Invasion of Dominaria // Serra Faithkeeper MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeBattle — Siege
Abilities Transform

Key Takeaways

  1. Expect multi-faceted benefits including card advantage, resource acceleration, and instant-speed play from Invasion of Dominaria.
  2. Be mindful of its constraints such as the discard requirement, specific mana cost, and the impact of high mana expenditure.
  3. It offers deck versatility, combo potential, and maintains meta-relevance through its interactions with landfall and control strategies.

Where to buy

If you're looking to purchase Invasion of Dominaria // Invasion of Dominaria MTG card by a specific set like March of the Machine Art Series and March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Dominaria // Invasion of Dominaria and other MTG cards:

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Text of card

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.


Card Pros

Card Advantage: With Invasion of Dominaria, there’s the potential to refill your hand swiftly and decisively. When played correctly, this can shift the direction of a match by giving you access to more options and responses to your opponent’s moves.

Resource Acceleration: This card enables you to ramp up your mana reserves efficiently. By providing extra lands or other forms of resources, it can be the difference between casting that game-changing spell a turn early or setting up a defensive line that can withstand any assault.

Instant Speed: The flexibility of Invasion of Dominaria cannot be overstated. An instant-speed card allows for tactical plays, making it possible to adapt to the unfolding game and surprise an adversary who’s not expecting a significant play outside your own turn.


Card Cons

Discard Requirement: Invasion of Dominaria demands a card discard from your hand, which may force you to lose valuable cards, potentially depleting strategic options later in the game.

Specific Mana Cost: This card requires a particular combination of mana colors, making it less flexible for deck building unless your deck is tailored to the required colors of mana.

Comparatively High Mana Cost: Given the card’s mana requirements, it can be costly to play, especially when considering the overall impact and benefit it brings compared to other cards with similar or lower mana costs.


Reasons to Include in Your Collection

Versatility: Invasion of Dominaria enriches deck construction with its flexible nature, easily sliding into a variety of archetypes that value strategic land drops and control elements.

Combo Potential: This card interacts seamlessly with landfall triggers and strategies that revolve around lands, enabling powerful synergies and combos within the game.

Meta-Relevance: As the game environment often fluctuates with different themes, Invasion of Dominaria maintains relevance by supporting the dominant role lands play in crafting a successful strategy against a broad range of decks.


How to beat

Invasion of Dominaria is a powerful event card in MTG that can dramatically shift the dynamics of a game. Success against this card hinges on adaptive playstyles and strategic foresight. To counter the card’s formidable ability to flood the field with creatures, maintaining control over the board state is crucial. Utilizing cards that can sweep the battlefield clean of multiple creatures at once, such as “Wrath of God” or “Damnation,” can be an invaluable tactic. Additionally, having counter spells ready to prevent Invasion of Dominaria from resolving in the first place ensures you remain one step ahead.

Moreover, keep an eye out for exile effects. Cards like “Path to Exile” or “Swords to Plowshares” that can remove individual, key creatures permanently can help mitigate the overwhelming presence that Invasion of Dominaria aims to establish. Remember, timing is everything. Knowing when to hold back your removal spells until the pivotal moment can often turn the tide of battle in your favor, making this preemptive and reactive strategy essential for overcoming the card’s impact on the game. Therefore, managing your resources wisely will keep you in a winning position against the threats posed by Invasion of Dominaria.


Cards like Invasion of Dominaria // Serra Faithkeeper

The Invasion of Dominaria card garners attention from those affording strategy a premium in Magic: The Gathering. Its likeness is often drawn to other cards that trigger significant game-altering effects upon entry. For instance, the renowned card ‘Armageddon’ which obliterates all lands, parallels the dramatic field-leveling potential of Invasion of Dominaria, albeit in a different axis of play.

Contrastingly, ‘Cataclysm’ challenges Invasion of Dominaria with its forceful limitation of permanents, dictating the pace much like Invasion’s formidable presence. Yet, it is the scalability of Invasion of Dominaria that grants it a unique edge, affecting various game elements broadly over time. Another formidable parallel is found in ‘Terminus’, which also clears the battlefield but does so by tucking creatures away instead. While Terminus acts with immediacy, Invasion of Dominaria exerts ongoing influence that subtly morphs the battlefield’s dynamics.

Delving into the comparisons, it becomes clear that Invasion of Dominaria sits at a nexus of impact and versatility, making it an architect of prolonged game states, while others may offer a more immediate, albeit singular, consequence.

Armageddon - MTG Card versions
Cataclysm - MTG Card versions
Terminus - MTG Card versions
Armageddon - MTG Card versions
Cataclysm - MTG Card versions
Terminus - MTG Card versions

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Printings

The Invasion of Dominaria // Invasion of Dominaria Magic the Gathering card was released in 2 different sets between 2023-04-21 and 2023-04-21. Illustrated by Denys Tsiperko.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-04-21March of the Machine Art SeriesAMOM 62015Art seriesBorderlessDenys Tsiperko
22023-04-21March of the MachineMOM 212015TransformBlackDenys Tsiperko

Legalities

Magic the Gathering formats where Invasion of Dominaria // Serra Faithkeeper has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Dominaria // Serra Faithkeeper card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”