Kessig Forgemaster // Flameheart Werewolf MTG Card
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Creature — Werewolf |
Abilities | Transform |
Released | 2016-04-08 |
Set symbol | |
Set name | Shadows over Innistrad |
Set code | SOI |
Power | 3 |
Toughness | 2 |
Number | 169 |
Frame | 2015 |
Layout | Transform |
Border | Black |
Illustred by | Winona Nelson |
Text of card Kessig Forgemaster // Flameheart Werewolf
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
Legalities
Magic the Gathering formats where Kessig Forgemaster // Flameheart Werewolf has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Rules and information
The reference guide for Magic: The Gathering Kessig Forgemaster // Flameheart Werewolf card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2016-04-08 | Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked. |
2016-04-08 | Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked. |
2016-04-08 | The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. |
2016-04-08 | To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. |
2016-07-13 | For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). |