Invasion of Vryn // Overloaded Mage-Ring MTG Card


Invasion of Vryn // Overloaded Mage-Ring - March of the Machine
Converted mana cost4
RarityUncommon
TypeArtifact
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Number64
Frame2015
LayoutTransform
BorderBlack
Illustred byLeon Tukker

Key Takeaways

  1. Invasion of Vryn fuels your hand and mana pool, crucial for maintaining an advantage during gameplay.
  2. This spell operates at instant speed, offering flexibility and surprise elements that can sway the game.
  3. While powerful, it requires careful management due to its demanding mana and discard requirements.

Where to buy

If you're looking to purchase Invasion of Vryn // Overloaded Mage-Ring MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Vryn // Overloaded Mage-Ring and other MTG cards:

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Text of card

, , Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

"On my signal, disable the safeguards. Let's blow these metal freaks right back to their own world!" —Gav Beleren, mage-ring engineer


Card Pros

Card Advantage: Engaging your foes often leads to depletion of your hand, but with Invasion of Vryn, you bolster your arsenal precisely when you need it. This strategic spell not only disrupts your adversary’s plans but also replenishes your resources by drawing a card. It ensures you maintain a solid footing in the battle of wits and magic, staying ahead with options aplenty.

Resource Acceleration: Maneuvering through the complex landscapes of magical duels requires more than just brute force. Invasion of Vryn recognizes this by galvanizing your mana pool. It’s a tool for those decisive moments where ramping up your resources can swing the tide, allowing you to deploy threats faster, or adapt with greater flexibility to the evolving battlefield.

Instant Speed: Timing is everything, and Invasion of Vryn operates on your terms. By functioning at instant speed, this spell affords you the luxury to react dynamically to the ever-changing clash of spells. Whether it’s disrupting an opponent’s end-of-turn plans or simply providing that surprise element when least expected, it offers the element of surprise and strategic depth that can be pivotal in securing victory.


Card Cons

Discard Requirement: Invasion of Vryn demands a card to be discarded to unlock its full potential. This can be particularly burdensome during late-game scenarios where maintaining a sizeable hand can make or break your strategy.

Specific Mana Cost: The Overloaded Mage-Ring card is demanding in its mana requirements, necessitating a precise combination that might not seamlessly integrate with more diverse or color-fluid decks.

Comparatively High Mana Cost: Investing a substantial amount of mana into this single card can be risky. When considering the mana investment relative to the card’s benefits, there are alternatives that could yield more impact or versatility on the battlefield with a lesser strain on your mana resources.


Reasons to Include in Your Collection

Versatility: The Invasion of Vryn // Overloaded Mage-Ring card slots seamlessly into various playstyles. With its two distinct modes, it caters to both aggressive and control strategies, enhancing deck flexibility and adaptability in game scenarios.

Combo Potential: This card offers excellent combo potential, particularly in spell-slinging decks that capitalize on casting numerous instants and sorceries. Its Overload ability can drastically shift the game’s momentum in your favor, especially when combined with other spell-based synergies.

Meta-Relevance: Given its ability to affect multiple targets and its fit in various archetypes, Invasion of Vryn // Overloaded Mage-Ring holds its ground in the ever-changing meta. Its strength in interaction and controlling the board makes it a potent inclusion for competitive play.


How to beat

Invasion of Vryn introduces Overloaded Mage-Ring, a potent fixture in any MTG player’s arsenal. This powerful spell can quickly turn the tide of a game by flooding the battlefield with an array of powerful constructs. To effectively counter this threat, the key is disruption and speed. Efficiently managing your removal spells to target key constructs can stave off an opponent’s escalating board presence. Engaging in early creature combat can also keep their battlefield under control before they stabilize and activate Overloaded Mage-Ring’s formidable capabilities.

Utilizing counter spells to thwart the spell’s casting is another robust approach. Direct damage spells to pick off constructs or to reduce the opponent’s life total before they cast the spell also work well. Consider adopting strategies that offer repeated or targeted removal options to help contain the constructs generated. It’s vital to adapt quickly and recognize when to shift from a defensive stance to a more aggressive one to leverage any advantage before the opponent can fully leverage the power of Overloaded Mage-Ring from Invasion of Vryn.

Overall, staying alert to the impending threat this card represents and maintaining control of the pace of the game will help in conquering its challenges. With strategic planning and prompt action, the overwhelming force of an Overloaded Mage-Ring can be effectively managed and overcome.


Cards like Invasion of Vryn // Overloaded Mage-Ring

In the realm of powerful sorceries in Magic: The Gathering, Invasion of Vryn // Overloaded Mage-Ring makes a remarkable entry. It draws parallels with other notable cards, such as the impactful Urza’s Rage. Both are potent threats capable of dealing damage directly to players or creatures. What sets Invasion of Vryn // Overloaded Mage-Ring apart is its innovative double-faced design, offering versatility to adapt to different game situations.

Another card in a similar domain is Fireball, known for its variable damage output that can affect multiple targets. However, Invasion of Vryn // Overloaded Mage-Ring provides the option to switch gears from assault to a resource advantage, a duality unmatched by the singular-focused Fireball. Meanwhile, Banefire offers damage that cannot be countered if enough mana is invested, but lacks the transformative nature of Invasion of Vryn // Overloaded Mage-Ring, making it less adaptable.

Ultimately, when examining potential and adaptability in equivalent spells, Invasion of Vryn // Overloaded Mage-Ring certainly stands out within Magic: The Gathering’s arsenal of direct damage sorceries. Its unique double-faced feature gives players the tactical edge of switching between modes to suit their strategic needs.

Urza's Rage - MTG Card versions
Fireball - MTG Card versions
Banefire - MTG Card versions
Urza's Rage - MTG Card versions
Fireball - MTG Card versions
Banefire - MTG Card versions

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Cobalt Golem - MTG Card versions
Filigree Sages - MTG Card versions
Mindlock Orb - MTG Card versions
Faerie Mechanist - MTG Card versions
Cumber Stone - MTG Card versions
Master Transmuter - MTG Card versions
Dukhara Peafowl - MTG Card versions
Chipper Chopper - MTG Card versions
Tezzeret's Gatebreaker - MTG Card versions
Filigree Attendant - MTG Card versions
Futurist Sentinel - MTG Card versions
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Mindsplice Apparatus - MTG Card versions
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Legalities

Magic the Gathering formats where Invasion of Vryn // Overloaded Mage-Ring has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Vryn // Overloaded Mage-Ring card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
2023-04-14 If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2023-04-14 If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
2023-04-14 If you copy a spell, you control the copy. It will resolve before the original spell does.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Overloaded Mage-Ring has received an update to its official rules text. The sentence allowing you to choose new targets for the copy was inadvertently omitted.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14 The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2023-04-14 You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.