Maravilla depuradora de éter Carta MTG


Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaMítica
TipoArtefacto legendario

Conclusiones clave

  1. Generates card advantage by casting spells for free at critical game moments.
  2. Enables rapid energy accumulation, accelerating its potent ability multiple times.
  3. Demands thoughtful deck-building due to its specific mana cost and activation necessities.

Texto de la carta

Siempre que un permanente que controlas vaya a un cementerio, obtienes {E} (un contador de energía). {T}, pagar {E}{E}{E}{E}{E}{E}: Mira las seis primeras cartas de tu biblioteca. Puedes lanzar una carta que se encuentre entre ellas sin pagar su coste de maná. Pon el resto en el fondo de tu biblioteca en un orden aleatorio.


Card Pros

Card Advantage: Aetherworks Marvel provides a distinct edge by allowing you to look at the top six cards of your library and cast a card without paying its mana cost. This not only bypasses expensive casting costs but also bypasses the normal timing rules for playing spells, giving you direct access to potentially game-changing cards while maintaining the cards in your hand.

Resource Acceleration: Gaining energy counters is a unique form of resource acceleration, and Aetherworks Marvel leverages this by generating and using energy in a powerful way. Each time a permanent you control is put into a graveyard, it adds energy to your pool. This can quickly accumulate, allowing the activation of Aetherworks Marvel’s ability multiple turns in a row if played in an energy-focused deck.

Instant Speed: The ability to cast the top card of your deck for free at instant speed once you have enough energy counters cannot be understated. This allows strategic players to wait for the perfect moment during a game to unleash a powerful spell and swing the game in their favor without telegraphing their moves to their opponent ahead of time.


Card Cons

Discard Requirement: Aetherworks Marvel demands a steady stream of cards to exile with energy counters, which can put a squeeze on your hand, leaving you potentially vulnerable if you’re unable to maintain card advantage.

Specific Mana Cost: With a casting cost that includes both generic and specific mana, it requires investment in its particular color profile, potentially complicating the deck-building process and making it less flexible across various archetypes.

Comparatively High Mana Cost: Sporting a six mana cost for activation, Aetherworks Marvel sits at a higher range compared to some alternative options for cheating out large creatures or spells, which might offer a more cost-effective solution for your deck’s strategy.


Reasons to Include Aetherworks Marvel in Your Collection

Versatility: Aetherworks Marvel exhibits a high level of adaptability, fitting seamlessly into energy-centric decks. Its ability to cheat out high-cost creatures or impactful spells early makes it a game-changer in multiple archetypes.

Combo Potential: The card has the power to unlock instant win scenarios, especially when paired with powerful Eldrazi or other game-ending creatures. The synergy with energy-producing cards creates a potent combo that can dominate the board unexpectedly.

Meta-Relevance: This card has historically made its mark on various metagames, and it adjusts well to shifting gaming environments. Its capacity to outpace opponents and deploy threats ahead of schedule keeps it relevant and formidable in competitive play.


How to beat Aetherworks Marvel

Aetherworks Marvel is a formidable artifact that can dramatically alter the state of a game in Magic: The Gathering. This powerhouse taps into energy counters to cheat powerful spells or creatures into play without paying their mana costs. It can be overwhelming, but not unbeatable. To disrupt it, consider leveraging cards that target artifacts directly for removal or those that prevent your opponent from accumulating energy.

Artifact removal spells such as Disenchant or Abrade can effectively dispatch Aetherworks Marvel from the battlefield. Hand disruption is also key; thoughtseize your opponent’s hand to extract the Marvel before they have the chance to cast it. Control decks can counteract it with spells like Negate or Disallow. Moreover, playing cards that limit the opponent’s ability to generate energy, like Solemnity, can stifle their progress, making it tougher for them to activate the Marvel’s ability.

