Siege-Gang Commander MTG Card


Card setsReleased in 16 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeCreature — Goblin
Power 2
Toughness 2

Key Takeaways

  1. Brings card advantage through token generation, exerting pressure on the opponent’s board state.
  2. Provides strategic depth with flexible use of tokens for damage or as tactical resources.
  3. Demands tailored deck building due to specific mana requirements and higher casting cost.

Text of card

When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.


Card Pros

Card Advantage: Siege-Gang Commander shines when it comes to card advantage as it creates multiple creature tokens upon entry. This not only builds a substantial presence on the board but also provides ample ammunition for its ability to deal damage.

Resource Acceleration: This formidable card indirectly contributes to resource acceleration by multipying your creature count, which can be critical for strategies that benefit from having numerous creatures in play. The generated tokens can also be a tactical resource, allowing for advantageous trades or sacrifices that propel your game state forward.

Instant Speed: While Siege-Gang Commander does not operate at instant speed, it compensates by giving its controller the ability to utilize its damaging ability at any time. This provides flexibility to disrupt opponents’ plans during their turn, making it a threat that demands immediate answers.


Card Cons

Discard Requirement: While Siege-Gang Commander provides a powerful effect, it doesn’t come without its downsides. One notable drawback is that to utilize its ability to deal damage by sacrificing a Goblin, you must pay a specific cost which can rapidly deplete your hand if not managed correctly. This can lead to a disadvantageous board state if you lack card draw to replenish your resources.

Specific Mana Cost: This iconic card demands a heavy red investment with three red mana points in its total cost. Thus, in decks that are not strongly red-centric, including Siege-Gang Commander can be challenging as it requires a considerable number of red mana sources. Decks without a dedicated red mana base may struggle to deploy this creature when needed, limiting its versatility.

Comparatively High Mana Cost: With a casting cost that totals five mana, this commander has a comparatively high mana cost in relation to the overall tempo of most games. Even though it brings multiple bodies to the field, there are scenarios where the speed of the game does not permit a turn-five play without significant drawbacks. In such cases, players might opt for lower-cost creatures to maintain momentum against aggressive or fast-combo opponents.


Reasons to Include Siege-Gang Commander in Your Collection

Versatility: Siege-Gang Commander introduces a significant shift on the board by creating multiple creature tokens. This card excels in red decks looking to expand their presence on the battlefield, useful in both aggressive and control strategies.

Combo Potential: This card shines in combination with other cards that capitalize on creatures entering or leaving play, as it can be a source of creature tokens for synergistic interactions. Additionally, having the ability to sacrifice goblins for direct damage allows for potential game-ending plays.

Meta-Relevance: Due to its ability to create a wide board presence quickly and its synergy with numerous popular mechanics, Siege-Gang Commander can be a valuable asset in decks facing a variety of popular strategies. Whether you’re up against slower decks or need to maintain control, it provides versatility and pressure that can be pivotal in any match.


How to Beat Siege-Gang Commander

Siege-Gang Commander is a formidable red creature known for flooding the battlefield with goblin tokens in Magic: The Gathering. Its strength lies in creating a wide board presence quickly and the ability to fling goblins for direct damage. Containing this card’s impact involves strategies such as spot removal or board wipes to clear the tokens and the Commander itself. Cards like Wrath of God or Doomskar are efficient methods to reset the board, while instant-speed removal like Fatal Push can take care of the Commander before its ability becomes overwhelming.

Alternatively, outpacing the Commander’s token creation with life gain or by setting up defenses can also stifle the tide. Life gain spells like Absorb mitigate the damage caused by the goblin flinging, while a well-placed Propaganda can create a taxing effect that discourages your opponent from attacking. In essence, swift intervention or a steadied defense are key when facing this card’s onslaught. Recognize the critical moments to disrupt the Commander’s synergy and maintain control over the game’s pace to emerge victorious.


