Aetherworks Marvel MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityMythic
TypeLegendary Artifact

Key Takeaways

  1. Generates card advantage by casting spells for free at critical game moments.
  2. Enables rapid energy accumulation, accelerating its potent ability multiple times.
  3. Demands thoughtful deck-building due to its specific mana cost and activation necessities.

Text of card

Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.


Card Pros

Card Advantage: Aetherworks Marvel provides a distinct edge by allowing you to look at the top six cards of your library and cast a card without paying its mana cost. This not only bypasses expensive casting costs but also bypasses the normal timing rules for playing spells, giving you direct access to potentially game-changing cards while maintaining the cards in your hand.

Resource Acceleration: Gaining energy counters is a unique form of resource acceleration, and Aetherworks Marvel leverages this by generating and using energy in a powerful way. Each time a permanent you control is put into a graveyard, it adds energy to your pool. This can quickly accumulate, allowing the activation of Aetherworks Marvel’s ability multiple turns in a row if played in an energy-focused deck.

Instant Speed: The ability to cast the top card of your deck for free at instant speed once you have enough energy counters cannot be understated. This allows strategic players to wait for the perfect moment during a game to unleash a powerful spell and swing the game in their favor without telegraphing their moves to their opponent ahead of time.


Card Cons

Discard Requirement: Aetherworks Marvel demands a steady stream of cards to exile with energy counters, which can put a squeeze on your hand, leaving you potentially vulnerable if you’re unable to maintain card advantage.

Specific Mana Cost: With a casting cost that includes both generic and specific mana, it requires investment in its particular color profile, potentially complicating the deck-building process and making it less flexible across various archetypes.

Comparatively High Mana Cost: Sporting a six mana cost for activation, Aetherworks Marvel sits at a higher range compared to some alternative options for cheating out large creatures or spells, which might offer a more cost-effective solution for your deck’s strategy.


Reasons to Include Aetherworks Marvel in Your Collection

Versatility: Aetherworks Marvel exhibits a high level of adaptability, fitting seamlessly into energy-centric decks. Its ability to cheat out high-cost creatures or impactful spells early makes it a game-changer in multiple archetypes.

Combo Potential: The card has the power to unlock instant win scenarios, especially when paired with powerful Eldrazi or other game-ending creatures. The synergy with energy-producing cards creates a potent combo that can dominate the board unexpectedly.

Meta-Relevance: This card has historically made its mark on various metagames, and it adjusts well to shifting gaming environments. Its capacity to outpace opponents and deploy threats ahead of schedule keeps it relevant and formidable in competitive play.


How to beat Aetherworks Marvel

Aetherworks Marvel is a formidable artifact that can dramatically alter the state of a game in Magic: The Gathering. This powerhouse taps into energy counters to cheat powerful spells or creatures into play without paying their mana costs. It can be overwhelming, but not unbeatable. To disrupt it, consider leveraging cards that target artifacts directly for removal or those that prevent your opponent from accumulating energy.

Artifact removal spells such as Disenchant or Abrade can effectively dispatch Aetherworks Marvel from the battlefield. Hand disruption is also key; thoughtseize your opponent’s hand to extract the Marvel before they have the chance to cast it. Control decks can counteract it with spells like Negate or Disallow. Moreover, playing cards that limit the opponent’s ability to generate energy, like Solemnity, can stifle their progress, making it tougher for them to activate the Marvel’s ability.

Strategically, applying pressure and reducing the time your opponent has to set up their Marvel play is essential. Aggressive decks that can push the pace put a clock on the opponent, often disrupting their game plan before Aetherworks Marvel can take over. Recognizing the potent threat Aetherworks Marvel poses allows savvy players to prepare their decks accordingly, ensuring they’re equipped with the necessary tools to counteract this game-changing artifact.


Cards like Aetherworks Marvel

Aetherworks Marvel stands out in the pantheon of standout MTG artifacts due to its unique energy mechanic. This artifact resonates with mechanisms seen in cards like Panharmonicon, which also amplifies the use of entering the battlefield triggers. However, Aetherworks Marvel takes a step further by allowing players to cast spells for free, provided they’ve accumulated enough energy counters.

