Bladehold War-Whip MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Artifact — Equipment |
Abilities | Equip,For Mirrodin! |
Text of card
For Mirrodin Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip
Cards like Bladehold War-Whip
The Bladehold War-Whip is an intriguing new addition in the realm of creature enhancements in Magic: The Gathering. It bears resemblance to cards like Bonesplitter, which similarly grants a power boost to creatures. The Bladehold War-Whip, however, distinguishes itself with its potential to enable double strike, a feature Bonesplitter lacks. This potentially doubles the damage a creature can deal as it allows it to strike twice in combat.
Temur Battle Rage is another card that draws comparison for its ability to give a creature double strike. It requires fewer resources at two mana with an added condition for ferocious to provide the double strike ability. Unlike the persistent effect of equipping the Bladehold War-Whip, Temur Battle Rage offers its benefits as a one-time instant effect which can surprise opponents during combat.
Grafted Wargear also enters the discussion with its more considerable power bonus. However, it comes with a downside that removes the creature from the game if the equipment is detached. This is not an issue with the Bladehold War-Whip, showcasing its advantage in terms of stability and security by not threatening the permanence of your creature.
Assessing these cards alongside Bladehold War-Whip brings into focus its unique strength in consistently empowering creatures and providing substantial tactical value during games.
Cards similar to Bladehold War-Whip by color, type and mana cost
Decks using this card
MTG decks using Bladehold War-Whip. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Boros Aggro | Gladiator | Sword and Sandals Showdown: EMEA Week 15 2024 | ||
Jeskai Aggro | Gladiator | Gladiator Proving Grounds: Week 13 2024 | ||
Naya Aggro | Gladiator | Sword and Sandals Showdown: AM Week 08 2024 | ||
Boros Equipments | Standard | Boros Equipments | Standard Challenge 64 2023-12-03 (1) |
Card Pros
Card Advantage: The additional soldier tokens created with Bladehold War-Whip can serve as effective chump blockers, allowing you to maintain a strong defensive front while drawing out your game plan. This card not only populates the battlefield but can also bleed into card advantage by overwhelming the opponent with sheer numbers.
Resource Acceleration: In decks that synergize with creature-based strategies, Bladehold War-Whip can act as a resource accelerator. Each token this card creates has the potential to be leveraged by other cards in your deck that capitalize on the number of creatures you control, leading to faster and more impactful turns.
Instant Speed: The ability to unleash Bladehold War-Whip at instant speed provides a tactical edge, allowing you to react to your opponents’ moves or end-of-turn maneuvers to surprise them with an increased army size. This adaptability can shift the tide of battle in your favor when used judiciously.
Card Cons
Discard Requirement: Bladehold War-Whip necessitates parting with another card from your hand, which could be detrimental during the late game when hand size is typically reduced.
Specific Mana Cost: This card’s mana requirement is not only colored but also specific to white, making it less flexible and harder to cast in multi-colored or mana-restricted decks.
Comparatively High Mana Cost: With its mana cost leaning towards the higher side, this card competes with other impactful four-mana spells, which may provide more immediate or versatile benefits to your board state.
Reasons to Include Bladehold War-Whip in Your Collection
Versatility: Bladehold War-Whip is a multifaceted card that can seamlessly integrate into a variety of deck archetypes. Its ability to generate creature tokens makes it particularly useful in strategies that capitalize on swarming the board.
Combo Potential: With its capability to pump up soldiers, this card can be the linchpin in combinations that escalate damage output exponentially, turning an ordinary board state into a threatening one.
Meta-Relevance: Considering its impact in game formats where token generation and tribal bonuses are advantageous, Bladehold War-Whip can be a game-changer, aligning well with the dynamics of current competitive play.
How to Beat Bladehold War-Whip
Bladehold War-Whip emerges as a unique creature in the realm of Magic: The Gathering with its capacity to boost soldiers and multiply their presence on the battlefield. To overcome this card, players must employ strategies that focus on disrupting its abilities. Removal spells that can target Bladehold War-Whip before it activates, such as Fatal Push or Path to Exile, are key. Board wipes like Wrath of God can also effectively reset the battlefield, nullifying the War-Whip’s power.
Counterspells play a vital role in halting this threat; by preventing Bladehold War-Whip from hitting the board in the first place, players can spare themselves from its game-altering effects. Enchantment-based solutions like Pacifism contain the War-Whip, preventing it from attacking or leveraging its abilities. Lastly, maintaining a pace where Bladehold War-Whip becomes less impactful, either through aggressive early plays or casting spells that limit creature abilities, like Crippling Chill, can successfully mitigate the risks associated with this formidable card.
In a nutshell, outmaneuvering Bladehold War-Whip demands foresight and swift reactions. A well-timed spell or strategic play ensures that the War-Whip’s threat is neutralized, keeping the advantage in your court.
BurnMana Recommendations
The MTG battlefield is ever-evolving, and with Bladehold War-Whip, your deck can have the edge it needs. Optimizing your game with cards that benefit from creature numbers or generate card advantage is crucial. The ability to act at instant speed gives you a powerful tool to surprise opponents and bolster your defenses when they least expect it. Whether you’re building a deck or refining an existing one, consider strategies that utilize this dynamic card’s strengths and mitigate its cons. Dive deeper into strategic gameplay and ensure your collection is complete with Bladehold War-Whip. Discover more tips and tactics with us and forge your path to victory.
Where to buy
If you're looking to purchase Bladehold War-Whip MTG card by a specific set like Phyrexia: All Will Be One and Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Bladehold War-Whip and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Bladehold War-Whip Magic the Gathering card was released in 2 different sets between 2023-02-03 and 2023-02-03. Illustrated by Tony Foti.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2023-02-03 | Phyrexia: All Will Be One | ONE | 280 | 2015 | Normal | Black | Tony Foti | |
2 | 2023-02-03 | Phyrexia: All Will Be One | ONE | 197 | 2015 | Normal | Black | Tony Foti | |
3 | Phyrexia: All Will Be One Art Series | AONE | 46 | 2015 | Art series | Borderless | Tony Foti |
Legalities
Magic the Gathering formats where Bladehold War-Whip has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Alchemy | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Bladehold War-Whip card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2023-02-04 | Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of to , but it will have no effect on an equip cost of . |
2023-02-04 | If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control. |
2023-02-04 | If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them. |
2023-02-04 | Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability. |
2023-02-04 | The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield. |
2023-02-04 | The second ability affects other Equipment even if it isn't currently attached to a creature. |