Haunted One MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Mythic |
Type | Legendary Enchantment — Background |
Text of card
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Cards like Haunted One
The Haunted One is a unique creature card that finds its place among other distinctive cards in the world of Magic: The Gathering. When evaluating the Haunted One, it’s essential to draw parallels with other similar cards to understand its position in a player’s deck. One such comparison is with the card Stalking Yeti. Both cards offer immediate impact on the board with their creature targeting abilities when they enter the battlefield. However, the Haunted One requires a specific set of conditions to be met in order to utilize its full potential, while the Stalking Yeti operates more autonomously.
Another card worth considering is the Vampire Nighthawk, a multifaceted creature that presents both life link and deathtouch. While these abilities are not directly mirrored in the Haunted One, the theme of providing a formidable creature with versatile combat abilities rings true in both cases. The Haunted One demands a more strategic playstyle, rewarding players who can craft the circumstances for its optimization.
In essence, the Haunted One stands out for its conditional strength and intricate mechanics when compared to other creatures in Magic: The Gathering. For players who enjoy crafting a battlefield to their advantage, the Haunted One can be a key card that supports a well-orchestrated strategy.
Cards similar to Haunted One by color, type and mana cost
Card Pros
Card Advantage: Haunted One provides a strategic edge by letting you delve into your graveyard, giving the player an opportunity to recycle resources effectively. This tactic ensures a consistent flow of options, bolstering your hand and offering ways to pressure your opponent throughout the game.
Resource Acceleration: This card enhances your board presence by allowing you to deploy your threats earlier or support larger spells sooner than usual. Embracing the spectral might of Haunted One translates to a faster-paced game, enabling you to outpace opponents with a torrent of resources.
Instant Speed: The ability to deploy Haunted One at instant speed not only provides flexibility in response timing but also opens up sophisticated play sequences. You’re able to adjust your strategy on the fly, reacting to the shifting sands of the game environment efficiently, keeping opponents on their toes with your unpredictable plays.
Card Cons
Discard Requirement: The Haunted One card necessitates players to discard another card to leverage its abilities, a stipulation that could be onerous for those already struggling to maintain card advantage or looking to optimize hand economy.
Specific Mana Cost: With a casting cost that demands one black mana, this card’s integration becomes restrictive, often shoehorning decks into a mono-black framework or at least requiring a splash which could disrupt mana bases aimed at multicolor strategies.
Comparatively High Mana Cost: The Haunted One comes with a relatively steep mana investment which, when compared to other creatures or spells at similar costs, may fall short in providing the same impact or board presence, potentially leading players to seek more cost-effective alternatives for their deck compositions.
Reasons to Include Haunted One in Your Collection
Versatility: Haunted One offers a unique blend of abilities that can adapt to various playstyles. Its keyword abilities can interact favorably with numerous strategies, giving players several ways to utilize this card throughout different game phases.
Combo Potential: With its distinct triggers and effects, Haunted One can serve as a critical piece in combo decks that capitalize on death and resurrection themes, allowing for complex plays that can turn the tide of a game.
Meta-Relevance: In a game environment where graveyard mechanics are key, the utility of Haunted One can’t be overstated. Its alignment with current deck archetypes that exploit the graveyard makes it a smart inclusion for staying competitive.
How to beat
The Haunted One presents a unique challenge within the MTG universe. This formidable card is characterized by its resilience and ability to persist on the battlefield, often returning to the game even after being dealt with. Effectively countering the Haunted One requires a strategic approach, focusing on exile effects or graveyard disruption to prevent it from coming back into play.
Considering strategies, utilizing cards with exile effects such as Path to Exile or Leyline of the Void can provide a permanent solution to the recurring nightmare that Haunted One can become. Alternatively, proactive measures such as Rest in Peace or Scavenging Ooze can halt the Haunted One’s return before it even begins, providing a more preemptive defense.
To sum it up, while the Haunted One can be quite daunting, maintaining control of the battlefield and denying its revival with targeted removal or graveyard hate is key to securing your stand against this spectral threat in your MTG matchups.
BurnMana Recommendations
Exploring the eerie power of the Haunted One can shift the course of your MTG gameplay. This card proves that with the right approach, what lurks in the graveyard isn’t just a memory, but a resource to be cleverly harnessed for strategic advantage. Delving into the spectral realm rewards players who master the art of resource acceleration and instant speed maneuvers. Yet, employing the Haunted One does come with challenges that require precise deck tuning to avoid constraints on card advantage and mana flexibility. Embrace its strengths, mitigate its weaknesses, and you may find the Haunted One becoming a phantom force in your collection. For nuanced strategies and further insights to optimize your deck, continue this journey with us.
Where to buy
If you're looking to purchase Haunted One MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Haunted One and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Haunted One Magic the Gathering card was released in 1 different sets between 2022-06-10 and 2022-06-10. Illustrated by Nicholas Elias.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 654 | 2015 | Normal | Black | Nicholas Elias | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 624 | 2015 | Normal | Black | Nicholas Elias |
Legalities
Magic the Gathering formats where Haunted One has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Haunted One card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2022-06-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2022-06-10 | Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability. |
2022-06-10 | If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate. |
2022-06-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2022-06-10 | If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability. |
2022-06-10 | If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities. |
2022-06-10 | If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander. |
2022-06-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway). |
2022-06-10 | You can choose two commanders that are the same color or colors. |