Looking at a different comparison, we encounter the card Vedalken Orrery. The Orrery enables players to play nonland cards as though they had flash, much like Aetherworks Marvel which can activate during any player’s turn. Though Vedalken Orrery doesn’t bend the mana cost rules, it extends strategic flexibility over one’s game plan. Then, there is the Gilded Lotus, which provides a robust mana acceleration. Unlike Aetherworks Marvel, Gilded Lotus does not facilitate cheating out large spells quickly, but offers a consistent increase to a player’s mana pool.

Each of these artifacts offers a unique approach to swaying the flow of gameplay, but Aetherworks Marvel distinguishes itself by combining energy resource management with the potential for a high-impact play, shaping it as a game-changer in decks built around its synergistic potential.

Panharmonicon - MTG Card versions
Vedalken Orrery - MTG Card versions
Gilded Lotus - MTG Card versions
Panharmonicon - Kaladesh Promos (PKLD)
Vedalken Orrery - Fifth Dawn (5DN)
Gilded Lotus - Mirrodin (MRD)

Cards similar to Aetherworks Marvel by color, type and mana cost

Jayemdae Tome - MTG Card versions
Juggernaut - MTG Card versions
Jade Monolith - MTG Card versions
Jade Statue - MTG Card versions
Dancing Scimitar - MTG Card versions
Grinning Totem - MTG Card versions
Phyrexian Processor - MTG Card versions
Patagia Golem - MTG Card versions
Lodestone Myr - MTG Card versions
Lich's Tomb - MTG Card versions
Krark-Clan Ironworks - MTG Card versions
Jade Idol - MTG Card versions
Ur-Golem's Eye - MTG Card versions
Jester's Cap - MTG Card versions
Bottled Cloister - MTG Card versions
Rod of Ruin - MTG Card versions
Gnarled Effigy - MTG Card versions
Scrapbasket - MTG Card versions
Clockwork Condor - MTG Card versions
Magnetic Mine - MTG Card versions
Jayemdae Tome - Introductory Two-Player Set (ITP)
Juggernaut - Collectors' Edition (CED)
Jade Monolith - Unlimited Edition (2ED)
Jade Statue - Collectors' Edition (CED)
Dancing Scimitar - Revised Edition (3ED)
Grinning Totem - Mirage (MIR)
Phyrexian Processor - World Championship Decks 2000 (WC00)
Patagia Golem - Eighth Edition (8ED)
Lodestone Myr - Mirrodin (MRD)
Lich's Tomb - Darksteel (DST)
Krark-Clan Ironworks - Fifth Dawn (5DN)
Jade Idol - Champions of Kamigawa (CHK)
Ur-Golem's Eye - Commander 2014 (C14)
Jester's Cap - Pro Tour Collector Set (PTC)
Bottled Cloister - Ravnica: City of Guilds (RAV)
Rod of Ruin - Classic Sixth Edition (6ED)
Gnarled Effigy - Shadowmoor (SHM)
Scrapbasket - Shadowmoor (SHM)
Clockwork Condor - Duel Decks: Elspeth vs. Tezzeret (DDF)
Magnetic Mine - Mirrodin Besieged (MBS)

Where to buy

If you're looking to purchase Aetherworks Marvel MTG card by a specific set like Kaladesh and Kaladesh Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Aetherworks Marvel and other MTG cards:

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Printings

The Aetherworks Marvel Magic the Gathering card was released in 3 different sets between 2016-09-30 and 2020-11-12. Illustrated by James Paick.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12016-09-30KaladeshKLD 1932015normalblackJames Paick
22016-09-30Kaladesh PromosPKLD 193s2015normalblackJames Paick
32020-11-12Kaladesh RemasteredKLR 2192015normalblackJames Paick

Legalities

Magic the Gathering formats where Aetherworks Marvel has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Aetherworks Marvel card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2016-09-20 Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
2016-09-20 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2016-09-20 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
2016-09-20 The card cast with Aetherworks Marvel's second ability is cast from your library.
2016-09-20 Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
2017-02-09 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
2017-02-09 If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 You can't pay more energy counters than you have.
2017-02-09 is the energy symbol. It represents one energy counter.

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