Freyalise's Winds MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Enchantment |
Text of card
Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents.
Cards like Freyalise's Winds
Freyalise’s Winds is an intriguing enchantment in Magic: The Gathering that puts ice counters on lands to prevent them from untapping during their controllers’ untap steps. It bears some resemblance to the card Winter Orb, which also focuses on land disruption by only allowing one land to untap during the untap phase. While Freyalise’s Winds targets individual lands, Winter Orb has a broader impact yet does not ramp up like Freyalise’s Winds can over time.
Another card that comes into consideration is Hokori, Dust Drinker, which leaves opponents able to untap only two lands and significantly hampers mana availability. In contrast, Freyalise’s Winds can potentially lock more lands over multiple turns but does require the lands to be tapped to begin with. Next, there’s the card Stasis, a notorious blue enchantment that freezes the entire game, not allowing any untaps unless the upkeep cost is paid. This card shares the mana denial strategy with Freyalise’s Winds but affects all permanents and has a continuous upkeep cost to keep in play.
Evaluating the different approaches of these color-aligned cards and the strategic essence they carry, Freyalise’s Winds offers MTG players a unique tool for controlling the pace of the game and managing opponent’s resources, distinguishing itself within its niche of mana disruption.
Cards similar to Freyalise's Winds by color, type and mana cost
Card Pros
Card Advantage: Freyalise’s Winds can disrupt multiple opponents by freezing a range of mana resources, potentially generating card advantage as others struggle to recover their mana base.
Resource Acceleration: By slowing down the progression of your opponents’ plays, you indirectly accelerate your resources in comparison, allowing for board dominance while they are hindered.
Instant Speed: The ability to play Freyalise’s Winds at instant speed provides flexibility, as you can strategically cast it at the end of your opponent’s turn, thereby maximizing the impact while keeping your mana open during your own turn.
Card Cons
Discard Requirement: Playing Freyalise’s Winds comes with the stipulation that a player must pitch another card from their hand. This drawback can be particularly crippling when a player’s hand is already depleted, potentially sacrificing vital plays for future turns.
Specific Mana Cost: The casting cost of Freyalise’s Winds demands a specific arrangement of mana, including forest-associated green mana. This requirement might restrict its integration into multicolor decks that prioritize mana flexibility over type-specific spells.
Comparatively High Mana Cost: Requiring a considerable investment of four mana, Freyalise’s Winds may not always be the most efficient option for controlling the opponent’s resources. Alternative cards may disrupt the playing field at a lower cost or with more immediate impact, making Freyalise’s Winds a less appealing choice in fast-paced games or in metagames favoring low-cost interactions.
Reasons to Include Freyalise’s Winds in Your Collection
Versatility: Freyalise’s Winds offers a unique approach to controlling the pace of the game. This enchantment can be included in a variety of decks focused on resource denial or strategic tapping and untapping of permanents, making it a flexible choice for players who appreciate a more controlling playstyle.
Combo Potential: Utilizing Freyalise’s Winds can lead to powerful combinations with cards that capitalize on tapping or opponents’ untapped permanents. It can be a cornerstone in a deck with a strategy centered around manipulating the state of each player’s board, creating opportunities for unexpected and game-changing plays.
Meta-Relevance: In game environments where untap mechanics or continuous use of the same permanents is prevalent, Freyalise’s Winds can serve as an effective countermeasure. This card’s ability to disrupt opponents’ plans and limit their actions per turn can give you a considerable advantage, particularly if the current meta is saturated with decks that rely heavily on such tactics.
How to Beat Freyalise’s Winds
Freyalise’s Winds is a unique enchantment in the realm of MTG, known for its ability to keep permanents tapped down and disrupt opponents’ strategies. To gain an upper hand against this card, it’s essential to employ tactics that can remove or bypass enchantments. Cards that can specifically target and destroy enchantments, such as Naturalize or Disenchant, are valuable tools. Additionally, employing alternative mana sources that aren’t reliant on the traditional tapping of lands, like mana rocks or creatures that generate mana, can circumvent the constricting grip of Freyalise’s Winds.
Another effective strategy is to incorporate cards that untap your permanents. Utilizing spells like Vitalize or creatures with inspired abilities can counteract the persistent tap effect of Freyalise’s Winds. It’s also advisable to keep a watchful eye on your own tapping actions, using your mana and abilities strategically to minimize the impact of the enchantment. The dynamics of the game may evolve differently when facing Freyalise’s Winds, so staying flexible and adjusting your game plan is paramount for maintaining the tempo and controlling the board.
Where to buy
If you're looking to purchase Freyalise's Winds MTG card by a specific set like Ice Age and Masters Edition III, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Freyalise's Winds and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Freyalise's Winds Magic the Gathering card was released in 2 different sets between 1995-06-03 and 2009-09-07. Illustrated by Mark Tedin.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1995-06-03 | Ice Age | ICE | 241 | 1993 | Normal | Black | Mark Tedin | |
2 | 2009-09-07 | Masters Edition III | ME3 | 119 | 1997 | Normal | Black | Mark Tedin |
Legalities
Magic the Gathering formats where Freyalise's Winds has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Freyalise's Winds card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2009-10-01 | During your untap step, first you determine which of your permanents will untap, then you untap them. If you control a permanent that says “You may choose not to untap -his permanent] during your untap step” and you decide not to untap it, no wind counters will be removed from it because it wouldn’t untap. The same is true for a permanent you control that wouldn’t untap due to a spell or ability (such as the one from Barl’s Cage). |