The Trickster-God's Heist MTG Card


The Trickster-God's Heist - Kaldheim
Mana cost
Converted mana cost4
RarityUncommon
TypeEnchantment — Saga
Released2021-02-05
Set symbol
Set nameKaldheim
Set codeKHM
Number232
Frame2015
LayoutSaga
BorderBlack
Illustred byRandy Vargas

Key Takeaways

  1. This card allows significant card and resource advantage through exchange of nonland permanents.
  2. Being an instant, it provides flexibility, letting you disrupt opponents on their turn.
  3. While powerful, it requires careful deck building due to its specific mana cost and discard.

Text of card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.


Card Pros

Card Advantage: The Trickster-God’s Heist, when resolved, can potentially lead to significant card advantage through its exchange mechanic. By targeting a nonland permanent you own and an opponent’s nonland permanent, you not only retrieve a valuable card but you also gain control of one of your opponent’s key pieces, doubling the impact on the game’s state.

Resource Acceleration: While this card itself doesn’t directly produce resources like mana, the theft of a powerful permanent can indirectly lead to resource acceleration. By taking control of an opponent’s mana rock or a creature with a tap for mana ability, for instance, you can significantly boost your own pool of resources.

Instant Speed: Flexibility is king in MTG, and being an instant, The Trickster-God’s Heist allows you to keep up the pace with your opponents. You can perform the heist on your opponent’s turn, disrupting their strategy and potentially catching them off-guard. Additionally, the instant speed enables you to wait for the most opportune moment to cast it, after your opponent has committed to their own plays.


Card Cons

Discard Requirement: The Trickster-God’s Heist requires discarding a card, which might diminish your hand advantage, especially if you’re already behind in card resources.

Specific Mana Cost: This spell’s casting cost demands both blue and black mana, making it less flexible outside of dedicated two-color or multicolor decks.

Comparatively High Mana Cost: With a casting cost of four mana, including two that are color-specific, there may be times when you find more cost-effective disruption or card advantage options.


Reasons to Include The Trickster-God’s Heist in Your Collection

Versatility: The Trickster-God’s Heist adapts to a range of decks with its ability to disrupt opponents while providing you advantageous swaps. It’s a utility player in any collection for its flexibility in various game scenarios.

Combo Potential: This card paves the way for clever plays, aligning well with strategies that manipulate hand contents or benefit from swapping cards. Its integration into combo-driven decks can be a game-changer, offering both surprise and tactical depth.

Meta-Relevance: Well-timed exchange effects can disrupt prevalent archetypes, particularly in a metagame dense with finely-tuned strategies. The Trickster-God’s Heist shines by throwing a wrench into your opponent’s plans, thereby maintaining its relevance in evolving metas.


How to beat

The Trickster-God’s Heist offers unique gameplay twists in MTG, allowing players to exchange control of permanents which can create a significant shift in the battlefield dynamics. When facing this card, your approach should focus on mitigating its impact. First, be selective about the permanents you play; go for those with fewer drawbacks when controlled by an opponent or those that can be easily sacrificed or bounced back to your hand.

Maintain a strong board presence without overcommitting valuable pieces that may be snatched by this enchantment. Utilizing cards with enter-the-battlefield effects can minimize the long-term consequences of a heist, as you still derive benefit from them even if they’re no longer in your control. Additionally, keeping instant-speed removal or bounce spells can effectively disrupt your opponent’s strategy after they have targeted permanents with The Trickster-God’s Heist, thus turning the tables in your favor.

Remember, by strategically managing your resources and staying adaptable during gameplay, you can outmaneuver the challenges posed by The Trickster-God’s Heist and maintain control of the match.


BurnMana Recommendations

The art of mastering MTG often involves recognizing and utilizing powerful cards that can sway the game in your favor. The Trickster-God’s Heist is a nuanced card that can create critical turning points in matches through clever exchanges. If you’re looking to sharpen your deck with cards that provide both offensive and defensive advantages while reveling in the mischief of strategic gameplay, this is a spell to consider. Dive deeper into our resources where we provide insights on leveraging such dynamic cards and strategies to optimize your gameplay. Elevate your deck and your MTG prowess with us.


Cards like The Trickster-God's Heist

The Trickster-God’s Heist weaves its unique mythos into the roster of exchange spells in Magic: The Gathering, much like the antics of Kefnet’s Last Word. Both cards allow players to take control of something that isn’t theirs – a facet not too common among MTG spells. The Trickster-God’s Heist distinguishes itself with a more nuanced exchange mechanism, offering a trade rather than a unilateral grab. On the other hand, Kefnet’s Last Word grants outright possession, though it requires a player to forsake untapping lands the next turn, a substantial cost.

Not to be overlooked, Role Reversal presents a similar exchange feature but with the flexibility to swap creatures and artifacts at instant speed. Though lacking the godly flavor of The Trickster-God’s Heist, Role Reversal offers immediacy that can disrupt opponents’ strategies mid-combat or before they have a chance to respond. Cultural Exchange is another card with a parallel concept, allowing for multiple creature trades, yet its higher casting cost and specificity can make it less versatile.

Overall, Magic: The Gathering players who enjoy strategic exchanges can appreciate what The Trickster-God’s Heist brings to the table. It offers a distinctive blend of control and surprise, embodying the spirit of trickery in both thematic resonance and gameplay impact.

Kefnet's Last Word - MTG Card versions
Role Reversal - MTG Card versions
Cultural Exchange - MTG Card versions
Kefnet's Last Word - MTG Card versions
Role Reversal - MTG Card versions
Cultural Exchange - MTG Card versions

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Where to buy

If you're looking to purchase The Trickster-God's Heist MTG card by a specific set like Kaldheim, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the The Trickster-God's Heist and other MTG cards:

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Legalities

Magic the Gathering formats where The Trickster-God's Heist has restrictions

FormatLegality
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
BrawlLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering The Trickster-God's Heist card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-02-05 A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05 Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05 Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05 Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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