Lost Auramancers MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Human Wizard
Abilities Vanishing
Power 3
Toughness 3

Key Takeaways

  1. Lost Auramancers grants an enchantment advantage without paying the hefty mana costs, adding surprise elements in play.
  2. It’s versatile in enchantment decks, offering potential for massive game swings by fetching crucial auras from your deck.
  3. Despite the mana investment, it comes with combo potential and can disrupt typical MTG play patterns if left unchecked.

Text of card

Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.


Card Pros

Card Advantage: With Lost Auramancers, you harness the power to cheat expensive enchantments into play. As it naturally progresses to losing vanishing counters, it ensures an eventual boon by fetching an aura card from your library, bypassing the mana cost and gaining an edge over your opponents.

Resource Acceleration: Lost Auramancers can serve as a unique form of resource acceleration in enchantment-centric decks. The card enables you to bypass the steep mana costs of powerhouse auras, effectively accelerating your game plan by allowing you to deploy threats or value engines earlier than typically possible.

Instant Speed: While Lost Auramancers itself doesn’t operate at instant speed, it synergizes well with cards that remove time counters at instant speed. This interaction allows you to manipulate the Auramancers’ ability, triggering it at the precise moment needed to surprise your opponent or to dodge removal spells for maximum impact.


Card Cons

Discard Requirement: Lost Auramancers requires the vanishing mechanic to trigger its ability, demanding patience as you wait for counters to disappear. This wait often translates into a loss of tempo and may expose the Auramancers to removal before you can utilize its effect.

Specific Mana Cost: With a strict mana cost that includes two white symbols, integrating Lost Auramancers into a multi-colored deck can be challenging. This can limit deck-building flexibility and cause consistency issues in your mana base.

Comparatively High Mana Cost: Having a mana cost of four, including double white, positions Lost Auramancers as a mid-game play. This can be costly, especially since there are more mana-efficient enchantment tutors available that provide immediate value without the waiting period associated with vanishing counters.


Reasons to Include Lost Auramancers in Your Collection

Versatility: Lost Auramancers offers flexibility to enchantment-focused decks, providing delayed tutoring for any key piece you need to dominate the battlefield.

Combo Potential: This card shines in combination with effects that remove time counters or sacrifice creatures, allowing you to fetch an enchantment directly onto the field quickly.

Meta-Relevance: In a game where control decks often triumph, Lost Auramancers can slip through the cracks and potentially retrieve game-winning enchantments against unsuspecting opponents.


How to beat

Lost Auramancers poses a unique challenge in the world of Magic: The Gathering by acting as a vessel for cheating powerful enchantments onto the battlefield. This creature’s vanishing mechanic makes it a ticking time bomb that rewards players when it leaves the battlefield without any time counters. To effectively counter this card, understanding the timing and having the right removal spells or effects that deal with exile, bounce, or tuck tactics becomes essential.

An efficient way to handle Lost Auramancers is by utilizing instant speed removal that targets it before its last time counter is removed. This prevents them from fetching an enchantment. Alternatively, cards that can remove time counters can accelerate the process, forcing the Auramancers to sacrifice itself prematurely, thereby denying the opponent the opportunity to exploit its benefit. Cards that can counter creature spells also stand as a reliable barrier against Lost Auramancers ever hitting the board in the first place.

Recognizing the potential for game-swinging enchantments to enter the battlefield indirectly through Lost Auramancers is vital for any player looking to maintain control of the match. By staying one step ahead and managing your removal resources wisely, you can mitigate the impact of this nuanced threat.


Understanding Lost Auramancers

Lost Auramancers is an intriguing card in the wide universe of Magic: The Gathering. It offers players a unique approach to cheat powerful enchantments into play, akin to alternative methods found in other cards. This mechanic revolves around the use of vanishing counters, which ticks a countdown to a payoff that can be quite impactful.

