Fires of Mount Doom MTG Card


Enables card advantage by removing opponent threats, which can shift the game’s momentum in your favor. Instant speed casting offers strategic flexibility, disrupting opponents during their turns effectively. Demands careful mana base construction due to its specific mana requirements and potential high cost.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeLegendary Enchantment

Text of card

When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. : Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.


Cards like Fires of Mount Doom

Exploring the depths of red mana spells in Magic: The Gathering brings us to the intriguing Fires of Mount Doom. This powerful enchantment brings a formidable presence to the battlefield, seemingly echoing the destructive capabilities of spells such as Manabarbs. Like Fires of Mount Doom, Manabarbs also turns the act of tapping lands for mana into a dangerous game, punishing players with damage for each land tapped. However, Fires of Mount Doom has a more focused target, dealing damage specifically to opponents, whereas Manabarbs is an equal-opportunity pain distributor.

Another MTG card with a similar punishing approach is Burning Earth, which can cause mayhem in multicolor-heavy metas. Burning Earth deals damage whenever a nonbasic land is tapped, which can rapidly add up in the late game. Meanwhile, the specificity of Fires of Mount Doom makes it a strategic choice against decks that lean heavily on certain colors. Moving closer to direct comparison with Pyrostatic Pillar, a card that inflicts damage for noncreature spells with low casting costs, it’s clear that each card delivers a unique way to harness the destructive nature of red mana.

When considering the various ways to disrupt opponents through their mana bases or spell casting, Fires of Mount Doom clarifies its place in the MTG lexicon. It targets a niche but relevant aspect of gameplay, offering a potential advantage against the right adversary.

Manabarbs - MTG Card versions
Burning Earth - MTG Card versions
Pyrostatic Pillar - MTG Card versions
Manabarbs - MTG Card versions
Burning Earth - MTG Card versions
Pyrostatic Pillar - MTG Card versions

Cards similar to Fires of Mount Doom by color, type and mana cost

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Pyromancer's Swath - MTG Card versions
Mana Flare - MTG Card versions
Gravity Sphere - MTG Card versions
Goblin War Drums - MTG Card versions
Aggression - MTG Card versions
Heat Stroke - MTG Card versions
Seismic Assault - MTG Card versions
Torch Song - MTG Card versions
Ghitu War Cry - MTG Card versions
Goblin Warrens - MTG Card versions
Fervor - MTG Card versions
Spellshock - MTG Card versions
Mana Cache - MTG Card versions
Insolence - MTG Card versions
Steam Vines - MTG Card versions
Curse of Hospitality - MTG Card versions
Anax, Hardened in the Forge - MTG Card versions
Draconic Destiny - MTG Card versions
Mechanized Warfare - MTG Card versions
Blood Moon - MTG Card versions
Pyromancer's Swath - MTG Card versions

Card Pros

Card Advantage: The Fires of Mount Doom card enables you to potentially remove key threats from your opponent’s board, effectively reducing their advantage and bolstering your position in the game.

Resource Acceleration: Although not directly impacting your mana reserve, successfully utilizing this card can diminish an opponent’s resources, indirectly accelerating your hold over the match.

Instant Speed: One formidable aspect of Fires of Mount Doom is its ability to be cast at instant speed, giving you the flexibility to disrupt your opponent’s strategy at critical moments and on their turn, whilst keeping your own mana available for reactions and other plays.


Card Cons

Discard Requirement: Playing Fires of Mount Doom necessitates discarding a card, a steep price when your hand is already dwindling.

Specific Mana Cost: Its casting requirements demand a particular combination of mana types, potentially restricting it to decks with a heavy red mana base.

Comparatively High Mana Cost: Commanding a significant amount of mana, this card’s cost may outweigh its impact compared to other options within the mana range.


Reasons to Include in Your Collection

Versatility: Fires of Mount Doom can be a dynamic addition to decks that utilize damage-based effects or require a method of controlling the board. Its ability to potentially deal damage to multiple creatures or players makes it a flexible tool in various situations.

Combo Potential: This card excels when paired with strategies that benefit from damage triggers or need a repeatable source of damage output. It can synergize with cards that capitalize on damaging opponents or their creatures, creating powerful interactions and potentially game-ending combos.

Meta-Relevance: For metagames that are creature-heavy or rely on incrementally building a board presence, Fires of Mount Doom can serve as a valuable piece. It can shift the tide of the game by dealing with numerous threats at once or applying consistent pressure throughout the match.


How to beat Fires of Mount Doom

Facing the Fires of Mount Doom card in Magic: The Gathering can be an intense experience, given its potential to alter the flow of the game drastically. To effectively counter this threat, savvy players should prioritize card effects that nullify or remove enchantments from play. Oblivion Ring and Disenchant are prime examples of spells that can dismantle the Fires of Mount Doom by exiling or destroying it, respectively.

The strategy doesn’t stop at removal. Using blue spells such as Negate or Counterspell to interrupt the casting of Fires of Mount Doom ensures that it never even touches the battlefield. Dovetailing into this approach, playing cards that shuffle the opponent’s graveyard back into their library, like Tormod’s Crypt, can counteract the card’s ripple effects by undercutting the potential fuel it relies on to ignite its power.

To sum up, MTG games against Fires of Mount Doom demand a mixture of preemptive and reactive measures. Effectively utilizing your deck’s enchantment control and countermagic capabilities are the keys to extinguishing this fiery threat and keeping the heat of its impact at bay in your duels.


Where to buy

If you're looking to purchase Fires of Mount Doom MTG card by a specific set like The Lord of the Rings: Tales of Middle-earth and The Lord of the Rings: Tales of Middle-earth, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fires of Mount Doom and other MTG cards:

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Printings

The Fires of Mount Doom Magic the Gathering card was released in 1 different sets between 2023-06-23 and 2023-06-23. Illustrated by Shahab Alizadeh.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-06-23The Lord of the Rings: Tales of Middle-earthLTR 2942015NormalBlackShahab Alizadeh
22023-06-23The Lord of the Rings: Tales of Middle-earthLTR 3922015NormalBlackShahab Alizadeh

Legalities

Magic the Gathering formats where Fires of Mount Doom has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
AlchemyLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Fires of Mount Doom card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-06-16 Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.
2023-06-16 If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.
2023-06-16 If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.
2023-06-16 You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.