Power of Persuasion MTG Card


Power of Persuasion - Adventures in the Forgotten Realms
Mana cost
Converted mana cost3
RarityUncommon
TypeSorcery
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Number67
Frame2015
LayoutNormal
BorderBlack
Illustred byBrian Valeza

Key Takeaways

  1. Power of Persuasion offers card advantage and alters opponent strategies through targeted creature removal.
  2. Its instant-speed casting allows for versatile defense and surprise plays, enhancing game control.
  3. The card demands a discard, specific mana, and potentially heavy investment, limiting its use.

Text of card

Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn.


Card Pros

Card Advantage: Power of Persuasion provides a valuable opportunity to gain card advantage. By potentially retreating an opponent’s key creature to their library, you not only diminish their presence on the battlefield but also stall their strategic plans.

Resource Acceleration: Including Power of Persuasion in your deck can also serve as a form of resource acceleration. By shuffling an adversary’s creature into their library, you effectively deprive them of resources. This subtle form of resource denial can tilt the momentum of the game in your favor.

Instant Speed: The ability to cast Power of Persuasion at instant speed gives players the flexibility to respond to threats or opponents’ actions at a moment’s notice. This versatility allows the card to be used as either a defensive measure or a strategic play during an opponent’s turn, maintaining the element of surprise and control over the game flow.


Card Cons

Discard Requirement: Power of Persuasion forces the player to discard a card, which may be a steep price if your hand is already lacking options or if you’re strategically holding key pieces for your game plan.

Specific Mana Cost: This card requires both blue mana and another color, which narrows its flexibility. Decks not running blue or unable to produce two types of mana consistently may find it challenging to incorporate this spell.

Comparatively High Mana Cost: With a casting cost that involves both a bit of color intensity and a higher place on the mana curve, there can be moments where this spell feels burdensome compared to alternatives that accomplish similar goals for less investment.


Reasons to Include in Your Collection

Versatility: Power of Persuasion offers flexibility in control decks as it allows players to manage the battlefield by either bouncing a nonland permanent or digging for a better answer through its card selection ability.

Combo Potential: As a tool in combo builds, it can clear the way for key spells to resolve or find the missing combo piece, making it a multifunctional addition to any deck seeking to execute a game-winning strategy.

Meta-Relevance: In an environment where tempo plays and board state control are crucial, the utility Power of Persuasion provides can pivot games in your favor, maintaining or regaining the upper hand against a variety of opposing deck types.


How to beat Power of Persuasion

Power of Persuasion is a versatile choice in Magic: The Gathering, offering control over the board by returning target nonland permanents to their owner’s hands. Its modal nature, allowing you to select between one or many targets, provides flexibility during gameplay. Like Unsummon, it can disrupt an opponent’s strategy by bouncing creatures at a pivotal moment. This can be particularly effective if timed to negate a large mana investment or to save your permanents from unfavorable combat.

When comparing to similar effects, consider Into the Roil. It provides a kicker option to draw a card but lacks the configurability of Power of Persuasion’s multiple targets. Also, there’s Chain of Vapor, a more cost-effective single target spell that, despite its potential downside, can turn the tables by offering a sacrifice option to bounce additional permanents. To effectively counter Power of Persuasion, prioritize instant-speed interaction or rely on cards with innate protections or enter-the-battlefield effects, which can negate the temporary setback of being returned to hand.

In summation, while Power of Persuasion adds a degree of control to your game, understanding and playing around its mechanics can significantly minimize its impact on the match outcome.


Cards like Power of Persuasion

Exploring the strategic landscape of blue spells in Magic: The Gathering, Power of Persuasion presents a compelling gameplay dynamic. This card echoes the vibe of classics like Unsummon, as both allow players to return target creatures to their owner’s hand. What sets Power of Persuasion apart is its additional Mode choice, letting you either roll a d4 or bounce a creature. It grants players more flexibility, adapting to the tides of the game. Comparatively, Into the Roil brings a similar utility but extends its offering with the kicker cost that draws a card, enhancing card advantage.

Another analog is Expel from Orazca which shares the theme of manipulating opponents’ creatures—though it requires the Ascend condition to achieve its full potential. It also limits its use to the attacking or blocking phase, whereas Power of Persuasion does not. Yet another relative is Blink of an Eye, it provides an option to draw a card at a higher kicker cost, prioritizing versatility over direct synergy with dice rolling mechanics specific to the recent sets.

Assessing these alternatives, Power of Persuasion finds its niche among MTG bounce spells. Its dual nature supports diverse strategies, enriching blue’s options for control and manipulation.

Unsummon - MTG Card versions
Into the Roil - MTG Card versions
Expel from Orazca - MTG Card versions
Blink of an Eye - MTG Card versions
Unsummon - MTG Card versions
Into the Roil - MTG Card versions
Expel from Orazca - MTG Card versions
Blink of an Eye - MTG Card versions

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Where to buy

If you're looking to purchase Power of Persuasion MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Power of Persuasion and other MTG cards:

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Legalities

Magic the Gathering formats where Power of Persuasion has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Power of Persuasion card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23 An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23 Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23 Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23 Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23 Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23 Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23 The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23 Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23 While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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