Invasion of Ulgrotha // Grandmother Ravi Sengir MTG Card


Invasion of Ulgrotha // Grandmother Ravi Sengir - March of the Machine
Converted mana cost5
RarityUncommon
TypeLegendary Creature — Human Wizard
Abilities Flying
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Power 3
Toughness 3
Number116
Frame2015
LayoutTransform
BorderBlack
Illustred byViko Menezes

Key Takeaways

  1. Enhances game strategies through card advantage, mana acceleration, and instant-speed adaptability.
  2. Balance discard cost, specific mana requirements, and high cost against potential gains in play.
  3. Adds versatility and combo potential, fitting well in diverse decks and the current meta.

Where to buy

If you're looking to purchase Invasion of Ulgrotha // Grandmother Ravi Sengir MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Ulgrotha // Grandmother Ravi Sengir and other MTG cards:

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Text of card

Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.

"I do enjoy a good apocalypse."


Card Pros

Card Advantage: The Invasion of Ulgrotha allows you to delve into your deck, ensuring a consistent flow of options that could provide an upper hand during gameplay.

Resource Acceleration: Grandmother Sengir’s presence on the field can translate into a formidable command over mana resources, paving the way for executing game-changing plays ahead of schedule.

Instant Speed: The ability to react to threats or strategize at instant speed offers flexibility, allowing you to adapt to the evolving battlefield without missing a beat.


Card Cons

Discard Requirement: A key drawback of this card is the necessity to discard another card as part of the casting cost. This can be detrimental when your hand is nearly empty, making it a risky play if resources are scarce.

Specific Mana Cost: Its specific mana demands include a mix of black and other colors, which may not align with every deck’s mana base, potentially restricting its inclusion to only specific decks that can accommodate such requirements.

Comparatively High Mana Cost: With a mana cost that’s on the higher end compared to other cards with similar effects, players might find it cumbersome, especially in a fast-paced game where efficiency and tempo are crucial. There may be alternative options that offer a better cost-to-benefit ratio.


Reasons to Include in Your Collection

Versatility: Invasion of Ulgrotha // Grandmother Ravi Sengir card boasts a unique dual facet that caters to various deck archetypes. It can act as a powerful enchantment or as a formidable creature, effectively adapting to different game states and strategies.

Combo Potential: This card provides remarkable synergies, enhancing strategies centered around “Sengir” related cards or deck themes that capitalize on its transformative nature. Its ability to switch roles can be artfully combined with other cards to unlock new levels of gameplay.

Meta-Relevance: In a meta that values resilience and flexibility, the Invasion of Ulgrotha // Grandmother Ravi Sengir card can give players an edge. Its capacity to shift from enchantment to creature allows it to dodge certain removal spells while its inherent abilities remain relevant against numerous popular deck strategies.


How to beat

Invasion of Ulgrotha, featuring Grandmother Sengir, presents a formidable challenge in the realm of MTG with its unique abilities. The clever use of disruption and removal spells is key to overcoming this card’s threat. In order to neutralize the benefits that Grandmother Sengir provides to your opponent, focusing on early game control can prove to be highly effective. Targeted removal spells that can eliminate key creatures before the effects of Grandmother Sengir become overwhelming are essential. It’s also beneficial to utilize counter spells that can prevent your opponent from casting her in the first place.

Strategic planning is crucial when facing a card with such substantial influence as Grandmother Sengir. By including cards in your deck that can handle threats before they escalate, you can avoid the sturdy defense and control that Grandmother Sengir is designed to provide. Prioritizing cards that can exile or permanently deal with threats can be a game-changer. In sum, maintaining control of the board and being preemptive in your plays are the keys to victory against the massive influence of Invasion of Ulgrotha’s Grandmother Sengir in the game.


Cards like Invasion of Ulgrotha // Grandmother Ravi Sengir

Invasion of Ulgrotha is an enigmatic addition to the suite of saga cards in Magic: The Gathering. Its multifaceted nature often draws comparisons with other sagas like The Eldest Reborn. Both serve up a sequence of escalating events that can turn the tide of a game. Yet, the Invasion has a unique twist with its homage to the Ulgrotha plane, offering a mixed bag of effects that reference the storied history of homelands.

Grandmother Ravi Sengir presents a different angle entirely; embodying an iconic figure within the MTG universe, this card echoes the singularity of cards like Barrin, Tolarian Archmage. While Barrin allows for significant manipulation of the board by returning permanents to hand, Grandmother Ravi brings a flavor-rich depth to the table that deeply resonates with the lore enthusiasts even though her abilities might not directly match Barrin’s immediate impact on gameplay.

Assessing these connections, the Invasion of Ulgrotha along with Grandmother Ravi Sengir, offer players not just functional gameplay benefits but also a rich narrative experience, reflecting the intricate tapestry of MTG’s vast storyline. Combined, they underscore the game’s delicate balance between mechanics and story, enticing players who appreciate the depth of both aspects.

The Eldest Reborn - MTG Card versions
Barrin, Tolarian Archmage - MTG Card versions
The Eldest Reborn - MTG Card versions
Barrin, Tolarian Archmage - MTG Card versions

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Predatory Nightstalker - MTG Card versions
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Stone Catapult - MTG Card versions
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Hollow Dogs - MTG Card versions
Grotesque Hybrid - MTG Card versions
Earwig Squad - MTG Card versions
Indulgent Tormentor - MTG Card versions
Sootfeather Flock - MTG Card versions
Zombie Cutthroat - MTG Card versions
Gluttonous Zombie - MTG Card versions
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Legalities

Magic the Gathering formats where Invasion of Ulgrotha // Grandmother Ravi Sengir has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Ulgrotha // Grandmother Ravi Sengir card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 If creatures controlled by opponents die at the same time as Grandmother Ravi Sengir, the last ability of Grandmother Ravi Sengir will trigger once for each of those creatures. You won’t put +1/+1 counters on it, but you will gain some life. So that’s nice, dear.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”