Consign // Oblivion MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 7 |
Rarity | Uncommon |
Type | Sorcery |
Abilities | Aftermath |
Text of card
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards.
Cards like Consign // Oblivion
The dual-faceted spell, Consign // Oblivion, offers flexibility and tactical depth in Magic: The Gathering gameplay. It finds its peers in the versatile card category with similar spells like Commit // Memory. Both are split cards allowing players to choose their effect. Commit // Memory provides a similar temporary answer by putting a nonland permanent or spell second from the top of the owner’s library, contrasting with Consign’s ability to return a nonland permanent to its owner’s hand.
Warping Wail offers a different palette of options and, like Consign // Oblivion, can be situational, but it serves to counter sorceries or summon a creature rather than bounce back permanents. However, Oblivion’s aftermath ability to act as a discard spell can be likened to mind rot effects, such as Wrench Mind, which also forces opponents to discard cards, although without the flexibility of being a split card.
Ultimately, Consign // Oblivion stands out in its versatility to disrupt opponents’ plans by bouncing permanents or stripping their hands late in the game. Its two-fold nature allows players to keep their tactical options open, making it a strategic asset in any spell-slinger’s deck.
Cards similar to Consign // Oblivion by color, type and mana cost
Card Pros
An adept Magic the Gathering player knows the value of versatility on the battlefield, and Consign // Oblivion is a card that provides just that. Let’s delve into how this card can be a boon to your game strategy:
Card Advantage: The split nature of Consign // Oblivion allows you to have essentially two cards in one. The ability to choose between bouncing a non-land permanent or having each opponent discard two cards adapts to various game states, offering significant card advantage.
Resource Acceleration: While Consign // Oblivion doesn’t directly produce mana or tokens, its cost is conducive to a streamlined mana curve. This can accelerate your game plan as you effectively deal with threats or deplete resources while continuing to develop your board position.
Instant Speed: Consign can be cast at instant speed, allowing reactive play to opponents’ actions. This responsiveness can protect your interests in crucial moments, disrupting the opponent’s plays with precision timing. Similarly, Oblivion can be cast using its aftermath ability at a strategic moment, ensuring your opponent’s hand size is minimized when it’s most beneficial to you.
Adopting Consign // Oblivion into your deck elevates gameplay by blending disruption and pressure. Whether you’re bouncing a problematic permanent back to a player’s hand or stripping down their hand size, it’s a card that keeps you one step ahead.
Card Cons
Discard Requirement: With Consign // Oblivion, the aftermath ability Oblivion requires you to discard a number of cards, potentially depleting important hand resources for its casting cost.
Specific Mana Cost: Playing Consign requires blue mana, while Oblivion needs both blue and black. This specificity can restrict deck-building options, making it less flexible for decks not running these colors.
Comparatively High Mana Cost: Oblivion’s five mana casting cost is substantial, especially in a format where tempo plays a crucial role. Its cost efficiency may be questioned when compared to other lower-costing alternatives that could potentially provide more immediate impact.
Reasons to Include Consign // Oblivion in Your Collection
Versatility: Consign // Oblivion offers dual utility as both a disruption spell and a card advantage tool. This allows it to be a flexible addition in decks that can benefit from temporarily dealing with threats or refilling their hand.
Combo Potential: The bounce effect of Consign can be utilized to reset your own permanents with enter-the-battlefield effects, or to disrupt opponent combos, while Oblivion can synergize with discard strategies or enable delve abilities by filling your graveyard.
Meta-Relevance: With a shifting meta that often includes powerful artifacts and enchantments, Consign can offer a timely solution while Oblivion provides card draw that can be relevant against control decks packing countermagic and removal.
How to beat Consign // Oblivion
Consign // Oblivion stands out in Magic: The Gathering as a multifaceted card with versatility, offering both temporary disruption with Consign and lingering effects via Oblivion. When faced with Consign, the instant speed bounce effect can set you back, aiming at destabilizing your board presence temporarily. Oblivion, on the other hand, offers a forceful discard that could disrupt your strategic hand contents.
To effectively counter this card, consider strategies that minimize the impact of being set back a turn. Utilize low-cost cards that can return to the battlefield quickly or employ graveyard retrieval tactics to recover what was targeted by Consign. Against Oblivion, hand protection becomes critical. Cards such as Leyline of Sanctity can give you hexproof, preventing Oblivion from targeting you directly. Additionally, sculpting a hand resilient to discard, with duplicate key cards or with cards that have ‘Madness’ or similar abilities, will reduce the impact of your opponent’s attempt to deplete your resources. Being aware of these gameplays can significantly reduce the effectiveness of Consign // Oblivion, allowing you to maintain control and keep the pace of your game plan.
Understanding the duality of Consign // Oblivion and preparing your deck to handle both sides can be the difference-maker in your matches. With careful planning and strategic foresight, you can turn the tide in your favor, ensuring that this versatile card doesn’t eclipse your path to victory.
BurnMana Recommendations
At the heart of MTG lies strategy, resourcefulness, and the thrill of a well-crafted deck. Consign // Oblivion offers a plethora of strategic avenues, whether you’re bouncing threats with Consign or dwindling hands with Oblivion. Balancing your plays, managing your mana, and understanding the ebb and flow of the game will give you that coveted edge. Consign // Oblivion isn’t just a card; it’s a pathway to showcasing your strategic prowess on the battlefield. For those looking to sharpen their gameplay and deck versatility, dive deeper with us and discover how to optimize your MTG experience with Consign // Oblivion. The game evolves, and so should you.
Where to buy
If you're looking to purchase Consign // Oblivion MTG card by a specific set like Hour of Devastation and Amonkhet Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Consign // Oblivion and other MTG cards:
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- eBay
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- MTG Mint Card
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Printings
The Consign // Oblivion Magic the Gathering card was released in 3 different sets between 2017-07-14 and 2020-08-13. Illustrated by Sidharth Chaturvedi.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2017-07-14 | Hour of Devastation | HOU | 149 | 2015 | Aftermath | Black | Sidharth Chaturvedi | |
2 | 2020-08-13 | Amonkhet Remastered | AKR | 230 | 2015 | Aftermath | Black | Sidharth Chaturvedi | |
3 | The List | PLST | HOU-149 | 2015 | Aftermath | Black | Sidharth Chaturvedi |
Legalities
Magic the Gathering formats where Consign // Oblivion has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Consign // Oblivion card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2017-04-18 | A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way. |
2017-04-18 | All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead. |
2017-04-18 | Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both. |
2017-04-18 | Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice. |
2017-04-18 | If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack. |
2017-04-18 | If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath. |
2017-04-18 | If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so. |
2017-04-18 | Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance. |
2017-04-18 | While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards. |
2017-07-14 | Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation. |