Barrowin of Clan Undurr MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityUncommon
TypeLegendary Creature — Dwarf Cleric
Abilities Venture into the dungeon
Power 3
Toughness 3

Key Takeaways

  1. Barrowin brings valuable card advantage through consistent graveyard retrieval, bolstering board presence.
  2. Its synergy with dwarves enhances resource acceleration, enabling quicker, impactful spell casting.
  3. Barrowin compliments instant-speed strategies, offering flexible dwarf recursion during combat.

Text of card

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.


Card Pros

Card Advantage: When played wisely, Barrowin of Clan Undurr can ensure an enduring presence on the board by bringing back another Dwarf from your graveyard each time it attacks. This recurring ability optimizes your card utility, making sure that you’re often one step ahead of your opponent with resources in play.

Resource Acceleration: Barrowin’s synergy with other Dwarves can ramp up your resources significantly. Every time you take advantage of Barrowin’s triggered ability, you essentially gain additional board presence without expending cards from your hand, enhancing your resource acceleration and putting you in a position to cast more impactful spells sooner.

Instant Speed: Although Barrowin itself isn’t cast at instant speed, its triggered ability works well with instants you hold back to play during your opponent’s turn. By ensuring a Dwarf’s return, Barrowin effectively gives you the leniency to use your other instants with less concern about depleting your board presence, thus integrating seamlessly with an instant-speed focused strategy.


Card Cons

Discard Requirement: One of the first hurdles when playing Barrowin of Clan Undurr is meeting its discard requirement. This condition forces players to lose a valuable card from their hand, which could be especially detrimental in the late game when each card counts.

Specific Mana Cost: Barrowin demands a specific arrangement of mana colors to be cast, including two generic and two white. This can limit the card’s flexibility, making it less appealing in multicolored decks where mana fixing can be an issue.

Comparatively High Mana Cost: With a total mana cost of four, Barrowin stands at a point where other creatures in the meta game might provide greater utility or impact on the battlefield for the same or lower investment. This makes Barrowin a potentially less-efficient option for players looking to optimize their deck’s performance.


Reasons to Include in Your Collection

Versatility: Barrowin of Clan Undurr offers value in a range of decks, fitting into both aggressive and control strategies with its lifegain and pump abilities.

Combo Potential: Its ability to untap another target creature aligns with strategies keen on abusing activated abilities or generating extra value from creatures with tap effects.

Meta-Relevance: As board presence and creature synergies are prevalent, Barrowin’s skill set can be a countermove to creature-heavy tactics while bolstering your defenses.


How to beat

Barrowin of Clan Undurr presents a unique challenge on the battlefield in Magic: The Gathering. As a card that can bolster your opponent’s creatures, it becomes essential to strategize effectively to overcome it. One efficient tactic is employing removal spells that can directly target and eliminate Barrowin before its abilities become a problem. Spells such as Murder or Path to Exile are invaluable, providing a quick resolution to the potential threat.

Another viable approach is to use counter spells when Barrowin is on the stack. Counterspell and Negate are examples of such spells that can preemptively deal with Barrowin, ensuring it never impacts the game state. Additionally, managing creature combat is also key. By controlling the board and keeping pressure on your opponent, you can limit the value they gain from Barrowin’s abilities.

Ultimately, it’s a combination of timely disruption and maintaining board control that will lead to victory over Barrowin of Clan Undurr. With the right strategy and a careful watch on your opponent’s moves, you can prevent them from leveraging Barrowin’s full potential and keep the game in your favor.


BurnMana Recommendations

Magic: The Gathering is a game that thrives on strategy and the continuous evolution of your deck. Barrowin of Clan Undurr stands as a unique contender, able to resurrect your Dwarf creatures and push the boundaries of your gameplay. Whether it’s optimizing card advantage, ramping up resources without depleting your hand, or employing its synergy with instant-speed spells, Barrowin opens up a diverse array of tactical options. While considering its deck-specific conditions and mana demands, remember that each MTG card holds potential to turn the tide of battle in your favor. Intrigued by the intricacies of mastering Barrowin’s capabilities? Discover strategies, synergies, and ways to maximize your MTG experience by diving deeper with us.


Cards like Barrowin of Clan Undurr

Barrowin of Clan Undurr introduces a dynamic element to the array of supportive creatures in Magic: The Gathering. Similar to other Dwarf Clerics like Duergar Hedge-Mage, Barrowin offers both a creature type that’s relevant for tribal synergy and a beneficial ability that can affect the game state significantly. Where Barrowin stands out is in its ability to bolster your other creatures with additional counters, similar to the effect of Inspiring Leader, but with the added precision of choosing which creature gets boosted.

Another close comparison would be to Gavony Unhallowed, which also excels in creature-based strategies, increasing its own power whenever another creature you control dies. Barrowin differs as it is more proactive in strengthening creatures before they might face their demise in combat. Additionally, the inclusion of venture into the dungeon mechanism grounds Barrowin in the Adventures in the Forgotten Realms setting, a unique twist not seen in cards like Gavony Unhallowed.

Assessing Barrowin of Clan Undurr in the broader scope of MTG, it’s its versatility that shines, ensuring its relevancy in decks that value ongoing creature enhancement and those looking to exploit dungeon-delving mechanics to gain the upper hand.

Duergar Hedge-Mage - MTG Card versions
Inspiring Leader - MTG Card versions
Gavony Unhallowed - MTG Card versions
Duergar Hedge-Mage - Gateway 2008 (PG08)
Inspiring Leader - Commander Legends: Battle for Baldur's Gate (CLB)
Gavony Unhallowed - Eldritch Moon (EMN)

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Voracious Hatchling - Eventide (EVE)
Alms Beast - Gatecrash (GTC)
Triad of Fates - Theros (THS)
Unyielding Krumar - Mystery Booster (MB1)
Restoration Gearsmith - Kaladesh Remastered (KLR)
Aryel, Knight of Windgrace - Commander Masters (CMM)
Seraph of the Scales - Ravnica: Clue Edition (CLU)
Teysa Karlov - Commander Masters (CMM)
Basilica Bell-Haunt - Ravnica Allegiance (RNA)
Resolute Rider - Throne of Eldraine (ELD)
Elenda, the Dusk Rose - The Lost Caverns of Ixalan Commander (LCC)
Spiteful Squad - Strixhaven: School of Mages (STX)
Edgar, Charmed Groom // Edgar Markov's Coffin - Innistrad: Double Feature (DBL)
Minthara, Merciless Soul - Commander Legends: Battle for Baldur's Gate (CLB)
Rasaad, Shadow Monk - Alchemy Horizons: Baldur's Gate (HBG)
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Where to buy

If you're looking to purchase Barrowin of Clan Undurr MTG card by a specific set like Adventures in the Forgotten Realms and Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Barrowin of Clan Undurr and other MTG cards:

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Printings

The Barrowin of Clan Undurr Magic the Gathering card was released in 1 different sets between 2021-07-23 and 2021-07-23. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12021-07-23Adventures in the Forgotten RealmsAFR 3362015normalblackRuss Nicholson
22021-07-23Adventures in the Forgotten RealmsAFR 2182015normalblackManuel Castañón

Legalities

Magic the Gathering formats where Barrowin of Clan Undurr has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Barrowin of Clan Undurr card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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