Invasion of Mercadia // Kyren Flamewright MTG Card


Invasion of Mercadia // Kyren Flamewright - March of the Machine
Converted mana cost2
RarityUncommon
TypeCreature — Goblin Spellshaper
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Power 3
Toughness 3
Number147
Frame2015
LayoutTransform
BorderBlack
Illustred byCristi Balanescu

Key Takeaways

  1. Amass creatures and maintain control with card advantages from Invasion of Mercadia and token generation from Kyren Flamewright.
  2. Enhance your deck’s tempo and flexibility, using these cards to adapt to evolving board states at instant speed.
  3. Prepare for high mana costs and specific red mana alignment, recognizing their potential impact on your game strategy.

Where to buy

If you're looking to purchase Invasion of Mercadia // Kyren Flamewright MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Mercadia // Kyren Flamewright and other MTG cards:

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Text of card

, , Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

Inspired by tales of the legendary hero Squee, many young Kyren goblins strove to emulate his magical skill and courage in the face of danger.


Card Pros

Card Advantage: Invasion of Mercadia leverages its power by enabling you to amass an army of creatures while maintaining a solid grip on your deck’s resources. Similarly, Kyren Flamewright offers the possibility of recurring creature token generation, keeping your field populated and your options open.

Resource Acceleration: Invasion of Mercadia shines in decks that capitalize on creature numbers for amplified effects or resource acceleration. As for Kyren Flamewright, its ability to create tokens aligns with strategies that cue off token generation, such as convoke or sacrificing for additional mana.

Instant Speed: Cards like Invasion of Mercadia, when used at instant speed, give you tactical flexibility. You can wait until the last moment before your turn to create blockers or to surprise your opponent with sudden reinforcements. On the other hand, Kyren Flamewright doesn’t interact at instant speed but provides a dependable source of tokens which can affect board states during each of your turns.


Card Cons

Discard Requirement: Kyren Flamewright demands players to jettison another card along with its casting, potentially depleting hand advantage crucial for later game stages.

Specific Mana Cost: The precise cost aligned with red mana can constrict this card’s versatility, as only particular deck themes proficient in red mana can optimally utilize it.

Comparatively High Mana Cost: With a mana value that leans on the higher side, players may find that Invasion of Mercadia is costlier compared to alternative strategies within the same realm of effects.


Reasons to Include in Your Collection

Versatility: Invasion of Mercadia offers a unique setting where players delve into a world of political intrigue and clashing forces. Kyren Flamewright, a card from this expansion, fits seamlessly into decks that thrive on managing the battlefield while also benefiting from his abilities.

Combo Potential: Kyren Flamewright can be used in conjunction with other cards to gain control over the game’s tempo. Its ability to manipulate damage and creature dynamics involves strategic layering that can turn the tides in complex board states.

Meta-Relevance: In a game environment that values creatures and board presence, Kyren Flamewright remains a relevant choice. It addresses the need for both creature interaction and maintaining a sturdy defensive line, making it a staple in decks that aim to outlast the opponent.


How to beat

Invasion of Mercadia // Kyren Flamewright presents a unique challenge in any Magic: The Gathering match. As an enchantment, it requires specific strategies to overcome. Players can find success by focusing on three areas: enchantment destruction, counterplay, and speedy aggression.

To tackle this card effectively, introducing enchantment removal spells into your deck is essential. Spells such as Naturalize or Disenchant can disrupt your opponent’s strategy by targeting their crucial cards like Invasion of Mercadia // Kyren Flamewright. Moreover, leveraging counterspells is another viable tactic, especially if they attempt to use the flip side, Kyren Flamewright, in their scheme for board control. Countering the card upon casting can prevent its effects from influencing the game altogether. Lastly, embracing quick, aggressive plays puts pressure on your opponent. Their investment in establishing Invasion of Mercadia’s presence can be invalidated if they’re unable to stabilize against early threats.

Overall, identifying and responding to the unique mechanics of Invasion of Mercadia // Kyren Flamewright is vital. Packing your deck with responsive measures and maintaining pressure can give you the upper hand, ensuring the Invasion never really begins.


Cards like Invasion of Mercadia // Kyren Flamewright

In the intriguing world of Magic: The Gathering, Invasion of Mercadia is a unique card that draws interest similar to Kyren Negotiations. Both cards revolve around the strategic use of creatures to yield benefits beyond the combat phase. However, while Kyren Negotiations taps creatures to deal damage to opponents, Invasion of Mercadia offers an alternate utility, allowing creatures to create mana instead.

Then there’s Mobilize, another card that shares the theme of untapping creatures, although it doesn’t require tapping them for a specific effect like Invasion of Mercadia does. The focus here is on mobilizing creatures for more combat possibilities or other tap abilities. Cards like Village Bell-Ringer also provide synergies with untapping creatures, yet it is distinct as it untaps all creatures you control just once when it enters the battlefield, rather than repeatedly as an ongoing ability.

When evaluating the impact on gameplay, Invasion of Mercadia provides a tactical advantage in generating extra mana, but it’s noteworthy that such an ability necessitates surrendering potential attacks or other tap-triggered abilities. The card adds a level of depth to deck strategies, positioning it as a versatile addition for players who prefer a more calculative approach to their game plan.

Kyren Negotiations - MTG Card versions
Mobilize - MTG Card versions
Village Bell-Ringer - MTG Card versions
Kyren Negotiations - MTG Card versions
Mobilize - MTG Card versions
Village Bell-Ringer - MTG Card versions

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Ironclaw Orcs - MTG Card versions
Dwarven Weaponsmith - MTG Card versions
Goblin Rock Sled - MTG Card versions
Dwarven Lieutenant - MTG Card versions
Goblin Recruiter - MTG Card versions
Heart Sliver - MTG Card versions
Mogg Flunkies - MTG Card versions
Goblin Elite Infantry - MTG Card versions
Fireslinger - MTG Card versions
Skittish Kavu - MTG Card versions
Rage Weaver - MTG Card versions
Minotaur Explorer - MTG Card versions
Sparksmith - MTG Card versions
Goblin Lookout - MTG Card versions
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Legalities

Magic the Gathering formats where Invasion of Mercadia // Kyren Flamewright has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Mercadia // Kyren Flamewright card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14 The set of creatures affected by Kyren Flamewright’s ability is determined as the ability resolves. The Elemental tokens will get the bonuses, but creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn will not.