Exotic Curse MTG Card


Enhances gameplay by providing both disruption and card advantage through its unique abilities. Demands thoughtful deck building with specific mana requirements and potential card disadvantage. Exotic Curse proves versatile in various decks, offering both removal and significant combo potential.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeEnchantment — Aura
Abilities Domain,Enchant

Text of card

Enchanted creature gets -1/-1 for each basic land type among lands you control.

Fouler than a necromancer's kiss. —Jamuraan expression


Cards like Exotic Curse

Exotic Curse introduces a unique dynamic into the enchantment sphere within Magic: The Gathering. It draws parallels with Claustrophobia and Ice Over, as all three impose significant restrictions on target creatures. Where Exotic Curse distinguishes itself is in its specific targeting criteria and the potential for a more devastating impact on multi-colored creatures. Unlike Claustrophobia, which entirely incapacitates the creature regardless of its color, Exotic Curse specializes in crippling creatures that exhibit more than one color within their mana cost.

Comparable yet different, Lignify is another card worth mentioning. Like Exotic Curse, it neutralizes a threat by turning it into a less potent form; however, Lignify transforms creatures into a harmless 0/4 Treefolk with no abilities, without regard to color. Moreover, Exotic Curse can outright destroy a creature if it fits the criteria, which is not an option with Lignify’s constant effect.

Understanding these nuances helps players make informed decisions in their deckbuilding. Exotic Curse may not be as universally applicable as some of its counterparts, but used in the right context, it can provide a strategic advantage that few other cards offer.

Claustrophobia - MTG Card versions
Ice Over - MTG Card versions
Lignify - MTG Card versions
Claustrophobia - MTG Card versions
Ice Over - MTG Card versions
Lignify - MTG Card versions

Cards similar to Exotic Curse by color, type and mana cost

Gloom - MTG Card versions
Season of the Witch - MTG Card versions
Tourach's Gate - MTG Card versions
Withering Wisps - MTG Card versions
Funeral March - MTG Card versions
Casting of Bones - MTG Card versions
Blanket of Night - MTG Card versions
Necropotence - MTG Card versions
Hecatomb - MTG Card versions
Megrim - MTG Card versions
Recurring Nightmare - MTG Card versions
Contamination - MTG Card versions
Oppression - MTG Card versions
Maggot Therapy - MTG Card versions
Murderous Betrayal - MTG Card versions
Noxious Field - MTG Card versions
Tainted Well - MTG Card versions
Phyrexian Arena - MTG Card versions
Gravestorm - MTG Card versions
Mortiphobia - MTG Card versions
Gloom - MTG Card versions
Season of the Witch - MTG Card versions
Tourach's Gate - MTG Card versions
Withering Wisps - MTG Card versions
Funeral March - MTG Card versions
Casting of Bones - MTG Card versions
Blanket of Night - MTG Card versions
Necropotence - MTG Card versions
Hecatomb - MTG Card versions
Megrim - MTG Card versions
Recurring Nightmare - MTG Card versions
Contamination - MTG Card versions
Oppression - MTG Card versions
Maggot Therapy - MTG Card versions
Murderous Betrayal - MTG Card versions
Noxious Field - MTG Card versions
Tainted Well - MTG Card versions
Phyrexian Arena - MTG Card versions
Gravestorm - MTG Card versions
Mortiphobia - MTG Card versions

Card Pros

Card Advantage: Exotic Curse sets the stage for gaining a competitive edge by enabling you to disrupt your opponent’s strategy while simultaneously drawing into your own key cards. This dual-action enhances your hand, giving you a better selection of options for future plays.

Resource Acceleration: This spell can potentially remove an opposing blocker or threat, smoothly paving the way for your own creatures to attack. Clearing the path not only deals with immediate threats but also accelerates your game plan towards a win by maintaining board superiority.

Instant Speed: The ability to cast Exotic Curse at instant speed provides the flexibility to react to your opponent’s actions. Whether it’s on their turn or in response to an activated ability, the timing of Exotic Curse can be pivotal, giving you the upper hand in the delicate dance of interaction within the game.


Card Cons

Discard Requirement: The Exotic Curse card necessitates the discarding of another card from your hand which can put you at a significant disadvantage, especially if your hand size is already dwindling. This can disrupt your game strategy by forcing you to let go of potentially crucial cards needed for later turns.

Specific Mana Cost: With a demand for a particular combination of mana colors to cast Exotic Curse, this card is not as versatile as those with more generic mana costs. This requirement can restrict the types of decks that can effectively utilize the card, often confining it to a narrow selection of deck archetypes.

Comparatively High Mana Cost: Exotic Curse comes with a mana cost that is on the higher side when compared to other curse enchantments in MTG. This elevated cost can delay your tempo, giving your opponents an opportunity to advance their board state or disrupt your play before you can leverage the benefits of casting it.


Reasons to Include Exotic Curse in Your Collection

Versatility: Exotic Curse is a dynamic option that can be easily slotted into a variety of decks. Whether you’re running a control deck that requires efficient removal or an aggressive build that benefits from the potentially scaling damage, Exotic Curse adapts to your strategy.

Combo Potential: With the right build, Exotic Curse can become a pivotal part of combo setups. Its interaction with cards that reward you for casting spells with a certain color or for dealing non-combat damage can unlock powerful plays and swing games in your favor.

Meta-Relevance: Due to shifts in the competitive scene, having flexible removal like Exotic Curse can give you an edge. It deals with a vast array of threats important in the current meta-game, ensuring your strategy remains unhampered by the most popular creatures and planeswalkers you’re likely to face.


How to beat

Exotic Curse is one of those Magic: The Gathering cards that can pose quite the challenge when it lands on the table. Unlike more straightforward threats, it can be tricky due to its ability to attach to creatures and potentially trigger unfavorable effects when certain conditions are met. It’s important, then, to adopt strategies that mitigate its impact or prevent its application altogether.

Counterspells are the first line of defense against Exotic Curse, interrupting its play before it even begins. Enchantment removal spells can also be invaluable, allowing players to remove Exotic Curse after it has been affixed to a creature. Targeted removal or protection spells to safeguard key creatures are equally effective strategies. It’s essential to plan ahead, keeping some mana available specifically for these spells, especially if you anticipate your opponent has Exotic Curse in their hand.

Ultimately, understanding the dynamics of Exotic Curse and pre-empting your opponent’s moves are key to maintaining control. As with many challenges in Magic: The Gathering, being proactive rather than reactive can be the difference between victory and defeat. So keep your counterspells ready and your removal spells at hand to overcome the cunning Exotic Curse.


Where to buy

If you're looking to purchase Exotic Curse MTG card by a specific set like Invasion and Duel Decks: Phyrexia vs. the Coalition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Exotic Curse and other MTG cards:

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Printings

The Exotic Curse Magic the Gathering card was released in 2 different sets between 2000-10-02 and 2010-03-19. Illustrated by Dany Orizio.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12000-10-02InvasionINV 1051997NormalBlackDany Orizio
22010-03-19Duel Decks: Phyrexia vs. the CoalitionDDE 562003NormalBlackDany Orizio

Legalities

Magic the Gathering formats where Exotic Curse has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Exotic Curse card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-02-01 A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.
2009-02-01 How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest.
2009-02-01 To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be.