Invasion of Kylem // Valor's Reach Tag Team MTG Card


Invasion of Kylem // Valor's Reach Tag Team - March of the Machine
Converted mana cost4
RarityUncommon
TypeSorcery
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Number235
Frame2015
LayoutTransform
BorderBlack
Illustred byJohann Bodin

Key Takeaways

  1. Doubles battlefield presence, curving plays for increased card combat triumph with its dual creature summoning ability.
  2. Accelerates resources by synergizing with simultaneous creature entry cards, enabling potent, game-tilting turns.
  3. Plays at instant speed, offering strategic surprise and adaptation, crucial for maintaining an edge in combat.

Text of card

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

"Let's give these creeps the old one-two!"


Card Pros

Card Advantage: Invasion of Kylem & Valor’s Reach Tag Team boost your opportunities to curve out your plays by allowing you to summon not one, but two creatures at a time, effectively doubling your board presence and increasing your chances to triumph in card to card combat.

Resource Acceleration: This powerhouse card synergizes seamlessly with other cards that benefit from multiple creatures entering the battlefield simultaneously, paving the way for explosive turns that can dramatically tilt the game in your favor by rapidly increasing your available resources.

Instant Speed: Its ability to be played at instant speed gives you the tactical advantage to surprise your opponent, disrupt their strategies, and make impactful plays even on their turn. This flexible timing can be a game-changer, keeping opponents guessing and allowing you to adapt to an ever-evolving battlefield.


Card Cons

Discard Requirement: Navigating the intricacies of Kylem’s magical incursions demands not only strategy but also sacrifice. To harness the spell’s power, players might find themselves compelled to relinquish precious cards from their hand. This demand to discard, particularly when your arsenal is depleting, can potentially steer the tide of battle away from victory.

Specific Mana Cost: Summoning allies from Valor’s Reach isn’t without its constraints. The magic fueling the Tag Team’s entrance into the fray is of a particular blend, requiring a meticulous amalgamation of mana that may not meld seamlessly with every deck’s mana base. Decks not aligned with this specific configuration may struggle to call upon this card’s might.

Comparatively High Mana Cost: The call to arms echoed across Kylem beseeches a substantial mana investment. There exist other tactics in a mage’s repository that might deploy forces or conjure effects for a lesser mana toll. Weighing the substantial cost against other available strategies may give one pause – is the price of invasion worth the potential aftermath?


Reasons to Include in Your Collection

Versatility: Invasion of Kylem // Valor’s Reach Tag Team brings a diverse toolkit to your deck-building table. It’s a unique card that supports myriad strategies across different play styles, ensuring your deck remains unpredictable and adaptable.

Combo Potential: This card opens up a range of synergistic possibilities. It’s design encourages creative pairings and innovative plays, allowing you to harness its capabilities in conjunction with other cards for powerful and unexpected combo plays.

Meta-Relevance: With the shifting landscape of the game, keeping cards that are effective against various popular decks is essential. Invasion of Kylem // Valor’s Reach Tag Team has attributes that can compete in the evolving meta, making it a timeless addition to your collection that can challenge dominant deck archetypes.


How to beat

Mastering the intricacies of Magic: The Gathering can be as complex as the mesmerizing world of Kylem itself, especially when facing cards like Invasion of Kylem and the distinct mechanics of Valor’s Reach Tag Team. Invasion of Kylem is known for its ability to bring multiple creatures onto the battlefield, potentially overwhelming opponents. The challenge lies in mitigating its impact and finding a way to defeat this strategy.

Counterplay involves smart deck building and tactical foresight. Strategies include ramping up your removal spells to handle multiple creatures efficiently, or utilizing board wipe cards like Wrath of God to reset the playing field. It’s also effective to disrupt the opponent’s mana base, hindering them from casting Invasion of Kylem altogether. Additionally, leveraging counterspells can prevent the card from resolving, keeping the table under control. Cards that offer graveyard disruption can also be valuable as they can remove key creatures targeted by Invasion of Kylem from the game completely.

Ultimately, defeating this strategy requires preparedness and the ability to adapt in-game. A combination of disruption, removal, and resource denial can turn the tides against Invasion of Kylem and ensure that you stay one step ahead in the complex and competitive world of Magic: The Gathering.


Cards like Invasion of Kylem // Valor's Reach Tag Team

Invasion of Kylem // Valor’s Reach Tag Team card enriches the diverse landscape of partnership mechanics in Magic: The Gathering. Its unique twist lies in the synergetic two-card approach, evoking similarities to the famed partner mechanic, where two commanders work in tandem. Yet, the Invasion of Kylem // Valor’s Reach pairing operates on a single card, streamlining the combination when compared to cards like Toothy, Imaginary Friend and Pir, Imaginative Rascal, which necessitate multiple cards to activate their partnership.

Then we have mechanics like Meld from the set Eldritch Moon, exemplified by cards like Graf Rats and Midnight Scavengers. These also combine into a formidable single entity, but in contrast to Invasion of Kylem // Valor’s Reach Tag Team, Meld requires specific card pairing and both cards on the battlefield. Meanwhile, the Kylem card advantageously offers both characters instantly from hand.

As one delves into the depth of partnership-style cards, the Invasion of Kylem // Valor’s Reach Tag Team card distinguishes itself with its dual castability straight from hand, offering a versatile playstyle. If one were to measure versatility and the ability to surprise opponents with synchronous abilities, this card would stand out as an innovative option in the realm of MTG teamwork strategies.

Toothy, Imaginary Friend - MTG Card versions
Pir, Imaginative Rascal - MTG Card versions
Toothy, Imaginary Friend - MTG Card versions
Pir, Imaginative Rascal - MTG Card versions

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Where to buy

If you're looking to purchase Invasion of Kylem // Valor's Reach Tag Team MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Kylem // Valor's Reach Tag Team and other MTG cards:

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Legalities

Magic the Gathering formats where Invasion of Kylem // Valor's Reach Tag Team has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Kylem // Valor's Reach Tag Team card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14 The member of World’s Greatest Valor’s Reach Tag Team and the other creature token don’t have to be attacking the same player, planeswalker, or battle for the ability to trigger.
2023-04-14 The tokens’ triggered ability also works if a nontoken creature somehow gains it. For example, if a nontoken creature becomes a copy of the token and then attacks alongside a creature token, the ability will trigger.