Neyith of the Dire Hunt MTG Card


Neyith of the Dire Hunt - Jumpstart
Mana cost
Converted mana cost4
RarityRare
TypeLegendary Creature — Human Warrior
Released2020-07-17
Set symbol
Set nameJumpstart
Set codeJMP
Power 3
Toughness 3
Number30
Frame2015
LayoutNormal
BorderBlack
Illustred byMagali Villeneuve

Key Takeaways

  1. Neyith enhances combat and strategy through advantageous card draw and forced blocking mechanics.
  2. Mana specificity and potential discard costs reflect a strategic depth and investment risk.
  3. Her unique skill set offers combo potential and meta relevance, making Neyith a powerful addition.

Text of card

Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either or .)


Card Pros

Card Advantage: Neyith of the Dire Hunt encourages aggressive play by rewarding you with card draw whenever a creature you control becomes the target of a spell you cast, ensuring you never run out of steam in your quest for victory.

Resource Acceleration: By forcing creatures to block, Neyith ensures that your powerhouses can trigger ability-based mechanics that might involve untapping lands or generating tokens, effectively accelerating your resources in the heat of combat.

Instant Speed: While Neyith herself is not an instant, her triggered ability can synergize with instant speed spells that target your creatures, allowing you to potentially draw cards during your opponent’s turn and keep your hand filled with options.


Card Cons

Discard Requirement: Although Neyith of the Dire Hunt brings a lot to the table, it doesn’t escape the strategic drawback of requiring a discard when activating its ability. For players, the cost can be steep if their hand is already running low on cards, making it a risky play during critical moments.

Specific Mana Cost: Casting Neyith requires a precise mix of mana: two generic, one green, and one red. This particular requirement confines her to decks that can reliably generate both types of mana, potentially excluding her from a variety of mono-color or other deck types where that mana combination isn’t commonly available.

Comparatively High Mana Cost: Neyith’s mana cost can be considered somewhat high at four total mana, especially when you compare her to other creatures in the same cost bracket. While her abilities are potent, players must weigh the balance of cost versus impact, as there may be cards that offer similar levels of board presence or impact for less investment.


Reasons to Include Neyith of the Dire Hunt in Your Collection

Versatility: Neyith of the Dire Hunt offers adaptability to numerous deck types due to her ability to enhance creature combat. This card shines in any setup that rewards aggression and appreciates forced combat scenarios.

Combo Potential: Her ability to draw cards whenever creatures you control become the target of spell or ability stimulates combo plays, especially in decks that aim to capitalize on targeting their own creatures repeatedly for value.

Meta-Relevance: In a game state where creature-based strategies are prevalent, Neyith can give players the edge they need by turning each encounter into a beneficial exchange, keeping your hand filled while dictating the pace of combat.


How to beat

Neyith of the Dire Hunt is a powerful force in the realm of MTG, bringing to the table an ability to turn creatures into significant threats during combat. This legendary creature shines in encouraging aggressive strategies by rewarding players when their creatures become blocked. Responsively, overcoming Neyith requires a tactical approach that involves managing the battlefield and being mindful of its fight triggering ability.

Control decks that can employ instant speed removal or counter spells are particularly effective, as they can deal with Neyith before its ability triggers or even when it attempts to enter the battlefield. Spot removal such as Doom Blade or Path to Exile can be handy to remove Neyith without needing to engage in combat. On the other hand, maintaining a strong board presence with creatures that have deathtouch or high toughness can deter opponents from attacking, thereby neutralizing Neyith’s combat-centric advantages.

Ultimately, circumventing the strengths of Neyith of the Dire Hunt hinges on preemptive measures and strategic planning. A well-timed removal, the judicious use of counter spells, or simply declining to block can render this formidable card much less of a threat in your MTG matchups.


