Cranial Ram MTG Card


Cranial Ram - Modern Horizons 3
Mana cost
Converted mana cost2
RarityCommon
TypeArtifact — Equipment
Abilities Equip,Living weapon
Released2024-06-14
Set symbol
Set nameModern Horizons 3
Set codeMH3
Number180
Frame2015
LayoutNormal
BorderBlack
Illustred byAllen Williams

Text of card

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip

To ensure proper fit, the mandibles can be inserted directly into the ears.


Text of card Cranial Ram

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip

To ensure proper fit, the mandibles can be inserted directly into the ears.

Where to buy

If you're looking to purchase Cranial Ram MTG card by a specific set like Modern Horizons 3, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

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Legalities

Magic the Gathering formats where Cranial Ram has restrictions

FormatLegality
CommanderLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperBanned
VintageLegal
DuelLegal
GladiatorLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Cranial Ram card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2024-06-07 If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2024-06-07 If the living weapon trigger causes two Phyrexian Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2024-06-07 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2024-06-07 The Phyrexian Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.