Invasion of Regatha // Disciples of the Inferno MTG Card


Invasion of Regatha // Disciples of the Inferno - March of the Machine
Converted mana cost3
RarityUncommon
TypeCreature — Human Monk
Abilities Prowess
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Power 4
Toughness 4
Number148
Frame2015
LayoutTransform
BorderBlack
Illustred byDaarken

Key Takeaways

  1. “Invasion of Regatha” boosts deck reliability by allowing searches for crucial spells enhancing tactical gameplay.
  2. “Disciples of the Inferno” accelerates your mana, enabling fast, overwhelming plays to catch opponents off-guard.
  3. Is constrained by a discard cost and specific red mana, limiting its inclusion across diverse decks.

Where to buy

If you're looking to purchase Invasion of Regatha // Disciples of the Inferno MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Regatha // Disciples of the Inferno and other MTG cards:

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Text of card

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.


Card Pros

Card Advantage: Invasion of Regatha assures a strategic benefit by letting you tutor for a key instant or sorcery, refining your deck’s consistency and bolstering your tactical position during play.

Resource Acceleration: Disciples of the Inferno supports aggressive mana curves by reducing the cost of your red instant and sorcery spells, potentially leading to rapid-fire plays that can overwhelm opponents.

Instant Speed: The ability to deploy key spells at instant speed dramatically enhances your reactive capabilities, allowing for unexpected interplays and the power to adapt swiftly to the changing battlefield.


Card Cons

Discard Requirement: Invasion of Regatha // Disciples of the Inferno demands a card be discarded before you can reap its benefits. This can set you back, especially if your hand is already dwindling and each card holds significant strategic value.

Specific Mana Cost: The mana cost for invoking this card’s power requires a specific combination which includes red mana. This necessity restricts its integration primarily to red or multicolored decks, potentially excluding it from a wider variety of deck builds.

Comparatively High Mana Cost: When evaluating the mana investment against the acquired advantages, the cost for Disciples of the Inferno might seem steep relative to other cards in your arsenal. Players often find alternatives offering similar or better effects for a lower or more flexible mana expenditure.


Reasons to Include Invasion of Regatha // Disciples of the Inferno in Your Collection

Versatility: Invasion of Regatha // Disciples of the Inferno offers a wide range of applications across various strategies. Its ability allows for creating multiple tokens which can be used for defense or as part of a larger offensive strategy, making it adaptable to numerous deck archetypes.

Combo Potential: This card can be the centerpiece of powerful combinations. Whether it’s leveraging the tokens for sacrifice effects or utilizing them to empower spells that count the number of creatures you control, its potential to synergize with other cards is enormous.

Meta-Relevance: With an evolving playing environment, having a card that can produce multiple bodies can be crucial for establishing board presence against control decks. Invasion of Regatha // Disciples of the Inferno can help maintain a competitive edge in such a dynamic meta.


How to beat

Invasion of Regatha // Disciples of the Inferno is a compelling card within the realm of Magic: The Gathering that challenges players to devise strategic responses. To dismantle the advantage that this card can grant your opponent, it’s essential to understand its mechanics. This double-faced card first presents itself as Invasion of Regatha, a sorcery that can potentially disrupt your board with its ability to bring a multitude of red creature tokens into play.

Transitioning to its other side, Disciples of the Inferno, this card can inflame the battlefield further by elevating the stakes with pumped-up creatures. A tactical move is to prioritize the removal of key creatures before the card transforms. Efficient removal spells and board wipes can mitigate the onslaught, keeping the opposing creature count low and manageable. Furthermore, countering the sorcery itself or employing instant-speed interaction when the creatures are summoned can significantly dampen your opponent’s aggressive strategy, providing you with the upper hand.

Overall, staying one step ahead with timely removal and counterplay is paramount when facing the double threat posed by Invasion of Regatha // Disciples of the Inferno, ensuring your survival on the battlefield.


Cards like Invasion of Regatha // Disciples of the Inferno

Invasion of Regatha // Disciples of the Inferno presents MTG players with a dynamic choice for adding firepower to their decks. This modal double-faced card offers versatility that is somewhat mirrored in cards like Fire Prophecy and Slaying Fire. Fire Prophecy shares the damage-dealing capability with the flexibility of tucking a card from your hand into your library, but doesn’t exhibit the potential for repeated damage that Disciples of the Inferno provides. Slaying Fire showcases direct damage with an added Adamant bonus, yet it doesn’t offer the flip-side benefits of a creature that Invasion of Regatha // Disciples of the Inferno can boast.

Looking closer into the red spell pool, we find cards like Skewer the Critics. This sorcery also dishes out significant damage and has the cost-reduction perk of Spectacle, yet it falls short in strategic depth as it lacks the transforming aspect of Invasion of Regatha // Disciples of the Inferno. The cousin card to consider is Light Up the Stage, which offers card advantage through exile rather than direct damage or creature benefits.

When holding Invasion of Regatha // Disciples of the Inferno up against its peers, it’s the unique blend of aggressive strategies and transformative gameplay that helps it stand out in MTG’s array of fiery spells.

Fire Prophecy - MTG Card versions
Slaying Fire - MTG Card versions
Skewer the Critics - MTG Card versions
Light Up the Stage - MTG Card versions
Fire Prophecy - MTG Card versions
Slaying Fire - MTG Card versions
Skewer the Critics - MTG Card versions
Light Up the Stage - MTG Card versions

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Raging Bull - MTG Card versions
Wall of Stone - MTG Card versions
Wall of Lava - MTG Card versions
Brassclaw Orcs - MTG Card versions
Sabretooth Tiger - MTG Card versions
Imperial Recruiter - MTG Card versions
Cavern Crawler - MTG Card versions
Uthden Troll - MTG Card versions
Hobgoblin Bandit Lord - MTG Card versions
Goblin Rabblemaster - MTG Card versions
Windseeker Centaur - MTG Card versions
Nosy Goblin - MTG Card versions
Goblin Sky Raider - MTG Card versions
Skirk Commando - MTG Card versions
Cosmic Larva - MTG Card versions
Mannichi, the Fevered Dream - MTG Card versions
Cunning Bandit // Azamuki, Treachery Incarnate - MTG Card versions
Ghost-Lit Raider - MTG Card versions
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Legalities

Magic the Gathering formats where Invasion of Regatha // Disciples of the Inferno has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Regatha // Disciples of the Inferno card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 Disciples of the Inferno modifies damage that would be dealt to any creature, no matter who controls it, as well as any battle, no matter who protects it. Your teammates are safe. For now.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Disciples of the Inferno’s effect no longer applies.
2023-04-14 If damage dealt by a source is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 2. For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one creature and 1 damage to a battle. Those amounts would then be modified to 5 damage and 3 damage, respectively.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14 The additional 2 damage is dealt by the same source as the original source of damage. The damage isn’t dealt by Disciples of the Inferno.