Strategically, applying pressure and reducing the time your opponent has to set up their Marvel play is essential. Aggressive decks that can push the pace put a clock on the opponent, often disrupting their game plan before Aetherworks Marvel can take over. Recognizing the potent threat Aetherworks Marvel poses allows savvy players to prepare their decks accordingly, ensuring they’re equipped with the necessary tools to counteract this game-changing artifact.


Cartas como Maravilla depuradora de éter

Aetherworks Marvel stands out in the pantheon of standout MTG artifacts due to its unique energy mechanic. This artifact resonates with mechanisms seen in cards like Panharmonicon, which also amplifies the use of entering the battlefield triggers. However, Aetherworks Marvel takes a step further by allowing players to cast spells for free, provided they’ve accumulated enough energy counters.

Looking at a different comparison, we encounter the card Vedalken Orrery. The Orrery enables players to play nonland cards as though they had flash, much like Aetherworks Marvel which can activate during any player’s turn. Though Vedalken Orrery doesn’t bend the mana cost rules, it extends strategic flexibility over one’s game plan. Then, there is the Gilded Lotus, which provides a robust mana acceleration. Unlike Aetherworks Marvel, Gilded Lotus does not facilitate cheating out large spells quickly, but offers a consistent increase to a player’s mana pool.

Each of these artifacts offers a unique approach to swaying the flow of gameplay, but Aetherworks Marvel distinguishes itself by combining energy resource management with the potential for a high-impact play, shaping it as a game-changer in decks built around its synergistic potential.

Panharmonicon - Carta Magic versiones
Vedalken Orrery - Carta Magic versiones
Gilded Lotus - Carta Magic versiones
Panharmonicon - Carta Magic versiones
Vedalken Orrery - Carta Magic versiones
Gilded Lotus - Carta Magic versiones

Cartas similares a Maravilla depuradora de éter por color, tipo y coste de maná

Jayemdae Tome - Carta Magic versiones
Juggernaut - Carta Magic versiones
Jade Monolith - Carta Magic versiones
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Magnetic Mine - Carta Magic versiones
Jayemdae Tome - Carta Magic versiones
Juggernaut - Carta Magic versiones
Jade Monolith - Carta Magic versiones
Jade Statue - Carta Magic versiones
Dancing Scimitar - Carta Magic versiones
Grinning Totem - Carta Magic versiones
Phyrexian Processor - Carta Magic versiones
Patagia Golem - Carta Magic versiones
Lodestone Myr - Carta Magic versiones
Lich's Tomb - Carta Magic versiones
Krark-Clan Ironworks - Carta Magic versiones
Jade Idol - Carta Magic versiones
Ur-Golem's Eye - Carta Magic versiones
Jester's Cap - Carta Magic versiones
Bottled Cloister - Carta Magic versiones
Rod of Ruin - Carta Magic versiones
Gnarled Effigy - Carta Magic versiones
Scrapbasket - Carta Magic versiones
Clockwork Condor - Carta Magic versiones
Magnetic Mine - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Maravilla depuradora de éter de un coleccione específico como Kaladesh and Kaladesh Promos, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Maravilla depuradora de éter y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
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Impresiones

La carta Maravilla depuradora de éter Magic the Gathering se lanzó en 3 colecciones diferentes entre 2016-09-30 y 2020-11-12. Ilustrado por James Paick.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12016-09-30KaladeshKLD 1932015NormalNegraJames Paick
22016-09-30Kaladesh PromosPKLD 193s2015NormalNegraJames Paick
32020-11-12Kaladesh RemasteredKLR 2192015NormalNegraJames Paick

Legalidades

Formatos de Magic the Gathering donde Maravilla depuradora de éter tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Maravilla depuradora de éter de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2016-09-20 Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
2016-09-20 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2016-09-20 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
2016-09-20 The card cast with Aetherworks Marvel's second ability is cast from your library.
2016-09-20 Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
2017-02-09 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
2017-02-09 If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 You can't pay more energy counters than you have.
2017-02-09 is the energy symbol. It represents one energy counter.