Feywild Visitor MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Legendary Enchantment — Background |
Text of card
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Fey energy clings to you, a shimmering reminder of your otherworldly travels.
Cards like Feywild Visitor
Delve into the enchanting world of Magic: The Gathering with the Feywild Visitor Card, one that merges parallel capacities with the likes of Borderland Explorer. While the Feywild Visitor serves the double purpose of milling and land-search, the Borderland Explorer aids in discarding and then finding a land.
Similarly, the visionary Satyr Wayfinder also belongs to this comparison, bearing similarities in abilities yet distinctiveness in its own right. This card gives the chance to reveal the top four cards of your library, and select a land from them, providing strategic control. Conversely, Feywild Visitor comes with an aspect of randomness.
Lastly, Elvish Rejuvenator, while potentially profitable with the capability to fetch any land, carries a consistency deficit, unlike the Feywild Visitor that though mills two cards, assures the player a land. Comparably, it’s a risk and reward match on both sides.
Thus, comparing these diverse yet conjoined capabilities, each card engenders benefits. However, the Feywild Visitor with its unique self-milling mechanism emerges as a potentially interesting addition to Magic: The Gathering decks, intertwining certainty with the thrill of the unknown.
Cards similar to Feywild Visitor by color, type and mana cost
Card Pros
Card Advantage: Feywild Visitor allows you to gain significant card advantage with its ability to exile the top card of your library during each of your turns. Plus, it provides you with an option to play that card, a key tool for maintaining or building up control during gameplay.
Resource Acceleration: The Feywild Visitor’s Daybound ability enables you to generate more mana efficiently. When it transforms into its Nightbound side, it acts as a resource accelerator by making the opponent lose life equal to the number of lands you control. Therefore, the more lands you control, the more significant the life loss it enables – speeding up your route to victory.
Instant Speed: While Feywild Visitor may not operate at instant speed being a creature card, it does present a responsive gameplay against opponent’s actions by controlling the day-night cycle in your favor. This allows you to leverage your game strategy and reserve mana for other critical spells or abilities to keep the upper hand.
Card Cons
Discard Requirement: Playing Feywild Visitor requires you to discard a card. This requirement can be a significant disadvantage, especially when you’re running low on cards or when discarding could lead to losing potential game-changing resources.
Specific Mana Cost: The Feywild Visitor has a specific mana cost that requires green color. This dependency on green can limit the use of the card to mainly green-based decks, restricting its versatility in a multiverse of options.
Comparatively High Mana Cost: With a mana cost of three, Feywild Visitor stands on the higher end of the spectrum. More efficient or versatile cards may be available in this range, making its relative value lower in terms of mana-to-effect efficiency.
Reasons to Include Feywild Visitor in Your Collection
Versatility: Feywild Visitor is a card that can be adapted to various deck types. Particularly beneficial to strategies that take advantage of life gain and flashy enchantment, it’s a perfect fit for your collection.
Combo Potential: With this card, there is significant scope for activating combos and amplifying strategies. Feywild Visitor’s enchantment clause can be triggered to power up creature-specific enchantments, or even start enchantment cascades.
Meta-Relevance: Given the current meta environment with a high prevalence of enchantment-heavy and midrange based strategies, Feywild Visitor’s enchantment trigger can provide a strategic edge in gameplay. Its life gain abilities can keep you on track, making it a valuable card to consider.
How to beat
Becoming a common feature in the MTG realm is the Feywild Visitor card. This card possesses a unique quality that doesn’t go unnoticed, this being the ability to grant adventure class reinforcement. At first glance, many players fall for its allure, but there are ways to effectively counteract its influence.
Consider Spell Pierce, for instance – a cost-effective countermeasure that can be utilised against Feywild Visitor. This counter spell requires only one island mana to cast and becomes a formidable weapon if your opponent has insufficient mana to pay the additional required.
In a strategic perspective, the Ghost Quarter card could be brought into play. This particular card has the capability to destroy target land, thereby weakening the mana base of an opponent who leans heavily on Feywild Visitor. Nonetheless, by carefully discerning your opponents’ strategies and deploying effective countermeasures, the menacing control of Feywild Visitor can be managed effectively.
In the final analysis, although Feywild Visitor is challenging to combat with its unique strengths and abilities, stocking up on tools like Spell Pierce and Ghost Quarter will surely swing the tide in your favour.
BurnMana Recommendations
Expanding your deck with the Feywild Visitor can transform the way you play MTG. Its potent ability to provide card advantage and accelerate resources puts you on a path to outmaneuver your opponents. However, understand the trade-offs of its higher mana cost and specific green requirement. Whether aiming to strengthen a green-based deck or seeking an edge in the enchantment-laden meta, consider how this nuanced creature fits into your strategy. Delve deeper into our resources to fully exploit the Feywild Visitor’s potential and ensure each match advances your journey in becoming a formidable player in the MTG arena.
Where to buy
If you're looking to purchase Feywild Visitor MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Feywild Visitor and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Feywild Visitor Magic the Gathering card was released in 1 different sets between 2022-06-10 and 2022-06-10. Illustrated by Johann Bodin.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 70 | 2015 | Normal | Black | Johann Bodin | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 484 | 2015 | Normal | Black | Johann Bodin |
Legalities
Magic the Gathering formats where Feywild Visitor has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Feywild Visitor card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2022-06-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2022-06-10 | Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability. |
2022-06-10 | If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate. |
2022-06-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2022-06-10 | If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability. |
2022-06-10 | If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities. |
2022-06-10 | If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander. |
2022-06-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway). |
2022-06-10 | You can choose two commanders that are the same color or colors. |