Court of Embereth MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. The card provides card advantage and resource acceleration beneficial for aggressive red strategies.
  2. Discard requirement and specific mana cost can limit the card’s utility in diverse decks.
  3. Court of Embereth fits uniquely in decks that leverage monarchy for long-term gains.

Where to buy

If you're looking to purchase Court of Embereth MTG card by a specific set like Wilds of Eldraine Commander and Wilds of Eldraine Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Court of Embereth and other MTG cards:

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Text of card

When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.


Card Pros

Card Advantage: The Court of Embereth card potentially increases your card advantage by letting you take the monarch title, which typically leads to extra card draws at the end of your turn.

Resource Acceleration: In addition to card advantage, the enchantment can accelerate your resources by creating 1/1 tokens that can be leveraged for various strategies, including but not limited to boosting your offense or defense.

Instant Speed: While the Court of Embereth itself may not be an instant, it interacts positively with cards played at instant speed, giving you the flexibility to strategically decide when to play your creatures and spells to maximize your control of the monarch title.


Card Cons

Discard Requirement: One notable drawback of Court of Embereth is that it demands a card to be discarded which could put you at a disadvantage, especially when your hand is already running empty.

Specific Mana Cost: Locked into a specific mana requirement, this card may struggle to find a place in decks that don’t heavily feature red mana, thereby reducing its overall versatility in your MTG collection.

Comparatively High Mana Cost: With the mana value leaning towards the higher end for its particular effects, some players might opt for alternative cards that achieve similar results without taxing their mana as much, thus allowing for smoother gameplay and resource management.


Reasons to Include Court of Embereth in Your Collection

Versatility: Court of Embereth provides a boost to red decks that capitalizes on aggression and swiftness. This enchantment can easily slide into a variety of red strategies, bolstering the power of your creatures and turning even the smallest creatures into formidable threats.

Combo Potential: As it’s part of the enchantment cycle that cares about your devotion to a color, it can be used alongside cards that trigger off enchantments entering the battlefield, or it can increase your devotion count, synergizing well with other devotion-based cards for potentially explosive turns.

Meta-Relevance: In an environment where fast-paced aggressive decks are common, Court of Embereth can tilt the scales in your favor, giving your creatures the extra punch needed to dominate the battlefield and close games swiftly.


How to Beat

Confronted with the Court of Embereth on the battlefield, players need to have a strategy in place. This potent card from Magic: The Gathering stimulates aggressive plays with its ability to boost the attack power of all your red creatures, which can escalate the game’s tempo drastically in your favor. The key to undermining the formidable Court of Embereth is effective removal. Employ cards that can remove enchantments directly from the battlefield or turn the tide by gaining control of your opponent’s creatures to nullify the Court’s advantage.

You may consider including instant-speed removal like Naturalize or enchantment-specific spells like Disenchant to swiftly deal with the Court of Embereth before its ability affects the game too significantly. Keeping a well-timed countermeasure not only disrupts your opponent’s momentum but also conserves your resources for more strategic plays. Anticipate the Court’s activation and strategically plan your enchantment disruption. Success in Magic: The Gathering often hinges on such calculated considerations, particularly when facing an enhancement as impactful as the Court of Embereth.

In summary, the right balance of enchantment removal and preemptive plays can neutralize the gains that Court of Embereth offers to an opponent, securing your hold on the game and leading you to victory.


BurnMana Recommendations

Delving into the MTG realm reveals cards with diverse abilities, such as Court of Embereth, merging strategic enhancement with the monarch’s allure. This card can dynamically shift the course of a game, creating opportunities for those who harness its power. Whether you’re aiming to enhance your red-centric deck or capitalizing on aggressive plays, acknowledging its limitations and potential is essential. If you’re intrigued by the tactical depth and competitive edge that cards like Court of Embereth can offer, journey with us. Explore strategies, refine your deck, and embrace the monarch’s might to pave your path to victory.


Cards like Court of Embereth

Court of Embereth brings a new dynamic to player strategies in MTG. It stands shoulder to shoulder with cards that champion the monarchy mechanic, like Palace Jailer. While Palace Jailer allows you to become the monarch and exiles a target creature until you’re dethroned, Court of Embereth focuses on enhancing your creatures every time you declare an attack as the reigning monarch. The distinction between controlling the board with creature removal and empowering your offensive line is clear.

Looking across similar enchantments, we encounter Outpost Siege. This card presents a choice upon entering the battlefield—either exiling the top card of your library at the beginning of your upkeep or dealing damage to any target upon a creature’s death. Although not directly boosting aggression like Court of Embereth, Outpost Siege offers adaptability in resource management or battlefield control. Another parallel can be drawn to Assemble the Legion, which progressively amasses an army, offering increasing board presence rather than an immediate combat advantage.

In the landscape of MTG, Court of Embereth fits a unique role. It caters to players who favor ongoing aggression and capitalize on the monarch status, making it a formidable piece in decks that strive to command the pace and pressure of a match.

Palace Jailer - MTG Card versions
Outpost Siege - MTG Card versions
Assemble the Legion - MTG Card versions
Palace Jailer - MTG Card versions
Outpost Siege - MTG Card versions
Assemble the Legion - MTG Card versions

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Manabarbs - MTG Card versions
Orcish Oriflamme - MTG Card versions
An-Zerrin Ruins - MTG Card versions
Lightning Cloud - MTG Card versions
Aether Flash - MTG Card versions
Heart of Bogardan - MTG Card versions
Furnace of Rath - MTG Card versions
No Quarter - MTG Card versions
Shiv's Embrace - MTG Card versions
Antagonism - MTG Card versions
Pyromancy - MTG Card versions
Close Quarters - MTG Card versions
Collapsing Borders - MTG Card versions
Stand or Fall - MTG Card versions
Impulsive Maneuvers - MTG Card versions
Stensia Uprising - MTG Card versions
Magmatic Core - MTG Card versions
Pyrohemia - MTG Card versions
Uncontrollable Anger - MTG Card versions
Elemental Mastery - MTG Card versions

Printings

The Court of Embereth Magic the Gathering card was released in 1 different sets between 2023-09-08 and 2023-09-08. Illustrated by Peter Polach.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-09-08Wilds of Eldraine CommanderWOC 322015NormalBlackPeter Polach
22023-09-08Wilds of Eldraine CommanderWOC 242015NormalBlackPeter Polach

Legalities

Magic the Gathering formats where Court of Embereth has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Court of Embereth card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2023-09-01 If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2023-09-01 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2023-09-01 The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
2023-09-01 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."