Chasm Guide MTG Card


Chasm Guide - Battle for Zendikar
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Goblin Scout Ally
Abilities Rally
Released2015-10-02
Set symbol
Set nameBattle for Zendikar
Set codeBFZ
Power 3
Toughness 2
Number143
Frame2015
LayoutNormal
BorderBlack
Illustred byJohannes Voss

Key Takeaways

  1. Chasm Guide generates card advantage by escalating creature effectiveness with bonus abilities.
  2. Mana specificity and high cost may hinder its adaptability in non-ally, non-red decks.
  3. Integral for Ally tribal decks, Chasm Guide adds instant offensive capabilities to your board.

Text of card

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

With a single act of bravery, she went from expendable to indispensable.


Card Pros

Card Advantage: Chasm Guide ensures that each Ally you control enters the battlefield with an additional ability, effectively increasing the value and impact of your creature plays. This can contribute to card advantage as it makes your creatures more threatening and can help maintain board presence.

Resource Acceleration: By granting haste to each Ally that enters under your control, Chasm Guide accelerates your resource utilization, allowing you to immediately use your creatures for offense or defense without waiting for them to become active a turn later. This efficient use of resources can be critical in swinging the momentum in your favor.

Instant Speed: While Chasm Guide itself does not have an instant speed ability, the haste it provides to other Allies allows you to play creatures at a pace that can keep opponents off-balance, responding to threats instantly and utilising openings in your opponent’s defenses with unanticipated swiftness.


Card Cons

Discard Requirement: Chasm Guide demands that you have other Ally creatures on the battlefield to truly capitalize on its rally ability. Without allies to support, its impact is markedly reduced, possibly leading to suboptimal plays where you’re just discarding a card for minimal benefit.

Specific Mana Cost: Chasm Guide’s casting cost requires both red and generic mana, which narrows its seamless inclusion to only certain deck archetypes. Players not running a red-based deck or an Ally tribal strategy may find it less than ideal for their mana base.

Comparatively High Mana Cost: With a casting cost of four mana, Chasm Guide’s ability to give haste to other allies may come a bit too late in the game. When considering its cost against its immediate impact on the board, some players may opt for lower-cost creatures or spells that provide more immediate tempo or board presence.


Reasons to Include in Your Collection

Versatility: Chasm Guide shines in various deck builds, particularly those that leverage the power of haste. Its ability can accelerate the pace of the game by enabling freshly summoned creatures to attack without delay.

Combo Potential: This card opens up numerous synergies, especially in decks that revolve around rally triggers or need to quickly mobilize new creatures for a game-ending push.

Meta-Relevance: As the meta shifts, including cards that offer immediate board impact can be crucial. Chasm Guide provides that swift response, making it a valuable asset in an evolving gameplay environment.


How to Beat Chasm Guide

Chasm Guide is a unique ally in the Magic: The Gathering world, renowned for granting your other allies haste as long as it’s on the battlefield. This ability, akin to cards like Goblin Warchief for goblins, can turn the tides by allowing a swarm of untapped creatures to attack immediately, altering the pace of the game significantly.

To counteract Chasm Guide’s impact, one should consider removal spells—those that can specifically target the Guide quickly and efficiently, such as Path to Exile or Fatal Push, which bypass the haste advantage altogether. Additionally, board wipe spells, like Wrath of God or Damnation, effectively neutralize the Guide alongside other creatures, regardless of their newfound speed. Ensnaring effects like Pacifism also work to nullify the Guide without having to remove it from the field.

Overall, Chasm Guide’s ability to accelerate the game demands a swift response. Employing direct removal or board control strategies can effectively undercut the expedited threat that this card presents. Understanding the tempo and knowing when to deploy these counters are crucial in maintaining control against such haste-inducing creatures.


Cards like Chasm Guide

In the realm of Magic: The Gathering, haste enablers are a critical component for certain aggressive strategies, and Chasm Guide certainly fills this role within the Ally tribal decks. It bears resemblance to Goblin Chieftain in its ability to grant haste to other creatures of its kind. Nevertheless, Chasm Guide distinguishes itself by extending this boon to all Ally creatures you control, not just Goblins, potentially impacting a broader range of creatures on the board.

Another peer in the mix is Lovisa Coldeyes, which also grants haste, though it favors Warriors, Berserkers, and Barbarians. While Lovisa’s buff is more restrictive in tribe, it’s worth noting that it comes with an additional power boost that Chasm Guide lacks. Conversely, Craterhoof Behemoth, often a game-ender in its own right, provides a momentous temporary boost in both haste and power but requires a substantially higher mana investment, making Chasm Guide a moderate and accessible alternative for ramping up the early game pressure.

Chasm Guide shines within its tribe-specific haste provision, situating itself as a fitting choice for players who favor tribal synergies and appreciate the tactical advantage of an immediate onslaught courtesy of the Rally mechanic.

Goblin Chieftain - MTG Card versions
Lovisa Coldeyes - MTG Card versions
Craterhoof Behemoth - MTG Card versions
Goblin Chieftain - MTG Card versions
Lovisa Coldeyes - MTG Card versions
Craterhoof Behemoth - MTG Card versions

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Dragon Whelp - MTG Card versions
Keldon Warlord - MTG Card versions
Crimson Manticore - MTG Card versions
Márton Stromgald - MTG Card versions
Reckless Embermage - MTG Card versions
Wildfire Emissary - MTG Card versions
Flowstone Giant - MTG Card versions
Rathi Dragon - MTG Card versions
Mogg Bombers - MTG Card versions
Warmonger - MTG Card versions
Bloodfire Kavu - MTG Card versions
Whipkeeper - MTG Card versions
Anger - MTG Card versions
Nalathni Dragon - MTG Card versions
Everquill Phoenix - MTG Card versions
Goblin Goon - MTG Card versions
Lesser Gargadon - MTG Card versions
Krark-Clan Engineers - MTG Card versions
Shimatsu the Bloodcloaked - MTG Card versions
Ogre Taskmaster - MTG Card versions

Where to buy

If you're looking to purchase Chasm Guide MTG card by a specific set like Battle for Zendikar, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Chasm Guide and other MTG cards:

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Legalities

Magic the Gathering formats where Chasm Guide has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Chasm Guide card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2015-08-25 If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
2015-08-25 When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

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