Rally of Wings MTG Card


Rally of Wings - War of the Spark
Mana cost
Converted mana cost2
RarityUncommon
TypeInstant
Released2019-05-03
Set symbol
Set nameWar of the Spark
Set codeWAR
Number27
Frame2015
Layoutnormal
Borderblack
Illustred byMagali Villeneuve

Key Takeaways

  1. Rally of Wings elevates flying creatures, offering a significant and unexpected power boost during combat.
  2. Low casting cost and instant speed make it a resource-efficient and flexible combat trick.
  3. When played strategically, it can bring a swift and surprising victory, shifting the battle’s momentum.

Text of card

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Even the clouds became a field of battle. Known as the Sky Theater, it saw the Eternals clash with squadrons of angels.


Card Pros

Card Advantage: Strategically speaking, Rally of Wings can turn a seemingly weak flying army into a surprise power play, potentially netting you a board advantage. Since it targets all creatures you control with flying, multiple creatures can get buffed at once, leading to an impactful swing in your favor on the battlefield.

Resource Acceleration: While Rally of Wings itself doesn’t produce mana or tokens, its low casting cost acts as a resource accelerator by allowing you to unleash a significant combat trick without a hefty mana investment. This management of mana resources can enable you to play additional spells or keep mana open for responses.

Instant Speed: The capability to cast Rally of Wings at instant speed grants you the element of surprise, disrupting your opponent’s calculations during combat. It allows you to strengthen your flying creatures during either player’s turn, which can be pivotal for both offensive and defensive strategies, making it highly versatile and often unexpected.


Card Cons

Discard Requirement: While Rally of Wings uplifts your flying creatures, it does require careful hand management, which may lead to a tough decision if you’re forced to discard other valuable cards to maintain board presence or to apply pressure on your opponent.

Specific Mana Cost: Rally of Wings demands a precise mana cost combination; one white and one generic mana. This mana specificity could strain your mana base, particularly in a multicolored deck where resource allocation is key to maintaining a smooth play rhythm.

Comparatively High Mana Cost: Although two mana might seem efficient, in an environment filled with low-cost spells, the effectiveness of Rally of Wings can be overshadowed. Aggressive decks may find the cost too steep compared to other buffs or protective spells, which could be cast at a lower cost, leaving mana open for additional plays.


Reasons to Include in Your Collection

Versatility: Rally of Wings offers a swift and impactful boost to decks that command a flock of flying creatures. With its ability to untap all creatures you control, it provides both defensive and offensive versatility, making it a useful card in various game scenarios.

Combo Potential: This card shines in decks centered around flyers, as it not only bolsters your forces but can also turn the tide of battle in an instant. Its potential to combo with cards that benefit from untapped creatures or sudden boosts in power makes it a potent addition to synergistic strategies.

Meta-Relevance: In a meta where airborne aggression is prevalent or where tempo plays can make the difference between victory and defeat, Rally of Wings earns its place. It can catch opponents off-guard, ensuring your winged warriors soar above the competition and secure your dominance in the skies.


How to beat

Rally of Wings presents a tactical advantage in Magic: The Gathering, boosting flying creatures with a sudden uptick in power. This can turn the tide of a game, especially during combat scenarios when a well-timed increase in strength and defense can overwhelm an opponent. The key to countering this card is to anticipate its use during combat and prepare accordingly.

Efficient removal spells are your first line of defense. Removing key flying creatures before they can benefit from the buff mitigates the impact Rally of Wings could have. Prioritize taking out creatures with innate abilities that enhance their threat level or those synergistically important to your opponent’s strategy. Spells that can manage multiple creatures at once, such as board wipes or spells with ‘each’ in their effect, can level the playing field.

Negating the spell altogether with counterspells is another strong approach. Keeping mana open and a counterspell ready ensures that during the pivotal moment when your opponent casts Rally of Wings, you’re prepared to deny them their power play. It’s about understanding the flow of the game and knowing when to hold back resources for that crucial interception. Timing is everything, and a well-timed counterspell can nullify the Rally of Wings’ potential completely.


