Into the Wilds MTG Card


Into the Wilds - Magic 2014
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment
Released2013-07-19
Set symbol
Set nameMagic 2014
Set codeM14
Number180
Frame2003
Layoutnormal
Borderblack
Illustred byVéronique Meignaud

Key Takeaways

  1. Deck thinning and incremental land plays offer a long-term edge in MTG matches.
  2. Combining Into the Wilds with instant-speed spells maximizes mana utility and reaction times.
  3. While it provides a steady advantage, the card’s four-mana investment demands early-game resource management.

Text of card

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest." —Mul Daya proverb


Card Pros

Card Advantage: “Into the Wilds” offers a unique method to explore your deck’s top card and potentially put a land onto the battlefield. This not only thins your deck, increasing the chances of drawing non-land cards, but it can also provide a substantial long-term advantage by granting you additional land plays without depleting your hand.

Resource Acceleration: The card excels in ramping up your resources. By placing lands directly onto the battlefield from the top of your library, it accelerates your mana pool’s growth, enabling you to cast more expensive spells or activate abilities ahead of schedule. This consistent land drop can be crucial for dominating the game’s tempo.

Instant Speed: Although “Into the Wilds” itself is not an instant, it creates opportunities to use your mana for instant-speed responses during opponents’ turns. By effectively playing with the top card of your library revealed, it frees up your hand to hold back instant-speed interaction or threats while still developing your board state.


Card Cons

Discard Requirement: Into the Wilds forces players to discard a card to activate its crucial effect. This downside can be particularly taxing when your hand is already depleted, effectively reducing your strategic options and leaving you vulnerable to an opponent’s moves.

Specific Mana Cost: This card has a specialized casting cost that requires not just the usual generic mana but also a commitment to green mana. It might not seamlessly fit into multicolored decks that struggle with mana diversity or decks that operate on a tight color curve.

Comparatively High Mana Cost: With a casting cost demanding four mana, Into the Wilds bargains for a significant portion of your mana resources in the early game. Players must weigh this investment against other potential plays that could provide immediate board presence or disruption. Other cards in the same mana slot could potentially offer more immediate or impactful advantages.


Reasons to Include Into the Wilds in Your Collection

Versatility: Into the Wilds offers a unique ability to peek at the top card of your library and potentially play an additional land each turn. This feature can seamlessly be integrated into land-based decks, ramp strategies, or any build looking to ensure land drops consistently.

Combo Potential: This card shines in combinations that capitalize on landfall triggers or top-deck manipulation. Imagine synergizing with cards that allow for multiple plays of lands per turn or effects that benefit each time a land enters the battlefield under your control.

Meta-Relevance: In a game where land plays are king, Into the Wilds can be a formidable asset. As metas evolve towards efficiency and maximizing each turn, being able to potentially ramp without expending a card from hand can be game-changing, keeping you ahead of the curve in resource accumulation.


How to beat

Into the Wilds is known for its potential to accelerate game play in MTG by allowing players to play an additional land each turn, provided the top card of their library is a land. This unique enchantment can be a formidable asset, providing consistent land drops and ramping up to larger threats early on.

To counter this advantage, focus on removal spells for enchantments. Cards such as Naturalize or Disenchant can be game changers by removing Into the Wilds from the battlefield. Utilizing counter spells like Negate when Into the Wilds is cast can also prevent it from impacting the game. It’s essential to manage your resources effectively so you can deal with this enchantment before it generates too much value for your opponent.

Strategic play is crucial when facing this card. If possible, apply pressure to the opponent by advancing your board presence, forcing them to react to your threats instead of benefiting from Into the Wilds. Staying proactive and ready with answers to this enchantment will put you in a strong position to maintain control of the game’s pace and eventually outmaneuver your opponent’s strategy.


