Dungeon Delver MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeLegendary Enchantment — Background

Key Takeaways

  1. Provides card advantage and resource acceleration through unique dungeon mechanic exploitations.
  2. Instant speed playability grants strategic flexibility and pressure in gameplay.
  3. Demands strategic card and mana management, challenging players with its risk and reward nature.

Where to buy

If you're looking to purchase Dungeon Delver MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Dungeon Delver and other MTG cards:

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Text of card

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown.


Card Pros

Card Advantage: Dungeon Delver provides a unique take on card advantage by allowing players to delve into the depths of their deck. This offers a significant edge as it presents opportunities to access potentially game-altering cards more effectively than opponents.

Resource Acceleration: The card’s innate synergy with dungeon mechanics can lead to resource acceleration, helping you to outpace the opposition in terms of mana and board presence. As you complete dungeon rooms, you’ll be rewarded with resources that propel your strategy forward.

Instant Speed: The ability to play Dungeon Delver at instant speed gives a strategic advantage, letting players react to unfolding events and make optimal decisions during the heat of the battle. This flexibility is invaluable for maintaining tempo and applying pressure when it’s most advantageous.


Card Cons

Discard Requirement: Delving into dungeons requires strategic resource management, and the discard element of Dungeon Delver challenges players to forfeit potentially valuable cards from their hand, adding an element of risk for the adventurer.

Specific Mana Cost: Embarking on an expedition with Dungeon Delver often demands a precise blend of mana, which may restrict its inclusion to decks that can consistently meet the color requirements, limiting its universal appeal.

Comparatively High Mana Cost: With other creatures and spells competing for a slot in your deck at a similar mana cost, some players might find the cost of calling forth Dungeon Delver to be a steep price for ensuring their journey through the dungeons is successful.


Reasons to Include Dungeon Delver in Your Collection

Versatility: Dungeon Delver is remarkably adaptable and can slot into a variety of decks that lean into the dungeon mechanic. Its ability to navigate dungeons more efficiently enhances any deck aiming to exploit these scenarios.

Combo Potential: With its dungeon accelerant capacity, this card synergizes well with other dungeon-related cards to unlock powerful effects rapidly, providing a tactical advantage that can be leveraged in combo setups.

Meta-Relevance: In an environment that favors dungeons, Dungeon Delver gains increased importance, smoothing the path to achieving the benefits that come from completing dungeons, thus influencing the pace and outcome of matches.


How to beat

Confronted with Dungeon Delver, a card that thrives in dungeon-crawling strategies, players might feel compelled to rethink their game plan. Its ability to provide an advantage each time a dungeon is completed can be a relentless value engine in the right deck. As such, looking at ways to mitigate its impact becomes crucial.

One method to tackle Dungeon Delver is to limit the number of dungeons your opponent can complete. Utilizing cards that restrict your opponent’s ability to cast creature spells or employing countermeasures against their dungeon-related abilities can disrupt their strategy. Boardwipes to clear multiple creatures, including Dungeon Delver, before it gains momentum, are also effective. Additionally, engaging in graveyard hate can impede strategies focused on recurring Dungeon Delver from the graveyard for repeated use.

Ultimately, the key to overcoming the challenge posed by Dungeon Delver lies in preemptive measures and adapting your deck with answers that can handle creature threats. A versatile removal package is essential, as it allows you to manage Dungeon Delver alongside other menacing creatures that might support the dungeon strategy.


BurnMana Recommendations

With its multifaceted attributes, Dungeon Delver can truly shine in decks built to harness the full potential of dungeon mechanics. While you weigh the merits of incorporating this card into your collection, it’s worthwhile to acknowledge its strategic complexities and role in evolving MTG metas. If you’re captivated by the challenge of optimizing your approach to the dungeons and seeking to outmaneuver your opponents, Dungeon Delver may be your hidden pathway to victory. Dive deeper into deck-building strategies, synergistic card combos, and gameplay tips that can help you wield Dungeon Delver to its maximum capacity. Immerse yourself in the adventure and claim your triumph in the dungeons with us.


Cards like Dungeon Delver

Dungeon Delver is an intriguing card in MTG that caters to enthusiasts of dungeon-based gameplay. This creature shares thematic similarities with other venture-into-the-dungeon cards, such as Nadaar, Selfless Paladin. While Nadaar promises a dungeon venture on both entering the battlefield and on attacking, Dungeon Delver’s strength lies in enhancing subsequent dungeon explorations.

Another card worth discussing is Ellywick Tumblestrum. Both these cards are connected through their dedication to dungeon mechanics; however, Ellywick takes it a step further by providing versatility, allowing players to gain life, draw cards, or create creature tokens through her planeswalker abilities. Dungeon Delver, conversely, is a creature that boasts the ability to dive into dungeons more effectively as the game progresses.

When assessing the unique contributions of Dungeon Delver within the scope of dungeon-centric cards, its consistent enhancement of dungeon-related abilities makes it a standout choice, specifically tailored for players looking to capitalize on the adventuring-aspect of their MTG strategies.

Nadaar, Selfless Paladin - MTG Card versions
Ellywick Tumblestrum - MTG Card versions
Nadaar, Selfless Paladin - MTG Card versions
Ellywick Tumblestrum - MTG Card versions

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Phantasmal Terrain - MTG Card versions
Creature Bond - MTG Card versions
Stasis - MTG Card versions
Lifetap - MTG Card versions
Power Artifact - MTG Card versions
Psychic Venom - MTG Card versions
Venarian Gold - MTG Card versions
Homarid Spawning Bed - MTG Card versions
Soar - MTG Card versions
Flooded Shoreline - MTG Card versions
Dance of Many - MTG Card versions
Teferi's Veil - MTG Card versions
Legacy's Allure - MTG Card versions
Chill - MTG Card versions
Buoyancy - MTG Card versions
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Printings

The Dungeon Delver Magic the Gathering card was released in 1 different sets between 2022-06-10 and 2022-06-10. Illustrated by Edgar Sánchez Hidalgo.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-06-10Commander Legends: Battle for Baldur's GateCLB 672015NormalBlackEdgar Sánchez Hidalgo
22022-06-10Commander Legends: Battle for Baldur's GateCLB 4832015NormalBlackEdgar Sánchez Hidalgo

Legalities

Magic the Gathering formats where Dungeon Delver has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Dungeon Delver card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2022-06-10 Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10 If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10 If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10 If you control more than one permanent with this ability, or a permanent with multiple instances of this ability, the room triggers that many additional times. For example, if you control Hama Pashar, Ruin Seeker; Dungeon Delver; and a commander creature you own, room abilities of dungeons you own trigger two additional times.
2022-06-10 If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10 If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10 The ability Dungeon Delver grants causes the same room you ventured into to trigger an additional time. It does not cause you to move to the next room.
2022-06-10 You can choose two commanders that are the same color or colors.