Cards like Lost Auramancers

Delving into the mechanics similar to Lost Auramancers, one can draw parallels with cards like Academy Researchers. While Academy Researchers can immediately attach an Aura from your hand upon entering the battlefield, Lost Auramancers requires a bit of patience before it can tutor an enchantment directly into play. However, the flexibility that Lost Auramancers offers in being able to select any enchantment from your deck as opposed to being limited to what’s in your hand with Academy Researchers, provides a significant advantage in setting up powerful combos or retrieving key pieces of your strategy.

Another card that echoes a resemblance is the notable Stoneforge Mystic. Stoneforge Mystic allows for an equipment to be put into play at a reduced pace, similar to how Lost Auramancers sets the stage for an enchantment’s arrival. Although it is strictly concerned with equipment rather than enchantments, and it doesn’t carry the same suspense of waiting that comes with vanishing counters. The strategic depth provided by the vanishing mechanic ensures that Lost Auramancers holds a unique place among tutors in Magic: The Gathering.

Lost Auramancers may not have the immediate impact of other similar cards, but with the right setup and a game plan, it can cascade into powerful outcomes, making it a noteworthy addition to decks that can harness its latent potential.

Academy Researchers - MTG Card versions
Stoneforge Mystic - MTG Card versions
Academy Researchers - Urza's Saga (USG)
Stoneforge Mystic - Grand Prix Promos (PGPX)

Cards similar to Lost Auramancers by color, type and mana cost

Northern Paladin - MTG Card versions
Moorish Cavalry - MTG Card versions
Witch Hunter - MTG Card versions
Carrier Pigeons - MTG Card versions
Tormented Angel - MTG Card versions
Seasoned Marshal - MTG Card versions
Coalition Honor Guard - MTG Card versions
Mangara, the Diplomat - MTG Card versions
Akroma's Devoted - MTG Card versions
Aven Cloudchaser - MTG Card versions
Seht's Tiger - MTG Card versions
Valor - MTG Card versions
Guardian Seraph - MTG Card versions
Cho-Manno, Revolutionary - MTG Card versions
Hero of Bladehold - MTG Card versions
Mausoleum Guard - MTG Card versions
Galepowder Mage - MTG Card versions
Kor Cartographer - MTG Card versions
Sunspire Gatekeepers - MTG Card versions
Akroan Mastiff - MTG Card versions
Northern Paladin - Revised Edition (3ED)
Moorish Cavalry - Arabian Nights (ARN)
Witch Hunter - Chronicles (CHR)
Carrier Pigeons - Alliances (ALL)
Tormented Angel - Urza's Destiny (UDS)
Seasoned Marshal - Battle Royale Box Set (BRB)
Coalition Honor Guard - Apocalypse (APC)
Mangara, the Diplomat - Magic Online Promos (PRM)
Akroma's Devoted - Legions (LGN)
Aven Cloudchaser - Ninth Edition (9ED)
Seht's Tiger - Salvat 2005 (PSAL)
Valor - Time Spiral Timeshifted (TSB)
Guardian Seraph - Magic 2010 (M10)
Cho-Manno, Revolutionary - Salvat 2011 (PS11)
Hero of Bladehold - Mirrodin Besieged (MBS)
Mausoleum Guard - Innistrad (ISD)
Galepowder Mage - Duel Decks: Venser vs. Koth (DDI)
Kor Cartographer - Duel Decks: Venser vs. Koth (DDI)
Sunspire Gatekeepers - Dragon's Maze (DGM)
Akroan Mastiff - Journey into Nyx (JOU)

Where to buy

If you're looking to purchase Lost Auramancers MTG card by a specific set like Future Sight and Time Spiral Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Lost Auramancers and other MTG cards:

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Printings

The Lost Auramancers Magic the Gathering card was released in 2 different sets between 2007-05-04 and 2021-03-19. Illustrated by Brandon Kitkouski.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12007-05-04Future SightFUT 112003normalblackBrandon Kitkouski
22021-03-19Time Spiral RemasteredTSR 242015normalblackBrandon Kitkouski

Legalities

Magic the Gathering formats where Lost Auramancers has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Lost Auramancers card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2021-03-19 If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.

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