Familiar's Ruse MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Instant |
Text of card
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Cards like Familiar's Ruse
Familiar’s Ruse draws attention in the world of counter spells in Magic: The Gathering. With shared traits to the classic Counterspell, which outright nullifies a spell for just two mana, Familiar’s Ruse demands the additional cost of returning a creature you control to your hand. This has strategic implications, sometimes viewed as a setback but can also be a tactical advantage if you have creatures with beneficial enter-the-battlefield effects.
Moving on to Deprive, it mirrors the blueprint of Familiar’s Ruse with a slight twist. It too counters a spell unconditionally, though instead of returning a creature, you must return a land you control to your hand. This imposes a temporary setback in land development but avoids the need for creature presence. Echoing Truth lends a comparison from another angle. It’s not a counter spell, but it deals with threats by bouncing them back to the hand, providing a soft reset on the board, which can be strategically valuable much like the creature recycling aspect of Familiar’s Ruse.
All things considered, Familiar’s Ruse holds a unique position in the pantheon of MTG control cards. It straddles the line between disruption and reusable creature synergies, delivering a multifaceted tool for players to exploit.
Cards similar to Familiar's Ruse by color, type and mana cost
Decks using this card
MTG decks using Familiar's Ruse. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Dimir Control | Modern | Dimir Midrange | DEN24 Sun 9:30 - Modern $10k Open 8-slot RCQ |
Card Pros
Card Advantage: Familiar’s Ruse offers the strategic benefit of returning a creature you control to your hand, potentially reusing enter-the-battlefield effects. This synergy enhances your card advantage as you effectively recycle a creature’s ability while countering an opponent’s spell.
Resource Acceleration: While Familiar’s Ruse doesn’t directly produce additional mana, the ability to replay creatures can indirectly lead to accelerated resource generation. This can be particularly potent when combined with creatures that produce mana or generate value when they enter the battlefield.
Instant Speed: As an instant, Familiar’s Ruse allows for flexibility in gameplay. You can wait until the most impactful moment during your opponent’s turn to cast it, ensuring maximum disruption and maintaining the element of surprise, which can be crucial in tipping the scales of a match in your favor.
Card Cons
Discard Requirement: Playing Familiar’s Ruse demands that you return a creature to your hand, which can leave you at a tactical disadvantage if you don’t have any expendable or beneficial creatures to bounce back.
Specific Mana Cost: Requiring both blue mana makes this card restrictive, as it can only be optimally used in decks that run enough blue sources to consistently cast it on time.
Comparatively High Mana Cost: In competitive play, the two-mana investment to counter a spell is significant as there are other lower-cost options available that might not set your board state back by requiring a creature to be returned to your hand.
Reasons to Include in Your Collection
Versatility: Familiar’s Ruse boasts a dynamic presence in blue-focused decks, offering a synergistic bounce mechanism to reutilize enter-the-battlefield effects or rescue creatures from unfavorable spells or combat scenarios.
Combo Potential: As a spell that allows you to reuse creatures’ abilities, it opens up a range of combination plays. Creatively pairing it with creatures having powerful enter-the-battlefield abilities can turn the tide of any game.
Meta-Relevance: In environments where counter spells are paramount, Familiar’s Ruse provides an efficient and repeatable option for maintaining control. Its capability to disrupt opponents’ plays while setting up for your own makes it a timely addition against numerous deck archetypes.
How to beat
Familiar’s Ruse is a strategic instant card that allows players to rebuy their creatures with enter-the-battlefield effects while countering an opponent’s spell. To effectively navigate against this card, it’s vital to be aware that the player using Familiar’s Ruse must return a creature they control to their hand as part of the cost. Capitalizing on this requirement, you can adjust your strategy by minimizing the impact of creature return for your opponent. Instead of playing into their plans, force situations where returning a creature would be detrimental to them.
Keeping pressure on the board and choosing the right moment to cast your important spells can help outpace an opponent relying on Familiar’s Ruse. If they are without creatures, or only possess high-value creatures they’d rather keep on the field, the utility of Familiar’s Ruse diminishes. Tracking the board state and maintaining control over the tempo of the game are your keys to turning the tide. By understanding the mechanics behind Familiar’s Ruse and implementing these techniques, you’ll place yourself in a stronger position to defeat strategies centered around this tricky instant.
BurnMana Recommendations
Mastering Magic the Gathering is as much about knowledge as it is about strategy. Familiar’s Ruse serves as more than a mere countermeasure; it’s a nuanced card for savvy players who can manipulate the intricacies of creature abilities. As you build your collection, consider the versatile applications of Familiar’s Ruse, from disrupting your opponent’s plays to reusing your own creatures’ valuable enter-the-battlefield effects. Keeping an eye on the evolving meta, where control spells reign, could make Familiar’s Ruse a vital piece in your deck-building puzzle. Eager to deepen your understanding of this card’s potential? Dive into our insights and tips to become a more formidable player in the MTG realm.
Where to buy
If you're looking to purchase Familiar's Ruse MTG card by a specific set like Lorwyn and Modern Masters 2017, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Familiar's Ruse and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Familiar's Ruse Magic the Gathering card was released in 2 different sets between 2007-10-12 and 2017-03-17. Illustrated by Eric Fortune.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2007-10-12 | Lorwyn | LRW | 64 | 2003 | Normal | Black | Eric Fortune | |
2 | 2017-03-17 | Modern Masters 2017 | MM3 | 37 | 2015 | Normal | Black | Eric Fortune |
Legalities
Magic the Gathering formats where Familiar's Ruse has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Familiar's Ruse card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2017-03-14 | Familiar’s Ruse can’t be cast without a target spell. It can’t target itself. |