Guía del magma Carta MTG
El coste de maná | |
Costo de maná convertido | 4 |
Rareza | Poco común |
Tipo | Criatura — Explorador trasgo aliado |
Habilidades | Rally |
Liberado | 2015-10-02 |
Coleccione símbolo | |
Coleccione nombre | Battle for Zendikar |
Coleccione código | BFZ |
Fuerza | 3 |
Tenacidad | 2 |
Número | 143 |
Frame | 2015 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Johannes Voss |
Conclusiones clave
- Chasm Guide generates card advantage by escalating creature effectiveness with bonus abilities.
- Mana specificity and high cost may hinder its adaptability in non-ally, non-red decks.
- Integral for Ally tribal decks, Chasm Guide adds instant offensive capabilities to your board.
Texto de la carta
Alianza — Siempre que el Guía del magma u otro Aliado entre al campo de batalla bajo tu control, las criaturas que controlas ganan la habilidad de prisa hasta el final del turno.
Con un solo acto de valentía, dejó de ser prescindible para volverse indispensable.
Card Pros
Card Advantage: Chasm Guide ensures that each Ally you control enters the battlefield with an additional ability, effectively increasing the value and impact of your creature plays. This can contribute to card advantage as it makes your creatures more threatening and can help maintain board presence.
Resource Acceleration: By granting haste to each Ally that enters under your control, Chasm Guide accelerates your resource utilization, allowing you to immediately use your creatures for offense or defense without waiting for them to become active a turn later. This efficient use of resources can be critical in swinging the momentum in your favor.
Instant Speed: While Chasm Guide itself does not have an instant speed ability, the haste it provides to other Allies allows you to play creatures at a pace that can keep opponents off-balance, responding to threats instantly and utilising openings in your opponent’s defenses with unanticipated swiftness.
Card Cons
Discard Requirement: Chasm Guide demands that you have other Ally creatures on the battlefield to truly capitalize on its rally ability. Without allies to support, its impact is markedly reduced, possibly leading to suboptimal plays where you’re just discarding a card for minimal benefit.
Specific Mana Cost: Chasm Guide’s casting cost requires both red and generic mana, which narrows its seamless inclusion to only certain deck archetypes. Players not running a red-based deck or an Ally tribal strategy may find it less than ideal for their mana base.
Comparatively High Mana Cost: With a casting cost of four mana, Chasm Guide’s ability to give haste to other allies may come a bit too late in the game. When considering its cost against its immediate impact on the board, some players may opt for lower-cost creatures or spells that provide more immediate tempo or board presence.
Reasons to Include in Your Collection
Versatility: Chasm Guide shines in various deck builds, particularly those that leverage the power of haste. Its ability can accelerate the pace of the game by enabling freshly summoned creatures to attack without delay.
Combo Potential: This card opens up numerous synergies, especially in decks that revolve around rally triggers or need to quickly mobilize new creatures for a game-ending push.
Meta-Relevance: As the meta shifts, including cards that offer immediate board impact can be crucial. Chasm Guide provides that swift response, making it a valuable asset in an evolving gameplay environment.
How to Beat Chasm Guide
Chasm Guide is a unique ally in the Magic: The Gathering world, renowned for granting your other allies haste as long as it’s on the battlefield. This ability, akin to cards like Goblin Warchief for goblins, can turn the tides by allowing a swarm of untapped creatures to attack immediately, altering the pace of the game significantly.
To counteract Chasm Guide’s impact, one should consider removal spells—those that can specifically target the Guide quickly and efficiently, such as Path to Exile or Fatal Push, which bypass the haste advantage altogether. Additionally, board wipe spells, like Wrath of God or Damnation, effectively neutralize the Guide alongside other creatures, regardless of their newfound speed. Ensnaring effects like Pacifism also work to nullify the Guide without having to remove it from the field.
Overall, Chasm Guide’s ability to accelerate the game demands a swift response. Employing direct removal or board control strategies can effectively undercut the expedited threat that this card presents. Understanding the tempo and knowing when to deploy these counters are crucial in maintaining control against such haste-inducing creatures.
Cartas como Guía del magma
In the realm of Magic: The Gathering, haste enablers are a critical component for certain aggressive strategies, and Chasm Guide certainly fills this role within the Ally tribal decks. It bears resemblance to Goblin Chieftain in its ability to grant haste to other creatures of its kind. Nevertheless, Chasm Guide distinguishes itself by extending this boon to all Ally creatures you control, not just Goblins, potentially impacting a broader range of creatures on the board.
Another peer in the mix is Lovisa Coldeyes, which also grants haste, though it favors Warriors, Berserkers, and Barbarians. While Lovisa’s buff is more restrictive in tribe, it’s worth noting that it comes with an additional power boost that Chasm Guide lacks. Conversely, Craterhoof Behemoth, often a game-ender in its own right, provides a momentous temporary boost in both haste and power but requires a substantially higher mana investment, making Chasm Guide a moderate and accessible alternative for ramping up the early game pressure.
Chasm Guide shines within its tribe-specific haste provision, situating itself as a fitting choice for players who favor tribal synergies and appreciate the tactical advantage of an immediate onslaught courtesy of the Rally mechanic.
Cartas similares a Guía del magma por color, tipo y coste de maná
Donde comprar
Si estás buscando comprar una carta MTG Guía del magma de un coleccione específico como Battle for Zendikar, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Guía del magma y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Legalidades
Formatos de Magic the Gathering donde Guía del magma tiene restricciones
Formato | Legalidad |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restringido |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Guía del magma de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2015-08-25 | If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself. |
2015-08-25 | When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. |