Bring the Ending MTG Card


Bring the Ending - Phyrexia: All Will Be One
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Abilities Corrupted
Released2023-02-03
Set symbol
Set namePhyrexia: All Will Be One
Set codeONE
Number44
Frame2015
LayoutNormal
BorderBlack
Illustred byLA Draws

Key Takeaways

  1. Yields card advantage by making players exile two cards, disrupting opponent strategies effectively.
  2. Instant speed play allows for surprising interruptions, altering the pace of the game.
  3. Demands specific mana types and a discard, which could limit its versatility and playability.

Decks using this card

MTG decks using Bring the Ending. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Bant PoisonBant Poison StandardBant PoisonStandard League 2024-04-08

Where to buy

If you're looking to purchase Bring the Ending MTG card by a specific set like Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Bring the Ending and other MTG cards:

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Text of card

Counter target spell unless its controller pays . Corrupted — Counter that spell instead if its controller has three or more poison counters.

Kaya watched in horror as the illusion vanished from her hands. Jace held the real Sylex—and had activated it before phyresis claimed his mind.


Card Pros

Card Advantage: Bring the Ending provides a critical edge by making an opponent exile two cards from their hand, disrupting their strategy and tipping the scales in your favor.

Resource Acceleration: While not directly accelerating your resources, this spell effectively sets back your opponent’s resources, potentially leading to a quicker path to victory through their reduced options.

Instant Speed: As an instant, Bring the Ending can be a game-changing surprise during your opponent’s turn, interrupting their tactics and leaving them unprepared for your next move.


Card Cons

Discard Requirement: Bring the Ending can be a costly play, not just in terms of mana but also with regards to your hand. To cast it, you must discard another card. This can be particularly problematic if you’re already dealing with card scarcity or trying to preserve a strategic hand composition.

Specific Mana Cost: With a necessity for both black and green mana, Bring the Ending isn’t as flexible as some would like. For players not running a deck that supports these colors, this card is effectively a dead draw, lacking any utility or synergy with other deck elements.

Comparatively High Mana Cost: The mana investment needed to play Bring the Ending might deter players, especially in formats where speed and efficiency are paramount. Faster decks might forgo it for lower-cost alternatives that allow for a swifter buildup and potentially a quicker route to victory.


Reasons to Include in Your Collection

Versatility: Bring the Ending is remarkably adaptable, easily sliding into various deck archetypes. It offers players the potential for removal or permanent transformation, catering to a diverse set of strategies and adapting to your deck’s evolving needs with ease.

Combo Potential: This card thrives in environments where synergies are key. Its ability to interact with graveyard mechanics or exploit enter-the-battlefield effects paves the way for potent combinations that can turn the tide of the game in your favor.

Meta-Relevance: Given the ever-shifting landscape of the metagame, Bring the Ending remains a solid choice for its ability to handle a wide array of threats. Whether the format favors aggressive, control, or combo decks, the utility this card provides makes it a reliable addition to stay competitive.


How to beat Bring the Ending

Bring the Ending is a compelling card that can alter the outcome of a match in Magic: The Gathering by offering a powerful exiling option. Its strength lies in its versatility, allowing players to target nonland permanents and effectively remove troublesome threats from the game. However, this strength can be mitigated. One strategy to overcome it involves playing cards that regenerate or have indestructible abilities, therefore nullifying the impact of exile. Cards like Selfless Spirit can be sacrificed to grant your creatures indestructible, ensuring their survival against Bring the Ending’s effects.

Deck diversity is also key when facing this card. Because it targets nonland permanents specifically, incorporating a blend of instant spells, sorceries, and land-focused strategies can minimize the potential damage it can do. Rely less on high-value permanents and more on the spells and lands that won’t be affected. Additionally, playing around the card by baiting an early play and holding back strategic resources until later in the game can also be effective. Finally, bringing in counter spells can help protect key pieces on your board by directly countering Bring the Ending when it’s cast, ensuring your game plan isn’t derailed.


Cards like Bring the Ending

Bring the Ending is a card that offers MTG players a unique tool in their arsenal. It is evocative of the Doom Blade series, providing targeted removal that is as efficient as it is powerful. Yet, Bring the Ending stands out with its conditional advantage – the ability to exile a creature permanently if a certain game state is achieved. Doom Blade, though less restrictive in mana cost, cannot exile and is limited by its inability to target black creatures.

Comparatively, Path to Exile presents itself as another close relative in terms of gameplay. This spell exiles any target creature at the cost of giving the opponent a basic land. It’s a direct and immediate solution like Bring the Ending, though it comes with a tangible advantage for the opponent. Then there’s the more strategic, Settle the Wreckage, which can change the tide of a game by exiling multiple attacking creatures. Settle the Wreckage, however, is a reaction to an opponent’s attack rather than a preemptive tool, making it situational.

Bringing these insights together, Bring the Ending has a well-earned position within its niche in MTG, balancing the scales between cost, effect, and usability, offering players a flexible and formidable option among creature removal spells.

Doom Blade - MTG Card versions
Path to Exile - MTG Card versions
Settle the Wreckage - MTG Card versions
Doom Blade - MTG Card versions
Path to Exile - MTG Card versions
Settle the Wreckage - MTG Card versions

Cards similar to Bring the Ending by color, type and mana cost

Counterspell - MTG Card versions
Hurkyl's Recall - MTG Card versions
Hypnotic Sprite // Mesmeric Glare - MTG Card versions
Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
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Impulse - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Teferi's Response - MTG Card versions
Aether Burst - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Snap - MTG Card versions
Metamorphose - MTG Card versions
Flash Counter - MTG Card versions
Counterspell - MTG Card versions
Hurkyl's Recall - MTG Card versions
Hypnotic Sprite // Mesmeric Glare - MTG Card versions
Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
Updraft - MTG Card versions
Impulse - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Teferi's Response - MTG Card versions
Aether Burst - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Snap - MTG Card versions
Metamorphose - MTG Card versions
Flash Counter - MTG Card versions

Legalities

Magic the Gathering formats where Bring the Ending has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal