Avenging Hunter MTG Card
Mana cost | |
Converted mana cost | 5 |
Rarity | Common |
Type | Creature — Dragon Ranger |
Abilities | Trample |
Released | 2022-06-10 |
Set symbol | |
Set name | Commander Legends: Battle for Baldur's Gate |
Set code | CLB |
Power | 5 |
Toughness | 4 |
Number | 215 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Borja Pindado |
Text of card
Trample When Avenging Hunter enters the battlefield, you take the initiative.
"I will remember my friends. But you? You won't be remembered at all."
Cards like Avenging Hunter
Avenging Hunter introduces a unique dynamic to creature-based strategies in MTG. As a creature with a knack for aggression, it parallels other hunter cards but stands out with its targeted removal potential. In the realm of MTG creature cards, there’s Fiend Hunter, a card that also temporarily exiles creatures. However, Avenging Hunter provides a more permanent solution by dealing damage and potentially eliminating the threat outright, without the need for a temporary exile mechanic.
Comparing it further, Banisher Priest offers a similar exile capability upon entry to the battlefield. But, unlike Avenging Hunter, Banisher Priest’s effect reverses upon its departure, and it lacks the direct damage component that’s integral to Avenging Hunter’s appeal. Then there’s Bounty Hunter, another card with “hunter” in its name, which comes with the flexibility of tapping to destroy creatures with a bounty, yet it doesn’t pack the same immediate punch as Avenging Hunter’s enter-the-battlefield effect.
Analyzing these comparisons, Avenging Hunter provides a robust combination of immediate board impact and creature removal. This makes it a fierce component in any MTG deck seeking to control the board while advancing its offensive position.
Cards similar to Avenging Hunter by color, type and mana cost
Decks using this card
MTG decks using Avenging Hunter. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Golgari Gardens | Pauper | Golgari Gardens | Pauper Preliminary 2024-05-02 | |
RG | Pauper | Pauper League 2024-05-07 | ||
BG | Pauper | Pauper Challenge 32 2024-05-03 | ||
BRG | Pauper | Pauper Challenge 32 2024-05-04 | ||
Gruul Ponza | Pauper | Gruul Ponza | Pauper Challenge 32 2024-05-03 |
Card Pros
Card Advantage: Avenging Hunter offers a steady flow of card advantage by potentially removing an opponent’s creature each time it attacks. This paves the way for you to maintain a board presence while depleting your opponent’s resources.
Resource Acceleration: Deck synergy is key with Avenging Hunter. It might work well with cards that utilize death triggers or sacrifice outlets, thereby accelerating your game plan and exploiting recurring engine potentials.
Instant Speed: Versatility is a huge asset in MTG play, and Avenging Hunter’s ability to interact at instant speed offers players more control over the timing of their strategies, making it a flexible tool during complex board states.
Card Cons
Discard Requirement: Avenging Hunter obliges players to discard a card, putting them at a potential setback if their hand is already depleted.
Specific Mana Cost: This card’s demand for both green and white mana can restrict deck building options, favoring only those that can produce both efficiently.
Comparatively High Mana Cost: With a mana value that skews towards the higher end, players might find other creatures or spells that provide more impact on the game at a lower cost.
Reasons to Include in Your Collection
Versatility: Avenging Hunter offers a broad range of utility. As a creature card, it can readily adapt to varying play styles and deck themes. Its ability to potentially clear the board or apply pressure on your opponent makes it a valuable addition to any collection.
Combo Potential: This card’s unique capabilities can be harnessed to construct powerful combinations. With the right setup, Avenging Hunter can become a key part of sophisticated strategies that capitalize on creature removal and direct opponent interaction. Its synergy with other cards maximizes your strategic moves during gameplay.
Meta-Relevance: Depending on the shifting dynamics of the meta, Avenging Hunter could prove to be a formidable force. Its relevance in a variety of match-ups and its ability to counter specific threats make it a smart choice for anyone looking to stay competitive in the ever-evolving landscape of MTG.
How to Beat Avenging Hunter
Avenging Hunter is a powerful card that offers MTG players a unique blend of offensive and defensive capabilities. With its prowess on the battlefield, it commands attention as a threat that can upend the game’s balance if left unchecked. Navigating around Avenging Hunter’s strengths requires strategic planning and effective countermeasures.
To counter Avenging Hunter, removal spells are your best ally. Instant-speed removal such as Path to Exile or Fatal Push allow you to respond swiftly, removing the threat before it can deal significant damage or accrue any advantage. Board wipes like Wrath of God can also be effective, especially if the Avenging Hunter is part of a larger creature strategy on your opponent’s side. It’s crucial to manage your resources effectively, holding back removal for when Avenging Hunter hits the field.
Ensnaring the Hunter before it becomes a problem is another tactic – employ countermagic like Counterspell or Mana Leak as the card is cast. This prevents its abilities from ever taking effect. When playing against Avenging Hunter, always consider the potential for this card to enter play and have a response ready. It demands your respect but with careful play, you can turn the tide.
Where to buy
If you're looking to purchase Avenging Hunter MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Avenging Hunter and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Avenging Hunter has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Avenging Hunter card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |