Conqueror's Galleon // Conqueror's Foothold MTG Card
Converted mana cost | 4 |
Rarity | Rare |
Type | Land |
Abilities | Transform |
Released | 2017-11-25 |
Set symbol | |
Set name | XLN Treasure Chest |
Set code | PXTC |
Number | 234 |
Frame | 2015 |
Layout | Transform |
Border | Black |
Illustred by | Jared Blando |
Text of card
(Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand.
Text of card Conqueror's Galleon // Conqueror's Foothold
(Transforms from Conqueror's Galleon.) : Add . , : Draw a card, then discard a card. , : Draw a card. , : Return target card from your graveyard to your hand.
Where to buy
If you're looking to purchase Conqueror's Galleon // Conqueror's Foothold MTG card by a specific set like XLN Treasure Chest, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Conqueror's Galleon // Conqueror's Foothold and other MTG cards:
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Legalities
Magic the Gathering formats where Conqueror's Galleon // Conqueror's Foothold has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Conqueror's Galleon // Conqueror's Foothold card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2017-09-29 | Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control. |
2017-09-29 | Conqueror’s Galleon won’t be exiled if it doesn’t survive combat. |
2017-09-29 | Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it. |
2017-09-29 | Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness. |
2017-09-29 | For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature. |
2017-09-29 | If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature. |
2017-09-29 | If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness. |
2017-09-29 | Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on. |
2017-09-29 | Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature. |
2017-09-29 | Unlike the other double-faced cards in the Ixalan set, Conqueror’s Galleon is exiled and then returned to battlefield transformed. It will be considered a new object entering the battlefield. Notably, it will return to the battlefield untapped. |
2017-09-29 | Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type. |
2017-09-29 | When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger. |
2017-09-29 | You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness. |
2017-09-29 | You may tap more creatures than necessary to activate a crew ability. |
2018-01-19 | For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics). |