BurnMana Recommendations

After evaluating the multifaceted nature of Rally of Wings, it’s evident that this card can be a game-changer in the right scenario. If your MTG arsenal is craving a versatile enhancement for your avian assailants, look no further. Strengthening your squad in an instant and keeping your enemies on their toes can be the difference between a narrow defeat and a triumphant victory. Rally of Wings could be the pivotal piece in your strategic puzzle. If you’re eager to build a deck where your creatures rule the skies, or to understand how to utilize such instants effectively, dive deeper with us. Uncover the next level of your MTG gameplay and ensure your airborne forces are always combat-ready.


Cards like Rally of Wings

Rally of Wings is a unique instant that provides a dual benefit for those piloting flying-centric decks in Magic: The Gathering. It’s often put alongside Wing Shards, which is another instant affecting creatures with flying. While Wing Shards focuses on defending by forcing opponents to sacrifice attacking creatures, Rally of Wings offers an offensive advantage by boosting creatures’ power and untapping them, potentially swinging the game.

Charge is another card that can be considered when discussing Rally of Wings. It’s a more inclusive buff, offering +1/+1 to all creatures you control for the turn. However, the lack of an untapping feature and the exclusive power bump for flying creatures that Rally of Wings grants puts them in different strategic spots. Aerial Maneuver also grants flying and a boost, but it’s limited to a single target and lacks the mighty untap capability, showing the superior coverage of Rally of Wings.

Ultimately, Rally of Wings has a specialized place in decks that capitalize on flying creatures, providing both a sudden power surge and a tactical repositioning that puts it a wingbeat above other combat tricks of its ilk.

Wing Shards - MTG Card versions
Charge - MTG Card versions
Aerial Maneuver - MTG Card versions
Wing Shards - Scourge (SCG)
Charge - Dominaria (DOM)
Aerial Maneuver - Gatecrash (GTC)

Cards similar to Rally of Wings by color, type and mana cost

Disenchant - MTG Card versions
Lightning Blow - MTG Card versions
Divine Offering - MTG Card versions
Alabaster Potion - MTG Card versions
Invulnerability - MTG Card versions
Remedy - MTG Card versions
Rhystic Shield - MTG Card versions
Samite Ministration - MTG Card versions
Shield Wall - MTG Card versions
Life Burst - MTG Card versions
Shelter - MTG Card versions
Equal Treatment - MTG Card versions
Aura Extraction - MTG Card versions
Raise the Alarm - MTG Card versions
Test of Faith - MTG Card versions
Echoing Calm - MTG Card versions
Bathe in Light - MTG Card versions
Dawn Charm - MTG Card versions
Graceful Reprieve - MTG Card versions
Last Breath - MTG Card versions
Disenchant - The Brothers' War (BRO)
Lightning Blow - Ice Age (ICE)
Divine Offering - Masters Edition IV (ME4)
Alabaster Potion - Fifth Edition (5ED)
Invulnerability - Tempest (TMP)
Remedy - Classic Sixth Edition (6ED)
Rhystic Shield - Prophecy (PCY)
Samite Ministration - Invasion (INV)
Shield Wall - Seventh Edition (7ED)
Life Burst - Odyssey (ODY)
Shelter - Eternal Masters (EMA)
Equal Treatment - Torment (TOR)
Aura Extraction - Onslaught (ONS)
Raise the Alarm - Mirrodin (MRD)
Test of Faith - Duel Decks: Knights vs. Dragons (DDG)
Echoing Calm - Darksteel (DST)
Bathe in Light - Ravnica: City of Guilds (RAV)
Dawn Charm - Commander Legends (CMR)
Graceful Reprieve - Morningtide (MOR)
Last Breath - Shadowmoor (SHM)

Where to buy

If you're looking to purchase Rally of Wings MTG card by a specific set like War of the Spark, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rally of Wings and other MTG cards:

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Legalities

Magic the Gathering formats where Rally of Wings has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Rally of Wings card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2019-05-03 Rally of Wings affects only creatures you control at the time it resolves. Creatures that gain flying later in the turn or that you begin to control later in the turn won’t get +2/+2.

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