Armed with Proof MTG Card


Provides card draw and mana acceleration at instant speed for quick, strategic gameplay enhancements. The discard requirement and specific mana cost can limit card flexibility and deck integration. Holds valuable potential for versatility, combo play, and meta relevance in protecting key creatures.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeEnchantment
Abilities Investigate

Text of card

When Armed with Proof enters the battlefield, investigate twice. Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .


Card Pros

Card Advantage: With Armed with Proof, players benefit from the potential to draw a card, aligning with strategies that emphasize maintaining a robust hand size. This enables players to be better positioned in the game by having more options at their disposal.

Resource Acceleration: The mana boost provided by this card can be a game-changer, giving players the edge they need to deploy their threats earlier. By accelerating resources available for use, it supports a faster progression of your game plan and may catch an opponent unprepared.

Instant Speed: The flexibility of Armed with Proof to be cast at instant speed offers strategic depth to gameplay. It allows users to react immediately to threats or adapt their strategy in response to the changing state of the match, keeping opponents on their toes and potentially disrupting their plans.


Card Cons

Discard Requirement: The casting of Armed with Proof comes with the prerequisite of discarding another card, a move that may not always be advantageous, especially if your hand is nearly empty or filled with essential plays. For players who rely on maintaining card advantage, this can be particularly problematic, forcing tough decisions about resource management during the heat of battle.

Specific Mana Cost: The card has a precise mana requirement of two white mana and one of any color, which can potentially restrict its integration into multi-colored decks. This can be especially cumbersome in formats where mana bases are stretched between various color combinations, making Armed with Proof a less flexible option.

Comparatively High Mana Cost: With a converted mana cost of three, the card might be seen as costly for the benefits it offers when compared against other options. Savvy players often measure the impact of a card against its mana efficiency, and in the case of Armed with Proof, there may be alternate choices that provide similar or better effects without such a weighty mana investment.


Reasons to Include in Your Collection

Versatility: Armed with Proof brings a layer of adaptability to decks that thrive on instant-speed interaction. The ability to provide protection at a critical moment makes it a useful card across various matchups.

Combo Potential: This card can be a crucial piece in preserving combo pieces from removal or enabling successful execution of intricate game-winning combinations by safeguarding key creatures.

Meta-Relevance: In a game environment where spot removal and board wipes are prevalent, Armed with Proof can ensure the survivability of significant threats, maintaining a competitive edge.


How to beat

Armed with Proof, a recent addition to the Magic: The Gathering arsenal, presents a unique conundrum for players. Its ability to make creatures nearly invulnerable for a turn with indestructible adds a significant layer of protection, challenging opponents to find creative ways to bypass this effect. However, all is not lost, as cards such as Arcane Denial, that counter spells, can effectively negate Armed with Proof before its effect comes into play. It’s also worth considering that after Armed with Proof has been resolved, board wipes that don’t destroy – such as Terminus, which tucks creatures into one’s library, or Settle the Wreckage, which exiles attacking creatures – can circumvent indestructibility.

Timing is crucial when facing a card like Armed with Proof. Efficient mana management and keeping the right cards in hand are key to preventing your opponent from reaping the benefits of this potent spell. The metagame holds an array of tools designed to handle threats like this, so adapting your deck to include a varied suite of answers will give you the upper hand, ensuring that your strategy is not deterred by a single card, regardless of how formidable it may seem on the surface.


Where to buy

If you're looking to purchase Armed with Proof MTG card by a specific set like Murders at Karlov Manor Commander and Murders at Karlov Manor Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Armed with Proof and other MTG cards:

TCGPlayerBUY NOW
BurnMana is an official partner of TCGPlayer
Continue exploring other sealed products in Amazon
See MTG Products

Printings

The Armed with Proof Magic the Gathering card was released in 1 different sets between 2024-02-09 and 2024-02-09. Illustrated by Serena Malyon.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12024-02-09Murders at Karlov Manor CommanderMKC 3202015NormalBlackSerena Malyon
22024-02-09Murders at Karlov Manor CommanderMKC 92015NormalBlackSerena Malyon

Legalities

Magic the Gathering formats where Armed with Proof has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Armed with Proof card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2024-02-02 An Equipment without reconfigure that’s also a creature can’t be attached to anything. You can activate its equip ability, but it won’t become attached. For example, if you control both Red Herring and Armed with Proof, Red Herring will be an Artifact Creature – Clue Equipment Fish with “Equipped creature gets +2/+0” and equip , but activating its equip ability won’t result in it becoming attached to the target creature.
2024-02-02 Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type.
2024-02-02 Clues stop being Equipment if Armed with Proof leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.
2024-02-02 If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability.
2024-02-02 If you control more than one Armed with Proof, creatures equipped with Clue Equipment will get +2/+0 for each Armed with Proof you control. The equip cost is still .
2024-02-02 Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability.
2024-02-02 Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens.
2024-02-02 You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.