Down for Repairs MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Instant speed allows strategic responses, elevating artifact gameplay with timely repairs or untaps.
  2. Discarding a card for activation can be costly when seeking to maintain a hand advantage.
  3. Despite a steeper mana cost, its unique abilities can make it a worthwhile addition for artifact-centric decks.

Where to buy

If you're looking to purchase Down for Repairs MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Down for Repairs and other MTG cards:

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Text of card

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Safety twelfth.


Card Pros

Card Advantage: Down for Repairs offers a boost in card advantage as it enables you to repair key artifacts and bring them back into the game without losing card economy. This can be crucial in longer matches where each card’s impact is magnified.

Resource Acceleration: By restoring your artifacts to full functionality, Down for Repairs can act as a form of resource acceleration. Artifacts are often pivotal for ramping up mana or generating other advantages, so keeping them operational is vital.

Instant Speed: The ability to cast Down for Repairs at instant speed provides significant flexibility. It allows you to respond to your opponent’s actions or threats at a moment’s notice, potentially saving an artifact from destruction or untapping it for an unexpected block or activation.


Card Cons

Discard Requirement: One of the drawbacks of Down for Repairs is that it necessitates the discard of a card, which can be a hefty price when your hand is already depleted. This can potentially set you back in card advantage, making it a tough play when you’re seeking to maintain resources.

Specific Mana Cost: Requiring a precise combination of mana to cast, Down for Repairs may not fit seamlessly into every deck. The need for color-specific mana can be restrictive, especially in multi-color decks that might struggle to have the right mana at the crucial moment.

Comparatively High Mana Cost: For what it aims to accomplish, the mana cost of Down for Repairs can be seen as disproportionate when compared to other options in the game. There are alternative cards that could repair or protect your creatures for a lower cost, potentially making Down for Repairs a less efficient choice in your deck construction.


Reasons to Include in Your Collection

Versatility: Down for Repairs can easily be slotted into various decks, given its cost-effective nature and utility in enhancing artifact-centric strategies.

Combo Potential: This card can play a key role in boosting combo decks that capitalize on artifact synergies or require self-repairing mechanisms for perpetual mechanisms.

Meta-Relevance: As metagames fluctuate, having Down for Repairs can be pivotal in situations where artifact decks are thriving or as a hedge against decks that aim to disrupt creature-based strategies.


How to beat Down for Repairs

Down for Repairs is an intriguing Magic: The Gathering card that brings an unusual challenge to the battlefield. Its ability to make a creature lose all abilities and become a simple 0/1 Construct can be both unexpected and disruptive. To tactically address this, players can utilize instant-speed removal or bounce spells to deal with the affected creature either before or after it’s been targeted with Down for Repairs, thus nullifying the impact.

Moreover, having hexproof or shroud on your important creatures can provide a solid defense against this disruptive spell. Planning for potential disruption by diversifying your threats can also minimize the setback when facing this card. By doing so, you ensure Down for Repairs doesn’t cripple your whole strategy with a single cast. Save counter spells for critical moments, and you can maintain your advantage despite any unplanned maintenance your creatures might face.

To sum it up, while Down for Repairs can temporarily render a key creature ineffective, it doesn’t have to determine the game’s outcome. Strategic play and keeping a keen eye on your resources can help you bypass the hurdle it poses and keep your deck running smoothly.


Cards like Down for Repairs

Down for Repairs is another intriguing entry into the realm of artifact-focused spells in Magic: The Gathering. In the lineup of artifact-centric cards, it shares some common ground with spells like Built to Last, which provide a buff to a target artifact creature and can make it indestructible for a turn. Where Down for Repairs departs is its unique angle of incapacitating an artifact to later reconstruct it much stronger than before.

This card can be likened to Rebuild, which also interacts with artifacts by bouncing them to their owner’s hand, but Down for Repairs aims for a longer-term strategy by repairing and enhancing rather than offering the immediate, albeit temporary, protection or evasion. There’s also similarities with cards such as Tezzeret’s Touch, which turns an artifact into a creature with a base power and toughness, yet Down for Repairs specifically focuses on fortification over transformation, highlighting its unique tactical space.

Through contrasting the nuances and strategic applications, Down for Repairs stands out among artifact manipulation spells with its distinctive approach of enhancement after temporary removal, adding depth to gameplay strategies within Magic: The Gathering’s rich tapestry of cards.

Built to Last - MTG Card versions
Rebuild - MTG Card versions
Tezzeret's Touch - MTG Card versions
Built to Last - MTG Card versions
Rebuild - MTG Card versions
Tezzeret's Touch - MTG Card versions

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Infernal Contract - MTG Card versions
Touch of Death - MTG Card versions
Wicked Pact - MTG Card versions
Nature's Ruin - MTG Card versions
Buried Alive - MTG Card versions
Choking Sands - MTG Card versions
Brush with Death - MTG Card versions
Perish - MTG Card versions
Coercion - MTG Card versions
Hand of Death - MTG Card versions
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Printings

The Down for Repairs Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Igor Grechanyi.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 732015NormalBlackIgor Grechanyi
22022-10-07UnfinityUNF 3592015NormalBlackIgor Grechanyi

Legalities

Magic the Gathering formats where Down for Repairs has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Down for Repairs card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 Down for Repairs targets both the opponent and the Attraction, if any. You choose both targets if you cast the spell. If only one of those targets is legal as the spell resolves, you’ll still do as much as you can to the remaining legal target. The illegal target will be unaffected. If both targets become illegal, the spell won’t resolve and none of its effects will happen.
2022-10-07 If an Attraction that is not normally an Attraction (probably because it’s a copy of an Attraction) is destroyed, it will go to its owner’s graveyard as normal, not their junkyard.