BurnMana Recommendations

Mastering MTG is not just about knowing your cards but also about optimizing your deck’s synergy and understanding the battlefield dynamics. Neyith of the Dire Hunt offers a unique edge in aggressive strategies, enhancing your combats and rewarding your maneuvers with valuable card draws. Balancing its discarding downside and specific mana requirements against its potential for card advantage and resource acceleration can be the key to victory. Are you intrigued by the tactical depth Neyith can provide to your gameplay? Dive deeper with us to unlock new strategies, refine your deck, and ensure your MTG experiences are both rewarding and exhilarating.


Cards like Neyith of the Dire Hunt

Neyith of the Dire Hunt brings a unique dynamism to creature-focused decks in Magic: The Gathering. When looking into its creature-boosting and card-draw abilities, parallels can be seen with cards such as Garruk’s Packleader. Both cards allow drawing when creatures of significant power enter the battlefield or attack. Garruk’s Packleader, however, requires less immediate interaction, triggering upon creature cast rather than attack, providing a more passive benefit.

Domri, Anarch of Bolas is another card that aficionados might compare Neyith with. Domri’s passive ability provides a static power increase to creatures, similar to Neyith’s attacking boost. Yet, Neyith allows for card draw on top, rewarding more aggressive plays. Moreover, comparing it to Vengeful Reaper showcases a distinct difference in beneficial mechanics. Vengeful Reaper grants haste and flying which are potent on their own but lacks the card draw component that makes Neyith stand out.

Assessing Neyith of the Dire Hunt’s role in triggering card draw and elevating aggressive strategies, the card finds its unique spot within the vast array of MTG creatures and aids by distinctly rewarding combative gameplay.

Garruk's Packleader - MTG Card versions
Domri, Anarch of Bolas - MTG Card versions
Vengeful Reaper - MTG Card versions
Garruk's Packleader - MTG Card versions
Domri, Anarch of Bolas - MTG Card versions
Vengeful Reaper - MTG Card versions

Cards similar to Neyith of the Dire Hunt by color, type and mana cost

Tuknir Deathlock - MTG Card versions
Jungle Patrol - MTG Card versions
Yavimaya Kavu - MTG Card versions
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Hellkite Hatchling - MTG Card versions
Rhox Brute - MTG Card versions
Bloodbraid Elf - MTG Card versions
Spellbreaker Behemoth - MTG Card versions
Huntmaster of the Fells // Ravager of the Fells - MTG Card versions
Thorn-Thrash Viashino - MTG Card versions
Polis Crusher - MTG Card versions
Kird Chieftain - MTG Card versions
Mina and Denn, Wildborn - MTG Card versions
Tuknir Deathlock - MTG Card versions
Jungle Patrol - MTG Card versions
Yavimaya Kavu - MTG Card versions
Voracious Cobra - MTG Card versions
Chishiro, the Shattered Blade - MTG Card versions
Hans Eriksson - MTG Card versions
Goblin Clearcutter - MTG Card versions
Giant Solifuge - MTG Card versions
Gruul Scrapper - MTG Card versions
Rumbling Slum - MTG Card versions
Yule Ooze - MTG Card versions
Hellkite Hatchling - MTG Card versions
Rhox Brute - MTG Card versions
Bloodbraid Elf - MTG Card versions
Spellbreaker Behemoth - MTG Card versions
Huntmaster of the Fells // Ravager of the Fells - MTG Card versions
Thorn-Thrash Viashino - MTG Card versions
Polis Crusher - MTG Card versions
Kird Chieftain - MTG Card versions
Mina and Denn, Wildborn - MTG Card versions

Where to buy

If you're looking to purchase Neyith of the Dire Hunt MTG card by a specific set like Jumpstart, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Neyith of the Dire Hunt and other MTG cards:

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Legalities

Magic the Gathering formats where Neyith of the Dire Hunt has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Neyith of the Dire Hunt card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-06-23 A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
2020-06-23 If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
2020-06-23 If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
2020-06-23 If the target creature has menace, two creatures must block it if able.
2020-06-23 Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
2020-06-23 The defending player, not you, chooses which creature blocks the target creature.
2020-06-23 While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
2020-06-23 You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.

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