Genesis Storm MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeSorcery

Key Takeaways

  1. Genesis Storm excels in card advantage, transforming one cast into multiple high-impact spells.
  2. It accelerates resources by multiplying available assets, aiding in mana and board development.
  3. The card’s synergy with instant-speed spells paves the way for unexpected strategic responses.

Text of card

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.


Card Pros

Card Advantage: Genesis Storm allows players to potentially cast multiple spells for the price of one, significantly increasing card advantage. Especially in decks built to manipulate the spell’s mechanic, this can lead to a dominant position as multiple high-impact cards are put onto the battlefield or into your hand at once.

Resource Acceleration: By copying Genesis Storm for each time you’ve cast your commander, this MTG card can act as a form of resource acceleration. It can quickly multiply your available resources by putting extra lands into play or ramping your mana production through artifacts and enchantments.

Instant Speed: While Genesis Storm is not an instant itself, its effect pairs well with instant-speed spells and abilities. Post-casting, you are likely to have a variety of new cards at your disposal, which can include instant speed interactions that will allow for strategic plays even when it’s not your turn.


Card Cons

Discard Requirement: Genesis Storm necessitates a significant setup by demanding that you’ve cast multiple spells before it truly shines, hampering its immediate impact on the game when compared to more straightforward options.

Specific Mana Cost: With its green-centric mana requirement, this spell could strain color-fixing in multicolored decks, limiting its inclusion to predominantly green or mono-green strategies.

Comparatively High Mana Cost: Sitting at a lofty six mana, Genesis Storm may arrive too late in matches, especially when quicker, more cost-effective alternatives could advance your board state or hinder opponents more efficiently and sooner.


Reasons to Include Genesis Storm in Your Collection

Versatility: Genesis Storm can be a game-changer in Commander decks that focus on casting their commander multiple times. Its ability to duplicate any nonland permanent can significantly alter board states, supporting a wide array of strategies.

Combo Potential: When used in combination with cards that allow you to cast your commander for free or at a reduced cost, Genesis Storm’s potential escalates, flooding the board with impactful permanents or setting up for game-ending plays.

Meta-Relevance: In a meta filled with decks that aim to leverage their commanders to the fullest, Genesis Storm stands out. It responds to the increasing prevalence of commander-centric decks and offers an unexpected angle of attack or defense.


How to beat

Genesis Storm brings a unique dynamic to Magic: The Gathering, promising a substantial advantage through copying spells, particularly for commanders with a penchant for casting multiple spells in a single turn. Its scalability with the number of times a commander has been cast sets it apart within the MTG arsenal. To effectively counter this potent card, timing and strategy are key.

Counterplay hinges on denial. Counterspells like Negate or Dispel are perfect for nixing Genesis Storm before it can cascade into multiple spell copies. Control decks should keep mana open, anticipating the moment to disrupt this sorcery. If the storm is on the horizon, never underestimate the power of removal spells to reset the commander’s cast count or instant-speed disruption to spoil the setup. Efficient graveyard control can limit recursion, stripping Genesis Storm of second chances.

By understanding the best moments to intervene and selecting the right form of disruption, players can prevent Genesis Storm from reaching its full, game-changing potential, maintaining a balanced field and keeping the storm at bay in the world of MTG.


Cards like Genesis Storm

Genesis Storm is a unique player in the realm of Magic: The Gathering, belonging to the subset of spells that exponentially increase in value with the casting of your commander. Comparing it to similar cards, we see parallels with spells like Sunbird’s Invocation, which also harness the power of casting large spells and potentially cascading into additional casts, free of charge. Genesis Storm, however, relies on the number of times your commander was cast from the command zone for its effect, differentiating it from the Invocation’s triggered ability from casting spells of any origin.

Another card that echoes the ‘the more you do something, the bigger the payoff’ mechanic is Maelstrom Nexus. This enchantment allows the first spell you cast each turn to cascade, but without the specificity of a commander-focused strategy. While Genesis Storm can potentially unveil multiple spells in a single cast late in the game, Maelstrom Nexus spreads this benefit across multiple turns. There is also Mind’s Dilation, an enchantment that permits players to play spells from the opponent’s deck. Unlike Genesis Storm, it’s not tied to the command zone, but still manifests unpredictability on the battlefield.

Ultimately, Genesis Storm holds its ground within Magic: The Gathering’s array of unique spells, specifically shining in commander-centric decks where it can unleash considerable power, offering a late-game surge capable of turning the tides in your favor.

Sunbird's Invocation - MTG Card versions
Maelstrom Nexus - MTG Card versions
Mind's Dilation - MTG Card versions
Sunbird's Invocation - Ixalan Promos (PXLN)
Maelstrom Nexus - Alara Reborn (ARB)
Mind's Dilation - Eldritch Moon Promos (PEMN)

Where to buy

If you're looking to purchase Genesis Storm MTG card by a specific set like Treasure Chest and Commander 2018, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Genesis Storm and other MTG cards:

Continue exploring other sealed products in Amazon
See Magic products

Printings

The Genesis Storm Magic the Gathering card was released in 2 different sets between 2016-11-16 and 2018-08-09. Illustrated by Mark Poole.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12016-11-16Treasure ChestPZ2 706812015normalblackMark Poole
22018-08-09Commander 2018C18 302015normalblackMark Poole

Legalities

Magic the Gathering formats where Genesis Storm has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelBanned

Rules and information

The reference guide for Magic: The Gathering Genesis Storm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-07-13 Each Storm’s triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.
2018-07-13 Each Storm’s triggered ability counts only how many times you’ve cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won’t get another copy.
2018-07-13 Each copy resolves one at a time. Any abilities that trigger on the permanent entering the battlefield resolve before the next copy resolves. The original spell is the last to resolve.
2018-07-13 If you choose not to put the nonland permanent card you reveal onto the battlefield, you’ll put it on the bottom of your library with the other cards.
2018-07-13 If your commander was countered, that time you cast it still counts.
2018-07-13 If your library no longer has any nonland permanent cards, you’ll reveal your library and then put it back in a random order.
2018-07-13 The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (such as the Storm’s ability itself) won’t trigger.
2018-10-05 If you have multiple commanders, you’ll copy this spell for each time you’ve cast either of them. For example, if you’ve cast one commander once and one twice, you’ll copy this spell three times.

Recent MTG decks

Continue exploring other format decks
More decks