Act of Authority MTG Card


Efficiently manages battlefield with an ability to exile artifacts or enchantments, balancing the game in your favor. Disrupts opponents by taking out key cards, potentially accelerating your own strategy indirectly. Although not an instant, its ability mimics instant speed flexibility, offering adaptive response every upkeep.
Act of Authority - Commander 2013
Mana cost
Converted mana cost3
RarityRare
TypeEnchantment
Released2013-11-01
Set symbol
Set nameCommander 2013
Set codeC13
Number1
Frame2003
LayoutNormal
BorderBlack
Illustred byVéronique Meignaud

Text of card

When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.


Cards like Act of Authority

Act of Authority is a standout card within Magic the Gathering’s array of artifact control options. In comparison, we can look at cards like Return to Dust, which offers a slightly different approach to removing artifacts or enchantments. Return to Dust can target two such permanents if cast during your main phase, whereas Act of Authority allows for continual artifact control, starting with one upon entry and potentially more on subsequent turns if you’re willing to pass it to an opponent.

Differences also arise when evaluating cards like Aura of Silence and Act of Authority. While both deter opponents with their enchantment presence, Aura of Silence impacts the board with a tax on artifact and enchantment spells and presents a one-time destruction ability. Act of Authority, however, requires no mana investment after it’s played, providing recurring control until ownership is transferred.

Considering the strategic depth and utility, Act of Authority holds its own among enchantment-based artifact removal. By advancing a game plan that hinges on disrupting artifact strategies consistently, it’s a card that can be pivotal in the right deck, adeptly managing the battlefield turn after turn.

Return to Dust - MTG Card versions
Aura of Silence - MTG Card versions
Return to Dust - MTG Card versions
Aura of Silence - MTG Card versions

Cards similar to Act of Authority by color, type and mana cost

Damping Field - MTG Card versions
Farmstead - MTG Card versions
Fortified Area - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Pariah - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Sandskin - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Damping Field - MTG Card versions
Farmstead - MTG Card versions
Fortified Area - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Pariah - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Sandskin - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions

Card Pros

Card Advantage: Act of Authority offers a unique approach to managing the battlefield by allowing players to continually exile artifacts or enchantments. Its initial removal upon entering the battlefield, followed by the potential to remove threats each upkeep, ensures ongoing control and a means to shift the game’s balance in your favor.

Resource Acceleration: Although Act of Authority doesn’t directly generate mana or other resources, its ability to disrupt opponents’ strategies by removing key pieces can indirectly accelerate your game plan. By staving off imminent threats or eliminating value-generating artifacts and enchantments, it keeps you firmly in the race.

Instant Speed: While Act of Authority itself is not an instant, its triggered ability during your upkeep offers a semblance of the flexibility you’d find at instant speed. This means every turn, you will have the option to remove another problematic artifact or enchantment, allowing you to respond adaptively to your opponents’ moves and maintain a semblance of control over the board.


Card Cons

Discard Requirement: Act of Authority doesn’t make you discard cards, but it does ask you to pass it to an opponent after use, which can feel like a disadvantage. You spend the mana to cast it, only to give control to another player which can potentially turn the tide against you.

Specific Mana Cost: The casting cost of this card requires both white and colorless mana, making it a card that fits strictly into white-inclusive or multicolor decks, potentially limiting its universality in a player’s strategic arsenal.

Comparatively High Mana Cost: With a casting cost of three mana, this enchantment enters the battlefield with a considerable investment for an effect that is conditional and only available once per turn. Especially considering that there are other, more efficient forms of permanent removal or suppression at a similar, if not lower, mana cost.


Reasons to Include in Your Collection

Versatility: Act of Authority provides an adaptable removal tool for any deck looking to manage artifacts and enchantments. Its ability to exile upon entry or during your upkeep makes it a dynamic addition, useful in disrupting opponents’ strategies at critical moments.

Combo Potential: With the ability to pass control of Act of Authority to another player, savvy players can construct deals or alliances in multiplayer formats. Plus, its interaction with flicker or bounce effects can lead to repeatable removal, giving it a unique space in decks that exploit such synergies.

Meta-Relevance: In a landscape where powerful artifacts and enchantments are ever-present, having an answer to these threats is essential. Act of Authority allows you to address these pivotal cards head-on, ensuring that your collection is prepped to handle a diverse array of decks with poise.


How to Beat Act of Authority

Act of Authority is an intriguing Commander staple in Magic: The Gathering, capable of disrupting opponents by exiling artifacts and enchantments. Understanding the timing and the resource investment it requires is key to countering its effect. Its entrance on the battlefield is a one-time opportunity to target potential threats, yet it also grants its controller a repeating ability to exile at the beginning of their upkeep at a cost: passing the authority to opponents.

This card demands a strategic approach, focusing on lessening its impact. Prioritize playing low-threat artifacts and enchantments when Act of Authority is in possible range, baiting its activation on less crucial cards. Alternatively, reserve your instant-speed interaction to remove it before the trigger resolves on your turn, for example, with Naturalize or a similar effect. Remember too that if Act of Authority changes hands, the new controller might be hesitant to use its second ability, knowing it would then pass to another opponent, so consider the political angle in multiplayer games.

Ultimately, while Act of Authority can be a formidable control piece, its conditional power and reliance on being passed between players can be leveraged to dilute its effectiveness, ensuring minimal disruption to your game plan.


BurnMana Recommendations

If controlling the board is your strategy, Act of Authority is a card that deserves your attention. An excellent tool for dealing with artifacts and enchantments, its recurrent exile ability can sway the tides of your games. Recognizing its potential and limitations, consider incorporating this versatile card as a tactical asset in your collection. Insightful MTG players know the importance of such nuanced tools in their decks. Curious about integrating Act of Authority effectively, or seeking similar game-changing abilities? Dive deeper with us for strategic tips, synergies, and ways to optimize your deck’s performance.


Where to buy

If you're looking to purchase Act of Authority MTG card by a specific set like Commander 2013, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Act of Authority and other MTG cards:

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Legalities

Magic the Gathering formats where Act of Authority has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Act of Authority card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-10-17 For either ability, if you are the only player who controls an artifact or enchantment, you must choose one of them as the target. However, you may choose to not exile it when the ability resolves.
2013-10-17 If you choose to not exile a permanent with the second ability, you'll retain control of Act of Authority.