Invasion of Arcavios // Invocation of the Founders MTG Card


Invasion of Arcavios // Invocation of the Founders - March of the Machine
Converted mana cost5
RarityRare
TypeEnchantment
Released2023-04-21
Set symbol
Set nameMarch of the Machine
Set codeMOM
Number61
Frame2015
LayoutTransform
BorderBlack
Illustred byDmitry Burmak

Key Takeaways

  1. Offers card advantage and resource acceleration which can significantly alter the course of a match.
  2. Instant speed casting provides strategic flexibility, allowing responses to opponents’ moves during their turn.
  3. Balances dual utility with constraints, requiring careful hand and mana management to optimize use.

Where to buy

If you're looking to purchase Invasion of Arcavios // Invocation of the Founders MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Arcavios // Invocation of the Founders and other MTG cards:

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Text of card

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

No professors, no grades, no room for mistakes.


Card Pros

Card Advantage: Invasion of Arcavios flips into Invocation of the Founders, offering a dual utility that can significantly bolster your hand by unveiling the top cards of your library and potentially adding them to your arsenal.

Resource Acceleration: Invocation of the Founders can lead to a surge in your resources, providing you with additional lands or spells that can be played earlier than usual, streamlining your pathway to victory.

Instant Speed: The flexibility of casting Invasion of Arcavios at instant speed means you can adapt to the unfolding game, presenting a threat or opportunity at the most opportune moment, often when your opponent least expects it.


Card Cons

Discard Requirement: Invasion of Arcavios // Invocation of the Founders necessitates parting with another card in hand, putting a strain on your available options, especially if your hand is already running thin.

Specific Mana Cost: Its usage demands a precise blend of mana types, compelling a deck to align closely with those colors to reliably cast the spell when needed.

Comparatively High Mana Cost: Allocating a substantial quantity of mana for this card’s casting might set back your tempo, considering other spells in the same mana range could potentially offer a more immediate impact on the game state.


Reasons to Include Invasion of Arcavios // Invocation of the Founders in Your Collection

Versatility: Invasion of Arcavios // Invocation of the Founders provides two distinct halves offering flexibility. It’s not just a single spell but a toolkit that adapts to various situations, granting your deck multipurpose options depending on the game state.

Combo Potential: With the duality of this card, it opens up numerous combo possibilities. Each half can synergize with different elements of your deck, powering up combos whether it’s the search for crucial pieces with Invasion of Arcavios or utilizing the token creation from Invocation of the Founders.

Meta-Relevance: In a shifting game environment, having a card that can confront various styles is invaluable. Whether it’s setting up for a big play or responding to opponents’ threats, this card can be a linchpin in strategies that need to stay one step ahead within the current meta.


How to beat

The card Invasion of Arcavios // Invocation of the Founders introduces a unique two-faced card dynamic to players’ arsenals. With its duality, it poses a multifaceted challenge. To counter this card effectively, players should focus on disruption and timing. Since Invasion of Arcavios allows an opponent to look at the top seven cards of their library and cast a spell without paying its mana cost, it’s crucial to time your counterspells or hand disruption to mitigate this advantage. Cards like Thoughtseize or Negate can be particularly impactful when used to disrupt an opponent’s carefully laid plans.

The flip side, Invocation of the Founders, offers an alternative strategy, providing a mana boost and potential card advantage. Here the strategy shifts to limiting an opponent’s resources or capabilities to utilize that advantage. Artifact removal or taxing effects can play a vital role in this situation. Employing strategies such as land destruction or cards like Damping Sphere can hinder the benefits reaped from the Invocation. By focusing on these tactical interventions, you can neutralize the threat posed by Invasion of Arcavios // Invocation of the Founders and maintain control of the game.


Cards like Invasion of Arcavios // Invocation of the Founders

Invasion of Arcavios // Invocation of the Founders card brings a dynamic twist to double-faced cards in Magic: The Gathering. Its transformative nature is akin to the modal double-faced cards from the Zendikar Rising set, offering versatility in gameplay. Comparable to these double-faced cards, Invasion of Arcavios equips players with the option to play either side according to situational needs, much like the flexibility provided by Valki, God of Lies // Tibalt, Cosmic Impostor.

On the other hand, Invocation of the Founders, being the other side of this particular card, shares similarities with other powerful late-game spells, offering game-altering effects that can swing the momentum in your favor. It’s reminiscent of spells like Approach of the Second Sun, where the potential for a game-winning maneuver is embedded in casting the spell under the right conditions. Each side of this MTG card is designed to impact the late game, whether through a surge of new resources or a decisive game-ending play, underscoring its unique role in strategic deck building.

Considering the various gameplay strategies, this split card is something of an enigma, balancing early-game setup with the promise of a strong finish, marking its place as a multi-faceted tool in a player’s arsenal in Magic: The Gathering.

Valki, God of Lies // Tibalt, Cosmic Impostor - MTG Card versions
Approach of the Second Sun - MTG Card versions
Valki, God of Lies // Tibalt, Cosmic Impostor - MTG Card versions
Approach of the Second Sun - MTG Card versions

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Legalities

Magic the Gathering formats where Invasion of Arcavios // Invocation of the Founders has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Arcavios // Invocation of the Founders card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
2023-04-14 If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2023-04-14 If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
2023-04-14 If you copy a spell, you control the copy. It will resolve before the original spell does.
2023-04-14 In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game comes from your sideboard. You may look at your sideboard at any time.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14 The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2023-04-14 You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2023-04-14 You don’t have to declare up front where you’re going to search. You may search your library, pause, sigh, check out your graveyard, frown meaningfully at your opponent, then finally grab a game-winning sorcery card from your sideboard. Bit dramatic though.