BurnMana Recommendations

As you build your skills in Magic: The Gathering, cards like Siege-Gang Commander become cornerstones of strategy, opening doors to immense board presence and versatile gameplay. Embracing its ability to harness the power of multiple tokens and its potential for game-changing combos, this card can fortify your deck against diverse meta challenges. Keep an eye out for cards that synergize well with it, and always be prepared with tactics to counter such threats in your opponent’s arsenal. If you’re ready to expand your knowledge and optimize your deck with cards like Siege-Gang Commander, delve deeper with us and ascend to new heights in your MTG journey.


Cards like Siege-Gang Commander

If you’ve enjoyed the merits of Siege-Gang Commander in your MTG deck, there’s a good chance you might find similar satisfaction with other goblin-inspired cards. The Commander itself is renowned for its ability to create a small army of tokens and deal damage by sacrificing goblins. In comparison, cards like Krenko, Mob Boss can potentially generate an even larger number of goblin tokens, depending on the size of your goblin horde when it’s activated.

Another card that echoes the Siege-Gang Commander’s ability to capitalize on those tokens is Goblin Bombardment. It may not produce goblin tokens itself, but it offers a repeatable way to convert any token or creature into direct damage. As for producing tokens, Mogg War Marshal may come to mind. Though it only creates a few tokens upon entering and leaving the battlefield, the marshal complements strategies like those favored by the Commander well, particularly in decks focused on low-cost creatures and token proliferation.

Assessing their utilities, Siege-Gang Commander emerges as a multifaceted tool that’s as offensive as it is strategic within the MTG realm, holding its own among the pantheon of token and sacrifice synergistic cards.

Krenko, Mob Boss - Magic 2013 (M13)
Goblin Bombardment - Tempest (TMP)
Mogg War Marshal - Time Spiral (TSP)

Where to buy

If you're looking to purchase Siege-Gang Commander MTG card by a specific set like Scourge and World Championship Decks 2003, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Siege-Gang Commander and other MTG cards:

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Printings

The Siege-Gang Commander Magic the Gathering card was released in 13 different sets between 2003-05-26 and 2023-06-23. Illustrated by 5 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12003-05-26ScourgeSCG 1031997normalblackChristopher Moeller
22003-08-07World Championship Decks 2003WC03 we1032003normalgoldChristopher Moeller
32007-07-13Tenth Edition10E 2342003normalblackChristopher Moeller
42007-11-16Duel Decks: Elves vs. GoblinsDD1 322003normalblackLucio Parrillo
52009-07-17Magic 2010M10 1572003normalblackChristopher Moeller
62014-12-05Duel Decks Anthology: Elves vs. GoblinsEVG 322015normalblackLucio Parrillo
72016-06-10Eternal MastersEMA 1472015normalblackLucio Parrillo
82018-04-27Dominaria PromosPDOM 143s2015normalblackAaron Miller
92018-04-27DominariaDOM 1432015normalblackAaron Miller
102018-04-27Dominaria PromosPDOM 143p2015normalblackAaron Miller
112018-11-16Game NightGNT 422015normalblackAaron Miller
122023-01-13Dominaria RemasteredDMR 3301997normalblackAaron Miller
132023-01-13Dominaria RemasteredDMR 1362015normalblackAaron Miller
142023-01-13Dominaria RemasteredDMR 4362015normalborderlessJeff Miracola
152023-02-03Phyrexia: All Will Be One CommanderONC 1032015normalblackAaron Miller
162023-06-23Tales of Middle-earth CommanderLTC 2282015normalblackL J Koh

Legalities

Magic the Gathering formats where Siege-Gang Commander has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PremodernLegal
VintageLegal
DuelLegal
ExplorerLegal
PredhLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Siege-Gang Commander card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2022-12-08 You can sacrifice any Goblin you control to activate Siege-Gang Commander's activated ability, including Siege-Gang Commander itself.

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