Become the Pilot MTG Card


Offers card advantage by transforming an unused card into an aerial threat, propelling gameplay forward. By enabling mana efficiency and flexibility, it alters the play dynamics significantly at instant speed. Despite its power, the requirement to discard for casting may sometimes play as a strategic drawback.
Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeEnchantment — Aura
Abilities Enchant

Text of card

Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.


Cards like Become the Pilot

Become the Pilot is an intriguing player enabler in the vibrant universe of MTG. It finds peers in cards such as Steady Aim that also grant a boost to creatures. Become the Pilot, however, is distinct with its innovative suit-up mechanic allowing a creature to tap for a nifty flying effect. Steady Aim does not grant this aerial advantage, focusing instead on the untap element and a boost to the creature’s defence.

Hovering in the same airspace, we discover Launch, another spell that confers flying. Launch not only bestows flight but also returns to hand when the creature dies, ensuring repeated usage. While Become the Pilot lacks this recyclable trait, it compensates with the surprise element of instantly granting flight without the need for mana investment at the time of action. Last but not least, there’s Leap. Simpler yet efficient, Leap grants flying for a turn and draws a card, which often may translate into faster cycling through your deck.

Upon examining the fine details of these enchantments, Become the Pilot shows its colors as an enabler in MTG, artfully blending instant speed and utility to elevate game play strategy – a worthy card to unfold your wings with.

Steady Aim - MTG Card versions
Launch - MTG Card versions
Leap - MTG Card versions
Steady Aim - MTG Card versions
Launch - MTG Card versions
Leap - MTG Card versions

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Heightened Awareness - MTG Card versions
Sunken Hope - MTG Card versions
Ice Cave - MTG Card versions
Persuasion - MTG Card versions
Telekinetic Bonds - MTG Card versions
Reflections of Littjara - MTG Card versions
Wrath of Marit Lage - MTG Card versions
Shared Fate - MTG Card versions
Cowardice - MTG Card versions
Battle of Wits - MTG Card versions
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Card Pros

Card Advantage: ‘Become the Pilot’ inherently embodies card value by potentially transforming a spent resource or late-game lackluster draw into a fresh asset. Through this transformation, not only do you add to your aerial offense or defense, but you also maintain momentum in sheer card quantity in play.

Resource Acceleration: Piloting your way with ‘Become the Pilot’ can lead to unexpected mana efficiency. By tapping into an unused creature as fuel to propel you into a higher state of board presence, you effectively accelerate your resource management, sneaking in extra value that can spell a quick game over for your adversary.

Instant Speed: One of the premium features of ‘Become the Pilot’ is its capacity to be deployed at instant speed, offering flexibility unseen in many other cards. This allows strategic gameplay, keeping opponents guessing while you keep mana available to react to threats or opportunities. Having the power to shift the course of battle at a moment’s notice while others are locked into the predictability of sorcery speed can give you the ultimate cockpit control.


Card Cons

Discard Requirement: To cast Become the Pilot, you are required to discard a card. This may put you at a disadvantage, especially in the late game when your hand may already be depleted, forcing you to give up potential future plays.

Specific Mana Cost: The mana cost of Become the Pilot necessitates specific color allocation, which could be a limiting factor. Decks not running these colors or with a shaky mana base might struggle to cast it on time, or at all.

Comparatively High Mana Cost: While the abilities conferred may be substantial, the mana investment is also significant. In competitive plays where efficiency is key, there might be alternative cards that provide similar or better advantage without such a demanding mana cost.


Reasons to Include in Your Collection

Versatility: Become the Pilot adds a layer of adaptability to an array of deck designs, enabling you to take advantage of its Aero-pressure mechanics regardless of your current strategy.

Combo Potential: Leveraging its unique ability to maneuver through the opponent’s defenses, this card can create synergies with cards that activate upon dealing combat damage to a player.

Meta-Relevance: Given the fluctuating landscape, including a card like Become the Pilot could provide you with a tactical edge against prevalent control decks in the meta, pushing your gameplay to new heights.


How to Beat

Become the Pilot presents a unique challenge in MTG gameplay, empowering creatures with an array of benefits like added counters, the potential for flying, or even card draw upon attacking. This sort of versatility can make it seem intimidating on the surface. Nonetheless, there are strategies to diminish its impact.

Removal spells are your best friend here, targeting the buffed creature before the effects of Become the Pilot can be fully realized. Doing so can disrupt your opponent’s game plan, making it crucial to keep such spells in hand for these moments. Another effective tactic involves limiting the creatures your opponent controls. Without a creature to become the pilot, the card becomes inert. Counter spells also play a role by preventing Become the Pilot from ever hitting the battlefield in the first place.

In essence, staying one step ahead by controlling the battlefield, keeping up the pressure, and having the right answers at the right times, ensures that Become the Pilot doesn’t take off. While it’s a card that can produce game-changing effects, proactive measures and strategic removal can help you maintain control and ultimately steer the game in your favor.


Where to buy

If you're looking to purchase Become the Pilot MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Become the Pilot and other MTG cards:

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Printings

The Become the Pilot Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by Irina Nordsol.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 6422015NormalBlackIrina Nordsol
22023-10-13Doctor WhoWHO 372015NormalBlackIrina Nordsol
32023-10-13Doctor WhoWHO 9452015NormalBlackIrina Nordsol
42023-10-13Doctor WhoWHO 3542015NormalBlackIrina Nordsol

Legalities

Magic the Gathering formats where Become the Pilot has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Become the Pilot card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 Only planeswalker and battle permanents can be attacked. Other permanents, such as creatures, can't be attacked.