Hammers of Moradin MTG Card


Hammers of Moradin - Commander Legends: Battle for Baldur's Gate
Mana cost
Converted mana cost3
RarityUncommon
TypeCreature — Dwarf Cleric
Abilities Myriad
Released2022-06-10
Set symbol
Set nameCommander Legends: Battle for Baldur's Gate
Set codeCLB
Power 3
Toughness 3
Number25
Frame2015
LayoutNormal
BorderBlack
Illustred byJustine Cruz

Key Takeaways

  1. Grants card advantage by offering the chance to draw more cards, essential for maintaining a strong hand.
  2. Enables resource acceleration, allowing faster deployment of high-cost cards to dominate the gameplay.
  3. Instant speed provides flexibility, though its specific mana cost and discard requirement can be restrictive.

Where to buy

If you're looking to purchase Hammers of Moradin MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Hammers of Moradin and other MTG cards:

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Text of card

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.


Card Pros

Card Advantage: Hammers of Moradin can be an exceptional asset for players looking to bolster their hand. By offering the ability to draw cards upon fulfilling certain conditions, it aids in ensuring a steady stream of options, keeping you ahead in the resource game.

Resource Acceleration: This card potentially ramps up your available resources. If it aligns with your strategy, it could facilitate earlier plays of high-cost cards, propelling you forward in terms of board presence and available mana.

Instant Speed: The versatility of instant speed spells cannot be overstated. With Hammers of Moradin’s capability to impact the game at crucial junctures, it allows for reactive playstyles and adaptable strategies. This feature is particularly powerful as it keeps opponents guessing about your next move and can swing the tide of battle when timed correctly.


Card Cons

Discard Requirement: The Hammers of Moradin card stipulates that players must discard another card, which can be a significant setback, particularly when a player’s hand is already depleted of options.

Specific Mana Cost: Deck-building versatility is somewhat hampered by the card’s exacting mana requirements, demanding dedication to its color identity and potentially complicating its inclusion in multicolored decks.

Comparatively High Mana Cost: A hefty mana investment is necessary to utilize Hammers of Moradin, a factor which might deter players considering alternative cards with similar abilities that are more mana-efficient.


Reasons to Include Hammers of Moradin in Your Collection

Versatility: Hammers of Moradin finds a place in various deck builds, notably those relying on Dwarf or Warrior synergies. With its ability to bolster your creatures, it’s an excellent addition for both aggressive and defensive strategies.

Combo Potential: This card excels in interactions with equipment-related abilities or cards enhancing creature toughness. Its intrinsic abilities can initiate combinations that fortify your board presence, creating obstacles for your opponents.

Meta-Relevance: As the gaming environment fluctuates, Hammers of Moradin remains pertinent, particularly if artifact or creature-heavy decks are predominant. Its consistent performance against an array of strategies makes it a staple for players aiming to maintain resilience in their deck’s composition.


How to beat

The Hammers of Moradin card stands as a formidable artifact in the realm of Magic: The Gathering. Its power lies in enhancing your creatures, but like every card, it has its vulnerabilities. The key to overpowering this artifact is through focused removal or control strategies. Utilizing cards that directly destroy artifacts can neutralize its advantages swiftly. Additionally, countering it upon cast or employing discard effects to prevent it from ever hitting the board are effective tactics.

It’s also wise to manage the creatures that benefit from the Hammers of Moradin. Board wipes or targeted removal can mitigate the threat they pose while the artifact’s potential remains dormant. Players might want to conserve removal spells for creatures that have become significantly more threatening due to the buff from this artifact, or for the artifact itself, to cripple an opponent’s strategy.

In essence, dealing with the Hammers of Moradin requires a blend of preemptive and reactive plays, balancing between stripping your opponent of their enhancements and keeping the board clear of empowered threats. Strategic foresight and well-timed control moves can ensure your victory against the powerful influence of the Hammers of Moradin.


BurnMana Recommendations

Embracing the strengths and navigating the challenges of MTG requires both tactical prowess and an eye for potent card synergies. If the Hammers of Moradin card has piqued your interest, there’s much to be discovered and mastered. With its ability to empower your deck and challenge your opponents, it can be a linchpin of your strategy. Understanding its interactions and recognizing when to play or counter this card could be the key to your next big win. We encourage you to continue exploring and mastering the subtle art of deck building. Uncover the hidden potential of Hammers of Moradin in your MTG collection by diving deeper into its strategic use and impact on the game with us.


Cards like Hammers of Moradin

When casting Hammers of Moradin in the MTG realm, its unique qualities become evident. Its closest comparison is perhaps to Serra’s Blessing. Both enchantments offer vigilant capabilities to your creatures, enabling them to attack without tapping. However, Hammers of Moradin comes with an added edge, providing your Dwarves not just vigilance, but also a considerable stat bonus.

Another card worth considering is Always Watching, an enchantment that grants vigilance and a boosting ability similar to Hammers of Moradin, but to all non-token creatures. While Hammers of Moradin specifically fortifies Dwarves, it has the intrinsic tribal synergy that can be a game-changer in dedicated Dwarf decks.

While comparing these cards, we recognize the distinct place Hammers of Moradin holds within the MTG card echelon. Its capacity to turn a tribe of Dwarves into an imposing, relentless force cements its value within the specific archetype it serves.

Serra's Blessing - MTG Card versions
Always Watching - MTG Card versions
Serra's Blessing - MTG Card versions
Always Watching - MTG Card versions

Cards similar to Hammers of Moradin by color, type and mana cost

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Kitsune Palliator - MTG Card versions
Freewind Equenaut - MTG Card versions
Sanctum Guardian - MTG Card versions
Argivian Blacksmith - MTG Card versions
Jamuraan Lion - MTG Card versions
Snow Hound - MTG Card versions
Elvish Healer - MTG Card versions
Femeref Knight - MTG Card versions
Border Guard - MTG Card versions
Stern Marshal - MTG Card versions
Soltari Crusader - MTG Card versions
Town Sentry - MTG Card versions
Benalish Knight - MTG Card versions
Regal Unicorn - MTG Card versions
Wild Griffin - MTG Card versions
Pianna, Nomad Captain - MTG Card versions
Dogged Hunter - MTG Card versions
Sanctum Prelate - MTG Card versions
Diving Griffin - MTG Card versions
Faithful Squire // Kaiso, Memory of Loyalty - MTG Card versions
Kitsune Palliator - MTG Card versions
Freewind Equenaut - MTG Card versions
Sanctum Guardian - MTG Card versions

Legalities

Magic the Gathering formats where Hammers of Moradin has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Hammers of Moradin card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.
2022-06-10 Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Any “as
-his permanent] enters the battlefield” or “
-his permanent] enters the battlefield with” abilities of the copied creature will also work.
2022-06-10 Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
2022-06-10 If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
2022-06-10 If the defending player is your only opponent, no tokens are put onto the battlefield.
2022-06-10 The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking or the controller of the planeswalker it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the player it was last attacking or the controller of the planeswalker it was last attacking.
2022-06-10 The tokens all enter the battlefield at the same time.
2022-06-10 You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it’s attacking a planeswalker, you choose which one.