BurnMana Recommendations

Delving deeper into MTG’s strategic multiverse can often hinge on a single card’s potential. Into the Wilds stands as a beacon for those who appreciate subtle power and long-term gains in their gameplay. It enhances decks with its consistent land utility, fostering ramp strategies that could define the ebb and flow of a match. Understanding its strengths and weaknesses helps refine your deck-building artistry. Embrace the card’s intricacies and explore combos and metagame relevance that elevate your play. For further insights into maximizing your deck’s performance with Into the Wilds, join our community and discover your path to mastery.


Cards like Into the Wilds

Into the Wilds offers a unique approach to deck manipulation and resource acceleration in Magic: The Gathering. It shares some functionality with cards like Courser of Kruphix, which also allows players to play lands from the top of their library. However, Into the Wilds has an edge by potentially dropping an additional land every upkeep, not just on the player’s turn. This can significantly ramp up a deck’s mana availability over time.

Vying for similar outcomes, we see the Oracle of Mul Daya which allows not only the playing of an additional land on turns but also displays the top card of the library, much like Into the Wilds. Despite the similarities, the Oracle grants immediate knowledge and utility, whilst Into the Wilds is more about potential gains every turn. Exploration, another potent card, enables playing an additional land each turn as well but lacks the predictive nature that Into the Wilds offers.

When examining these cards side by side, Into the Wilds may not deliver the immediate gratification as some alternatives but provides a consistent value over time. It’s a card that can mold the pace of the game by enhancing land plays turn after turn, beneficial for any MTG player aiming to outmaneuver opponents through superior mana resources.

Courser of Kruphix - MTG Card versions
Oracle of Mul Daya - MTG Card versions
Exploration - MTG Card versions
Courser of Kruphix - Born of the Gods (BNG)
Oracle of Mul Daya - Zendikar (ZEN)
Exploration - Urza's Saga (USG)

Cards similar to Into the Wilds by color, type and mana cost

Living Lands - MTG Card versions
Titania's Song - MTG Card versions
Arboria - MTG Card versions
Cyclone - MTG Card versions
Splintering Wind - MTG Card versions
Barbed Foliage - MTG Card versions
Preferred Selection - MTG Card versions
Aluren - MTG Card versions
Sporogenesis - MTG Card versions
Defense of the Heart - MTG Card versions
Vernal Equinox - MTG Card versions
Overlaid Terrain - MTG Card versions
Rowen - MTG Card versions
Epic Struggle - MTG Card versions
Court of Bounty - MTG Card versions
Eidolon of Blossoms - MTG Card versions
Greater Good - MTG Card versions
Arasta of the Endless Web - MTG Card versions
Upwelling - MTG Card versions
Primitive Etchings - MTG Card versions
Living Lands - 30th Anniversary Edition (30A)
Titania's Song - Fifth Edition (5ED)
Arboria - Legends (LEG)
Cyclone - Chronicles (CHR)
Splintering Wind - Alliances (ALL)
Barbed Foliage - Mirage (MIR)
Preferred Selection - Mirage (MIR)
Aluren - Tempest (TMP)
Sporogenesis - Urza's Saga (USG)
Defense of the Heart - Wilds of Eldraine: Enchanting Tales (WOT)
Vernal Equinox - Mercadian Masques (MMQ)
Overlaid Terrain - Nemesis (NEM)
Rowen - Seventh Edition (7ED)
Epic Struggle - Judgment (JUD)
Court of Bounty - Magic Online Promos (PRM)
Eidolon of Blossoms - Explorer Anthology 3 (EA3)
Greater Good - Secret Lair Drop (SLD)
Arasta of the Endless Web - Commander Masters (CMM)
Upwelling - Scourge (SCG)
Primitive Etchings - Scourge (SCG)

Where to buy

If you're looking to purchase Into the Wilds MTG card by a specific set like Magic 2014, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Into the Wilds and other MTG cards:

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Legalities

Magic the Gathering formats where Into the Wilds has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Into the Wilds card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2013-07-01 If the card is not a land card, or you choose not to put it onto the battlefield, it will stay on top of your library. In most cases, you’ll then draw it during your draw step.
2013-07-01 Putting a land onto the battlefield this way doesn’t count as playing a land. You’ll still be able to play a land during one of your main phases.

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