constraints.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.

Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.


Card Pros

Card Advantage: Firja’s Retribution stands out as an exceptional source of card advantage in MTG. Its second chapter generates two 1/1 white Spirit creature tokens with flying—a notable way to multiply your battlefield presence. By the third chapter, you may cast a spell from your graveyard, potentially turning a used resource into an asset and maintaining a favorable hand count.

Resource Acceleration: The card expertly paves the way for resource acceleration, particularly during its first chapter. By providing an Angel warrior with vigiliance, Firja’s Retribution directly contributes to your board state and combat effectiveness without delaying your defensive strategies. This efficient utilization of resources allows you to pressure your opponent while maintaining a robust defense.

Instant Speed: While Firja’s Retribution itself isn’t played at instant speed, its last chapter provides a distinct advantage by permitting you to cast a spell from your graveyard—potentially at instant speed. This effectively gives you the flexibility to respond during your opponent’s turn, turning the tide in your favor with a well-timed spell that they may not be expecting.


Card Cons

Discard Requirement: Firja’s Retribution demands a well-tuned deck focused on Angels, which might necessitate discarding other valuable cards to optimize its benefits. This could lead to a diminished hand size, affecting your flexibility during the game.

Specific Mana Cost: This saga card requires a precise mana composition of one white, one black, and two generic mana, which can be restrictive for multicolor decks that do not have a consistent mana base, potentially impeding its early or on-curve deployment.

Comparatively High Mana Cost: Sitting at four mana, it competes with other impactful four-drops in the game. Players may find that, despite its powerful effects, the mana investment is considerable; there are similar-cost cards that provide immediate impact without the incremental saga structure.


Reasons to Include Firja’s Retribution in Your Collection

Versatility: Firja’s Retribution offers various modes across different turns, making it a flexible addition to any deck centered around Angels, Clerics, or even control strategies. It seamlessly switches from generating token creatures to controlling the battlefield and empowering your flyers.

Combo Potential: This Saga card synergizes particularly well with decks that capitalize on triggered abilities and creature interactions. Its second and third modes can turn the tide by offering both offensive and defensive advantages, setting up potential game-winning combos.

Meta-Relevance: Given its ability to affect the board state in multiple ways, Firja’s Retribution could be a crucial tool in a meta filled with creature-based strategies or one that rewards proactive board control. Its relevance grows with the presence of strategies that hinge on powerful one-off effects and creature synergies.


How to beat Firja’s Retribution

Firja’s Retribution is a powerful saga card that can create significant advantages for players in Magic: The Gathering. The card functions across multiple turns, and this staged progression poses interesting challenges to overcome. To undermine its impact, it’s essential to disrupt the phases or preempt its effects. One effective strategy features instant-speed enchantment removal like Disenchant, targeting the saga before it fully unfolds. Another approach is using versatile counterspells such as Dovin’s Veto or Negate, which can prevent the saga from hitting the battlefield altogether.

Duress and Thoughtseize are also effective, enabling players to pluck the saga from an opponent’s hand before it can be played. Lastly, staying ahead on board presence can dilute the impact of Firja’s Retribution’s later chapters. By maintaining a robust field and applying pressure, one could force resources to be spent elsewhere, lessening the saga’s potential influence. By employing these strategies, players can mitigate the saga’s power spikes and maintain an advantage in the match.


BurnMana Recommendations

If Firja’s Retribution has caught your interest, you are on the path to leveraging its unique strategic benefits. This saga presents not just a card but a narrative that unfolds on the battlefield, offering card advantage, resource acceleration, and versatility that suit a variety of MTG decks centered around Angels and control tactics. For those adept at crafting decks with precise mana bases and keen on exploiting combo potential, this saga could be a key piece in your arsenal. Eager to propel your deck to new heights with Firja’s Retribution or navigate other sagas in the MTG universe? Dive deeper with us into the realms of optimization and strategy to ensure your next duel is a display of calculated might and mesmerizing play.


Cards like Firja's Retribution

Firja’s Retribution is a unique saga card that can shape the battlefield in Magic: The Gathering. This card shares some similarities with other saga cards such as Elspeth Conquers Death. With sequential abilities that escalate each turn, it provides lingering effects to control the game’s pace. Unlike Elspeth Conquers Death, Firja’s Retribution allows the creation of a 4/4 white Angel Warrior creature token with flying and vigilance right from the first lore counter, while Elspeth’s initial step involves exiling a permanent an opponent controls.

Another card with a similar yet distinct angle is The Akroan War, which embodies a different strategy by temporarily stealing an opponent’s creature. Firja’s Retribution, however, focuses more on the buildup of personal board presence and dealing damage in later stages. The third phase of Firja’s Retribution also resembles the card Outlaws’ Merriment in terms of creating tokens but grants added versatility by giving your Angels double strike until the end of turn, something Outlaws’ Merriment doesn’t offer.

Reviewing the card’s utilities and potential synergies, Firja’s Retribution holds a distinguished position among MTG sagas, blending creature production, removal possibilities, and combat enhancements over its stay on the battlefield.

Elspeth Conquers Death - MTG Card versions
The Akroan War - MTG Card versions
Outlaws' Merriment - MTG Card versions
Elspeth Conquers Death - MTG Card versions
The Akroan War - MTG Card versions
Outlaws' Merriment - MTG Card versions

Cards similar to Firja's Retribution by color, type and mana cost

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One Thousand Lashes - MTG Card versions
Doom Foretold - MTG Card versions
Sculpted Perfection - MTG Card versions
The Kenriths' Royal Funeral - MTG Card versions
Vault 11: Voter's Dilemma - MTG Card versions

Where to buy

If you're looking to purchase Firja's Retribution MTG card by a specific set like Kaldheim and Kaldheim Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Firja's Retribution and other MTG cards:

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Printings

The Firja's Retribution Magic the Gathering card was released in 3 different sets between 2021-02-05 and 2022-06-10. Illustrated by Anna Steinbauer.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12021-02-05KaldheimKHM 2102015SagaBlackAnna Steinbauer
22021-02-06Kaldheim PromosPKHM 210p2015SagaBlackAnna Steinbauer
32021-02-06Kaldheim PromosPKHM 210s2015SagaBlackAnna Steinbauer
42022-06-10Commander Legends: Battle for Baldur's GateCLB 8462015SagaBlackAnna Steinbauer

Legalities

Magic the Gathering formats where Firja's Retribution has restrictions

FormatLegality
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Firja's Retribution card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-02-05 A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2021-02-05 Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05 Only Angels you control as the chapter II ability resolves will gain the activated ability. Similarly, only Angels you control as the chapter III ability resolves will gain double strike. In both cases, Angels that come under your control later in the turn won't gain the ability.
2021-02-05 Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05 The power of the target creature must be less than the power of the Angel as you activate the ability. As the ability tries to resolve, the powers are compared again. If the power of the target creature is no longer less than the power of the Angel, the ability won't resolve. If the Angel is no longer on the battlefield at that time, use its power as it last existed on the battlefield to determine if the ability resolves.

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