Aid from the Cowl MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Rare |
Type | Enchantment |
Abilities | Revolt |
Text of card
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Cards like Aid from the Cowl
Aid from the Cowl is a distinctive enchantment in MTG that invokes the Revolt mechanic, which triggers whenever a permanent you controlled left the battlefield on the same turn. When compared to cards like Wild Pair or Lurking Predators, Aid from the Cowl similarly allows for the potential advantage of free creatures on the battlefield. However, what makes Aid from the Cowl particularly compelling is its synergy with Revolt, rewarding players for their other permanents leaving the field.
Wild Pair also lets you cheat creatures onto the battlefield, but rather than being triggered by permanents leaving, it keys off casting creatures with a specific total of power and toughness. Lurking Predators, on the other hand, gives an advantage whenever an opponent casts a spell, providing an opportunity to place creatures onto the battlefield as a reactionary measure. Though it operates passively and is not reliant on your own actions.
Considering the unique mechanic interaction and the strategic potential for deck building, Aid from the Cowl can be a clever choice in decks designed to capitalize on permanents frequently entering and leaving the battlefield, setting it apart from other passive creature advantage enchantments.
Cards similar to Aid from the Cowl by color, type and mana cost
Card Pros
Card Advantage: Aid from the Cowl leverages a unique form of card advantage by potentially putting a permanent card onto the battlefield at the beginning of your end step. This repeatable mechanic can significantly outpace opponents by increasing your board presence without using any additional cards from your hand.
Resource Acceleration: The enchantment excels in generating long-term value by allowing you to accelerate resource deployment. With Aid from the Cowl, you bypass casting costs of permants, effectively ramping your board state without tapping mana sources, thus allowing you to commit other resources with greater flexibility during your turn.
Instant Speed: While Aid from the Cowl itself is not cast at instant speed, it triggers at the beginning of your end step. This synergizes well with flash mechanics or instant-speed spells that enable the revolt trigger, making it a versatile tool that pairs well with cards that manipulate your permanents on the fly.
Card Cons
Discard Requirement: While Aid from the Cowl doesn’t have a direct discard requirement, not meeting its revolt condition can feel akin to a lost opportunity, essentially discarding the potential for advantage each turn.
Specific Mana Cost: Aid from the Cowl requires a specific combination of one green and four other mana to cast. This mana arrangement can make it challenging to integrate into multicolor decks that rely on a balanced mana base.
Comparatively High Mana Cost: With a casting cost of five mana, Aid from the Cowl is on the high end for its effect. Players may find that in fast-paced games, it could be too slow or cumbersome compared to other lower-cost cards that provide more immediate benefits or that affect the board upon entry.
Reasons to Include Aid from the Cowl in Your Collection
Versatility: Aid from the Cowl is a dynamic addition to decks that capitalize on creature-based strategies or permanents entering the battlefield. Its ability to potentially put a permanent directly onto the field each turn is perfect for a variety of Green-based decks aiming to enhance their board state.
Combo Potential: When coupled with cards that trigger off permanents entering the battlefield or being revealed from the top of your library, Aid from the Cowl can become a linchpin in powerful combo setups. This can lead to cascading effects each turn, potentially overwhelming your opponents with value and synergy.
Meta-Relevance: Given its ability to circumvent conventional casting methods, Aid from the Cowl is a solid pick against control decks that rely on counter spells. Its recurring value engine is well-suited to longer, grindier games where its advantage can slowly tip the scales in your favor.
How to Beat
Aid from the Cowl is a unique enchantment in MTG that leverages the Revolt mechanic, rewarding players for having a permanent leave the battlefield during their turn. As a powerful engine that can put permanents directly onto the battlefield at the end of your turn, it can quickly tilt the game in favor of the controller if left unchecked. To counter this strategy, it’s critical to prevent the Revolt trigger from activating. This can be accomplished by either avoiding the removal of your opponent’s permanents during their turn or employing instant-speed removal after the trigger has resolved but before the end step to disrupt their strategy.
Damping Sphere and Torpor Orb are exceptional in this contest as they can inhibit or altogether stop the benefits granted by Aid from the Cowl. Additionally, direct enchantment removal spells like Naturalize or Disenchant are effective tools to eliminate Aid from the Cowl from the board. Keeping pressure on your opponent’s life total also constrains their ability to effectively capitalize on the card’s value. Staying proactive and responsive to board states is key to ensuring that this enchantment doesn’t dictate the pace of the game.
BurnMana Recommendations
Mastering MTG is as much an art as it’s a strategic conquest. Aid from the Cowl represents that intersection where clever plays can lead to a domino effect of advantages. Whether you’re weaving together a new deck concept or refining an existing strategy, consider the enduring value this enchantment brings to the table. We encourage deck builders and tactical minds alike to explore the depths of potential woven into Aid from the Cowl. Delve into our extensive resources to discover ingenious ways to incorporate this card into your arsenal and ensure your deck not only survives but thrives against the competition. Let’s embark on a journey to unlocking the full potential of your MTG gameplay.
Where to buy
If you're looking to purchase Aid from the Cowl MTG card by a specific set like Aether Revolt Promos and Aether Revolt, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Aid from the Cowl and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Aid from the Cowl Magic the Gathering card was released in 3 different sets between 2017-01-20 and 2023-04-21. Illustrated by Viktor Titov.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2017-01-20 | Aether Revolt Promos | PAER | 105s | 2015 | Normal | Black | Viktor Titov | |
2 | 2017-01-20 | Aether Revolt | AER | 105 | 2015 | Normal | Black | Viktor Titov | |
3 | 2023-04-21 | March of the Machine Commander | MOC | 290 | 2015 | Normal | Black | Viktor Titov |
Legalities
Magic the Gathering formats where Aid from the Cowl has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Aid from the Cowl card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2017-02-09 | A permanent card is an artifact, creature, enchantment, land, or planeswalker card. |
2017-02-09 | All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. |
2017-02-09 | Energy counters aren't permanents. Paying won't satisfy a revolt ability. |
2017-02-09 | If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step. |
2017-02-09 | If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library. |
2017-02-09 | Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. |
2017-02-09 | Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. |
2017-02-09 | Tokens that leave the battlefield will satisfy a revolt ability. |