A-Syndicate Infiltrator MTG Card


A-Syndicate Infiltrator - Streets of New Capenna
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Vampire Wizard
Abilities Flying,Ward
Released2022-04-29
Set symbol
Set nameStreets of New Capenna
Set codeSNC
Power 3
Toughness 3
NumberA-226
Frame2015
LayoutNormal
BorderBlack
Illustred byMila Pesic

Key Takeaways

  1. A-Syndicate Infiltrator provides significant card advantage with its damage-triggered card drawing ability.
  2. Instant-speed playability gives this card an element of surprise and strategic board presence.
  3. Despite mana and discard trade-offs, its versatility makes it a worthwhile addition to many decks.

Where to buy

If you're looking to purchase A-Syndicate Infiltrator MTG card by a specific set like Streets of New Capenna, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the A-Syndicate Infiltrator and other MTG cards:

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Text of card

Flying, ward As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.


Card Pros

Card Advantage: A-Syndicate Infiltrator excels in providing card advantage by allowing players to consistently draw extra cards whenever it deals combat damage to a player. This can quickly fill your hand, giving you more options and maintaining pressure on your opponent.

Resource Acceleration: This card not only deals with the immediate board state but also ramps up your resources. When A-Syndicate Infiltrator connects with an opponent, its ability can lead to economic advantages, enabling you to cast bigger threats or multiple spells sooner than expected.

Instant Speed: The ability to flash in A-Syndicate Infiltrator is a game-changer. Holding back mana becomes less risky, as you can introduce this threat at the end of your opponent’s turn. This tactic can catch opponents off guard, disrupting their strategy and forcing them to deal with the infiltrator or face the consequences.


Card Cons

Discard Requirement: A Syndicate Infiltrator necessitates discarding another card to unleash its full potential. This can backfire in tight situations when your hand is already depleted, stripping you of valuable resources you might need for future plays.

Specific Mana Cost: Deckbuilding flexibility takes a hit with A Syndicate Infiltrator due to its precise mana requirements. Including both white and black mana means not all decks can accommodate it, potentially narrowing its appeal and synergy with other cards in your arsenal.

Comparatively High Mana Cost: In fast-paced games, the cost to get A Syndicate Infiltrator on the battlefield can be prohibitive. More affordable creatures or spells could provide equal or greater value much sooner, helping to maintain tempo and pressure on your opponent.


Reasons to Include in Your Collection

Versatility: A-Syndicate Infiltrator can easily slide into various deck archetypes, particularly those that leverage the Rogue type or benefit from evasive abilities. Its utility in enabling consistent damage while offering card draw capabilities makes it a flexible addition to many strategies.

Combo Potential: This card’s synergy with rogue-themed mechanics or any strategy focusing on unblockable creatures allows for intriguing and potent combinations. Its ability to facilitate card draw also means that it can help you dig for key components of your win-con quickly.

Meta-Relevance: Considering the pace of the current environment, a card like A-Syndicate Infiltrator may thrive by putting pressure on opponents and disrupting their game plan. Its relevance becomes pronounced in metas where information and card advantage are crucial to outmaneuvering the competition.


How to beat

A-Syndicate Infiltrator is a unique card that brings strategic depth to the battlefield in Magic: The Gathering. Facing off against this card requires an understanding of its capabilities, specifically its ability to leverage crime counters which can lead to card advantage and board control for your opponent.

Combatting this card begins with removing key enablers that allow crime counters to accumulate. Effective removal spells can disrupt the synergy it aims to create with other criminals or rogues in the deck. Prioritize removals that can target the Infiltrator before it poses a significant threat; instances of direct damage or potent removal spells are perfect for this task. Furthermore, stopping the Infiltrator’s hit-and-run tactics necessitates vigilance – in both the figurative and gameplay sense. Keep creatures at the ready that can block successfully or spells that can nullify the card’s effects or abilities.

Ultimately, understanding your opponent’s strategy and preemptively countering the specific mechanics A-Syndicate Infiltrator brings to the table will tilt the odds in your favor. Keeping a watchful eye on such stealthy threats and striking efficiently can ensure your victory remains unspoiled by the shrewd schemes of a Syndicate Infiltrator.


Cards like A-Syndicate Infiltrator

A-Syndicate Infiltrator is an intriguing option for players looking to wield stealth and control in their decks. While it bears similarity to flashy creatures like Thieves’ Guild Enforcer, it operates on a different axis. Thieves’ Guild Enforcer excels at card disruption but doesn’t provide the same degree of direct resource accumulation that A-Syndicate Infiltrator offers with its unique ability to exploit opponent’s artifacts.

Another comparable card would be Acquisitions Expert. Both creatures thrive in decks that aim to disrupt an opponent’s hand but A-Syndicate Infiltrator’s ability can affect the board state on a broader scale by focusing on artifacts rather than just hand disruption.

Considering the archetype, Whisper Agent makes an interesting comparison due to its flash ability, allowing for surprise blocks or end-of-turn plays. Even though it doesn’t interact with the opponent’s hand or artifacts, the sheer flexibility makes it a card that shouldn’t be overlooked when evaluating the use of A-Syndicate Infiltrator in any given strategy.

Overall, A-Syndicate Infiltrator stands out for its tailored asset control which, when used wisely, can be a game changer by consistently dismantling an opponent’s strategic resources.

Thieves' Guild Enforcer - MTG Card versions
Acquisitions Expert - MTG Card versions
Whisper Agent - MTG Card versions
Thieves' Guild Enforcer - MTG Card versions
Acquisitions Expert - MTG Card versions
Whisper Agent - MTG Card versions

Legalities

Magic the Gathering formats where A-Syndicate Infiltrator has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal