Echo Storm MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Sorcery |
Text of card
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
An organized and methodical reproduction.
Cards like Echo Storm
Echo Storm carves its niche in MTG as a unique card that scales with the number of times you’ve cast your commander, allowing you to create a copy of a target artifact for each time it was cast from the command zone. Its likeness can be drawn to cards such as Mirrorworks, which also clones artifacts, but Mirrorworks requires a mana payment for each copy and is limited to only the artifacts that are cast, not considering the number of commander casts.
Moving beyond artifactual similarities, Rite of Replication deserves mention. This spell can clone any creature, not just artifacts, and kicks up the number of copies with its kicker cost, broadening cloning possibilities. Yet, Echo Storm’s potential for multiple copies can surpass Rite of Replication with enough casts of your commander. Then there’s Cackling Counterpart, another instant providing creature cloning capability, with a sole focus on creatures you control; however, it doesn’t enjoy the commander cast scaling mechanism of Echo Storm.
Assessing Echo Storm against other MTG replication cards, it indeed stands out for players who frequently cast their commanders. Its ability to produce multiple copies without the need for a mana investment per copy presents it as a powerful tool in the right commander-focused deck.
Card Pros
Card Advantage: Echo Storm offers the potential for generating significant card advantage as you copy it for each time you’ve cast your commander from the command zone. This can rapidly fill your hand with resources and overwhelm opponents.
Resource Acceleration: When used correctly, Echo Storm can turn into resource acceleration by cloning artifacts that produce mana or have cost-reducing abilities, effectively ramping your board presence and enabling more powerful plays earlier in the game.
Instant Speed: As a sorcery, Echo Storm can’t be cast at instant speed. However, the copies it creates provide instantaneous value during your main phase, allowing you to capitalize on the state of the board right before your turn concludes.
Card Cons
Discard Requirement: Echo Storm’s potential hinges on having a commander to copy. Without your commander in play, the card loses much of its value, which can be problematic in games where your commander becomes a target.
Specific Mana Cost: With a mana cost demanding both blue and red mana, Echo Storm restricts deck-building flexibility. It is inherently less versatile compared to colorless or single-colored options that fit into a wider variety of decks and strategies.
Comparatively High Mana Cost: A casting cost of five mana for its base effect can be steep, especially since the payoff depends on how often you’ve cast your commander. This can be a considerable setback in faster-paced games where lower-cost spells are pivotal for maintaining momentum.
Reasons to Include in Your Collection
Versatility: Echo Storm’s capacity to create copies of a target artifact you control means it can seamlessly adapt to a variety of deck themes. Whether you’re fortifying an artifact-centric build or just seeking to maximize the value of key artifacts, its utility cannot be overstated.
Combo Potential: For those who revel in constructing intricate combos, Echo Storm offers exponential possibilities. It works exceptionally well in decks that capitalize on entering the battlefield triggers or those that strive to amass a formidable number of artifacts.
Meta-Relevance: In a game where the meta can often dictate the tempo, Echo Storm holds its ground. It’s especially potent in environments where artifacts are prevalent or when there’s a need to outpace opponents with a flurry of synergistic plays.
How to beat Echo Storm
When facing Echo Storm, you’re up against a unique card that capitalizes on replication potential in MTG. This card can significantly multiply a player’s artifacts, posing a serious threat if not addressed early. To tackle Echo Storm, the key lies in timing and disruptive play. Strategies that negate the card’s activation include quick removal of the player’s artifacts or utilizing counterspells during casting to prevent its execution. Furthermore, cards that restrict the number of spells a player can cast or artifact abilities they can activate are also powerful options for curbing Echo Storm’s efficiency.
Another approach centers on preparation and limiting the card’s impact. Employing graveyard hate to remove Echo Storm from the game or using exile effects can ensure it doesn’t return to cause trouble. It’s also wise to anticipate and prepare for the replicated artifacts. Sweeper cards that clear multiple artifacts at once can mitigate the advantage Echo Storm attempts to create, nullifying its benefits. Collectively, proactivity, disruption, and strategic artifact management are your forte against the surge of Echo Storm.
Understanding and anticipating your opponent’s deck that contains Echo Storm increases your chances exponentially. By doing so, you can maintain control over the game and prevent your adversary from leveraging the card’s duplicating power to overwhelm you. Ultimately, securing your win requires readiness to counteract Echo Storm’s potential before it becomes an insurmountable wave.
BurnMana Recommendations
The strategic potential of Echo Storm in MTG is clear, but true domination in the game comes from an in-depth understanding and tactical application of your cards. Whether it’s maximizing the synergy with your commander or adeptly adjusting to the evolving battlefield, every card can be a game-changer. For the cunning players who seek to amplify the power of their artifact-laden strategies, Echo Storm can be a formidable asset. We invite all aspiring champions to delve deeper into the nuances of Echo Storm and other pivotal cards. Unleash the full potential of your deck and join us to continue your journey to victory in MTG’s evolving landscape.
Where to buy
If you're looking to purchase Echo Storm MTG card by a specific set like Treasure Chest and Commander 2018, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Echo Storm and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Echo Storm Magic the Gathering card was released in 3 different sets between 2016-11-16 and 2023-04-21. Illustrated by Mark Poole.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2016-11-16 | Treasure Chest | PZ2 | 70695 | 2015 | Normal | Black | Mark Poole | |
2 | 2018-08-09 | Commander 2018 | C18 | 7 | 2015 | Normal | Black | Mark Poole | |
3 | 2023-04-21 | March of the Machine Commander | MOC | 221 | 2015 | Normal | Black | Mark Poole |
Legalities
Magic the Gathering formats where Echo Storm has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Echo Storm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-07-13 | Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as -his artifact] enters the battlefield” or “ -his artifact] enters the battlefield with” abilities of the chosen artifact will also work. |
2018-07-13 | Each Storm's triggered ability can copy the Storm spell even if that spell is countered before that ability resolves. |
2018-07-13 | Each Storm's triggered ability counts only how many times you've cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won't get another copy. |
2018-07-13 | Each copy resolves one at a time. Any abilities that trigger on the artifact token entering the battlefield resolve before the next copy resolves. The original spell is the last to resolve. |
2018-07-13 | If the copied artifact has in its mana cost, X is considered to be 0. |
2018-07-13 | If the copied artifact is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token. |
2018-07-13 | If the copied artifact is copying something else (for example, if the copied artifact is a Sculpting Steel), then the token enters the battlefield as whatever that artifact copied. |
2018-07-13 | If your commander was countered, that time you cast it still counts. |
2018-07-13 | The copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell (such as the Storm's ability itself) won't trigger. |
2018-07-13 | The token copies exactly what was printed on the original artifact and nothing else (unless that artifact is copying something else or is a token; see below). It doesn't copy whether that artifact is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its types, color, or so on. |
2018-10-05 | If you have multiple commanders, you'll copy this spell for each time you've cast either of them. For example, if you've cast one commander once and one twice, you'll copy this spell three times. |