Invert // Invent MTG Card
Mana cost | |
Converted mana cost | 7 |
Rarity | Uncommon |
Type | Instant |
Released | 2018-10-05 |
Set symbol | |
Set name | Guilds of Ravnica |
Set code | GRN |
Number | 228 |
Frame | 2015 |
Layout | Split |
Border | Black |
Illustred by | Mathias Kollros |
Text of card
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Cards like Invert // Invent
Invert // Invent is a dynamic split card from the Guilds of Ravnica set that offers versatility to the players in Magic: The Gathering. On one side, Invert swiftly switches the power and toughness of two target creatures until end of turn, which can be similar to cards such as Twisted Image or Inside Out. Both of these switch power and toughness, but Invert allows for the alteration of two creatures simultaneously, doubling its potential impact during the heat of battle.
The flip side, Invent, facilitates stronger late-game plays by allowing the player to search their library for an instant and a sorcery card and put those cards into their hand. It’s akin to Firemind’s Foresight which also fetches multiple spells of different types direct to hand, though Invent skips over creatures while offering a more streamlined and cost-efficient search. By combining these two distinct effects, Invert // Invent becomes a strategic wildcard, ready to adapt to a variety of in-game scenarios, be it altering combat math on the fly or setting up for a powerful next turn.
Overall, Invert // Invent stands out in its dual functionality. Whether it’s disrupting opponent tactics with a sudden swap in creature stats or preparing the stage for a game-winning spell combo, it is undoubtedly a staple option for players looking to craft a deck with flexible and reactive gameplay.
Cards similar to Invert // Invent by color, type and mana cost
Card Pros
Card Advantage: Invert // Invent excels at providing card advantage. It lets you swap your top library card with an opponent’s, which can disrupt their strategy or improve your options. Additionally, Invent searches your library for an instant and sorcery card, effectively thinning your deck and enhancing your hand.
Resource Acceleration: Invent part of this dual card acts as resource acceleration by digging for key spells. It allows you to fetch solutions or combo pieces faster, smoothing out your game plan and putting you ahead of the competition.
Instant Speed: The flexibility of casting Invert // Invent at instant speed cannot be overstated. It opens up strategic plays, allowing you to react during your opponent’s turn, potentially disrupting their strategy while setting up favorable conditions for your next move.
Card Cons
Discard Requirement: When utilizing Invert // Invent, one of the obstacles to consider is the obligatory discard action that may be required. This could put you at a disadvantage by depleting your hand, especially in scenarios where maintaining a wide array of options is crucial.
Specific Mana Cost: A hurdle for many players is the card’s demand for a diverse mana pool. Split cards often need mana of different colors, which could pose a problem for decks that aren’t built to accommodate such costs or lack the necessary mana fixing.
Comparatively High Mana Cost: The casting cost of Invert // Invent may not always align with your game plan, as its effectiveness is weighed against its mana investment. With a cost that is considered high in comparison to other utility spells in your deck, optimizing its timing and impact is essential to justify its place in your strategy.
Reasons to Include in Your Collection
Versatility: Invert // Invent offers dual modalities in a single card, allowing players to either disrupt an opponent’s strategy or set up their future plays. Its utility in different game scenarios makes it a flexible addition to various deck types, from control to combo decks.
Combo Potential: With Invert, you have the ability to switch power and toughness of two creatures, creating unexpected blockers or attackers, which can synergize with damage-based removal or combat tricks. Invent allows for fetching exactly the right instant and sorcery spells to complete a game-winning combination.
Meta-Relevance: This card can thrive in a meta where big creatures and complex spells dominate the battlefield. The ability to flip statistics aids in dealing with formidable creatures, while being able to tutor for key spells with Invent puts you ahead in spell-slinging showdowns.
How to Beat Invert // Invent
In the ever-evolving world of Magic: The Gathering, players are constantly seeking strategies to overcome complex cards, like Invert // Invent. This transform card challenges players with its dual nature, requiring an understanding of timing and key interactions to navigate successfully. Beating Invert // Invent hinges on the recognition that Invert can swiftly upset combat mathematics, leaving opponents vulnerable when they least expect it. It’s crucial to avoid risky blocks or attacks if your opponent has the mana to cast Invert.
On the flip side, the Invent half searches for instant and sorcery cards, potentially setting up a game-winning combo or disrupting your strategy with a perfect answer. To counteract this, instant-speed discard effects can disrupt their hand before they assemble necessary pieces, and counterspells save for Invent can stifle their search for solutions. Quick pressure on resources will limit their ability to leverage Invent’s tutoring capabilities, making it less of a threat.
As a savvy player, utilizing removal and counters at critical moments and anticipating the flip from Invert to Invent positions you well against this tricky card. Always play with the knowledge of what your opponent could be holding, and don’t overextend into a devastating Invert flip. With these strategies in mind, you can confidently tackle the challenge that Invert // Invent presents.
BurnMana Recommendations
Embarking on MTG strategies requires a unique mix of creativity and foresight, especially when incorporating cards like Invert // Invent into your deck. The fusion of disruptive power and spell tutoring brings a level of depth to gameplay that rewards those who think ahead. As you ponder over the card’s dual nature and how it can invigorate your matches, we encourage you to push the boundaries of conventional play. Learn to harness the power of versatility and innovate with every draw. Dive deeper into the MTG realm with us and find out how to maximize the potential of Invert // Invent and cards of its ilk, further refining your arsenal for both casual plays and competitive takedowns. Your journey to becoming a strategic mastermind in the world of MTG is just a click away.
Where to buy
If you're looking to purchase Invert // Invent MTG card by a specific set like Guilds of Ravnica, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Invert // Invent and other MTG cards:
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- eBay
- Card Kingdom
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- MTG Mint Card
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Legalities
Magic the Gathering formats where Invert // Invent has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Invert // Invent card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-10-05 | Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature. |
2018-10-05 | If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power. |
2018-10-05 | While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand. |