Decoction Module MTG Card


Gains an energy counter and draws cards as creatures are played, bolstering resources. Allows energy use at instant speed, adding flexibility and response to gameplay. Requires careful balance to avoid straining hand and mana resources excessively.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeArtifact

Text of card

Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.

Progress leads to inspiration.


Cards like Decoction Module

Decoction Module is a unique piece in the puzzle of energy-based artifacts in Magic the Gathering. When looking for parallels, it’s often contrasted with the likes of Gonti’s Aether Heart, another artifact that leverages energy counters. However, Decoction Module allows you to gain energy with each creature entering the battlefield which is more specific compared to Gonti’s Aether Heart, which grants energy upon casting artifacts or creatures.

In the realm of artifacts that interact with creatures and energy, Animation Module is also worth mentioning. This card, unlike Decoction Module, does not allow energy accumulation per se, but it creates Servo tokens when a +1/+1 counter is placed on a creature — a synergy that can be leveraged in a creature-heavy deck looking to expand its board presence. Then there’s Fabrication Module, which increases a creature’s strength instead of providing energy, triggering off the energy that could be provided by Decoction Module whenever a player gets energy.

Decoction Module’s ability to bounce creatures back to hand also provides a distinctive edge in decks that capitalize on enter the battlefield effects, setting it apart from its counterparts and making it a valuable cog in specific energy and creature-based MTG strategies.

Gonti's Aether Heart - MTG Card versions
Animation Module - MTG Card versions
Fabrication Module - MTG Card versions
Gonti's Aether Heart - MTG Card versions
Animation Module - MTG Card versions
Fabrication Module - MTG Card versions

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Chaos Orb - MTG Card versions
Winter Orb - MTG Card versions
Ankh of Mishra - MTG Card versions
Amulet of Kroog - MTG Card versions
Nacre Talisman - MTG Card versions
Howling Mine - MTG Card versions
Essence Bottle - MTG Card versions
Emerald Medallion - MTG Card versions
Scrying Glass - MTG Card versions
Cursed Totem - MTG Card versions
Tsabo's Web - MTG Card versions
Millikin - MTG Card versions
Swiftfoot Boots - MTG Card versions
Ark of Blight - MTG Card versions
Surestrike Trident - MTG Card versions
Demon's Horn - MTG Card versions
Energy Chamber - MTG Card versions
Water Gun Balloon Game - MTG Card versions
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Card Pros

Card Advantage: The Decoction Module rewards players with an extra card whenever a creature enters the battlefield under their control. This added card draw ensures a consistent flow of resources and keeps the player’s hand replenished, providing valuable options as the game progresses.

Resource Acceleration: With every new creature summoned, Decoction Module generates energy counters. These counters serve as an alternate resource that can fuel a variety of energy-based mechanics within the game, effectively accelerating a player’s ability to use high-impact effects and abilities sooner.

Instant Speed: While Decoction Module itself is an artifact and not an instant speed card, it can interact with other instant speed mechanics. This artifact allows you to utilize its energy counters at instant speed, offering flexibility to react to opponents’ actions or end-of-turn strategies, ensuring you keep pace during critical phases of the game.


Card Cons

Discard Requirement: While the Decoction Module doesn’t specifically require you to discard a card, its engine-like abilities often necessitate a steady stream of creatures entering the battlefield, which may strain your hand if not managed prudently. A sparse hand means fewer options for response and strategic plays.

Specific Mana Cost: Engaging the Decoction Module’s abilities requires a focused investment in energy counters, potentially demanding a deck built around energy mechanics or at the very least a mana base tuned to consistently generate energy.

Comparatively High Mana Cost: With an initial cost to get on the board and additional costs to fully utilize its function, the Decoction Module can seem mana-intensive. When considering its place in your deck, it’s crucial to weigh its three mana investment against other artifacts or cards in the same slot that may provide more immediate impact or versatility.


Reasons to Include Decoction Module in Your Collection

Versatility: Decoction Module is a flexible card that enhances a variety of deck types with its ability to generate energy counters. It’s particularly useful in any strategy that puts a high emphasis on energy as a resource or requires consistent energy production.

Combo Potential: This artifact offers significant combo possibilities when paired with creatures or other cards that utilize or generate energy. Each time a creature enters the battlefield under your control, you not only get an energy counter but also have the option to pay energy to bounce creatures back to your hand for re-use or protection.

Meta-Relevance: While the meta constantly shifts, Decoction Module holds relevance in environments where energy mechanics are prevalent or where the ability to reactivate enter-the-battlefield effects is powerful. Its ability to accumulate energy and control the board makes it an asset against various strategies.


How to beat

Decoction Module is an intriguing artifact card that players often integrate into their energy-based MTG decks, aiming for consistent value through creature generation or energy accumulation. To effectively counter Decoction Module, it is crucial to have a strategy that impedes the energy engine it supports. Cards that limit artifact abilities, such as Null Rod, can be instrumental by completely shutting down the Module’s functionality.

Another effective approach is to employ artifact removal spells, like Disenchant or Naturalize, that can directly target and destroy Decoction Module. This prevents your opponent from gaining the incremental advantage that the Module affords throughout the game. Moreover, prioritizing the removal of creatures with energy abilities can also diminish the Module’s impact, as it relies on creature interaction to activate its energy-generating effect.

In essence, undermining Decoction Module’s role within energy-centric decks using strategic artifact control and removal tactics is key to disrupting your opponent’s game plan and maintaining a competitive edge in your matches.


Where to buy

If you're looking to purchase Decoction Module MTG card by a specific set like Kaladesh and Kaladesh Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Decoction Module and other MTG cards:

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Printings

The Decoction Module Magic the Gathering card was released in 3 different sets between 2016-09-30 and 2024-06-14. Illustrated by Aaron Miller.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12016-09-30KaladeshKLD 2052015NormalBlackAaron Miller
22020-11-12Kaladesh RemasteredKLR 2322015NormalBlackAaron Miller
32024-06-14Modern Horizons 3 CommanderM3C 2882015NormalBlackAaron Miller

Legalities

Magic the Gathering formats where Decoction Module has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Decoction Module card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-02-09 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
2017-02-09 If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 You can't pay more energy counters than you have.
2017-02-09 is the energy symbol. It represents one energy counter.