Twilight's Call MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeSorcery

Key Takeaways

  1. Twilight’s Call offers mass reanimation at instant speed, revolutionizing battlefield dynamics and card advantage.
  2. Its six mana cost demands strategic deck building, focusing on black mana to optimize card potential.
  3. In meta with graveyard play, Twilight’s Call’s combo and versatility make it a collection essential.
Flash card art

Guide to Flash card ability

Explore the dynamic Flash ability in Magic: The Gathering (MTG), a feature that allows you to cast spells at lightning speed, often leaving your opponents reeling and your strategy several steps ahead. This versatile ability can turn the tide of a game, providing the element of surprise and tactical advantage. It places a premium on timing and foresight, transforming an ordinary deck into a formidable arsenal of instant threats and responses.

Text of card

You may play Twilight's Call any time you could play an instant if you pay more to play it. Each player returns all creature cards from his or her graveyard to play.

Twilight falls. We rise. —Necropolis inscription


Card Pros

Card Advantage: Twilight’s Call allows players to bring multiple creature cards back from the graveyard to the battlefield. This mass reanimation can turn the tides in your favor by overwhelming the board with creatures that were previously lost, decisively swinging card advantage in your favor.

Resource Acceleration: By returning creatures that have enters-the-battlefield effects which can ramp up mana or allow for additional land drops, Twilight’s Call can effectively serve as a resource acceleration tool under the right circumstances.

Instant Speed: Unlike many other reanimation spells, Twilight’s Call can be cast at instant speed, offering strategic flexibility. This allows you to wait until the end of your opponent’s turn to bring back your creatures, setting up unexpected blocks or surprising the opponent with an immediate retaliation at a critical moment.


Card Cons

Discard Requirement: Bridging the gap between life and death, Twilight’s Call enables you to bring creatures back from the graveyard. However, it’s important for players to note that there is no direct discard requirement associated with Twilight’s Call. This detail sets it apart from other resurrection spells that might have such a cost, but also means that players must look elsewhere for ways to populate their graveyards with potential targets.

Specific Mana Cost: A glance at Twilight’s Call reveals its demand for a specific combination of mana: two black and four other mana. This requirement ties it closely to black-themed decks and strategies, primarily appealing to players who have already committed to those colors. Decks that do not run heavily on black mana might find it difficult to incorporate this card without destabilizing their mana base.

Comparatively High Mana Cost: Costing a total of six mana, Twilight’s Call is on the higher end of the mana spectrum. For such an investment, players often expect an immediate and substantial impact on the game state. While the ability to return all creatures from the graveyard to the battlefield is powerful, it is a double-edged sword that benefits all players and comes with significant setup, making it less straightforward than lower-costing alternatives.


Reasons to Include Twilight’s Call in Your Collection

Versatility: Twilight’s Call is a powerful addition to any deck that aims to take advantage of its graveyard. This card allows for the timing of a strategic mass reanimation, which can be pivotal in games where you’re setting up a board state or recovering from a board wipe.

Combo Potential: This card unleashes enormous combo potential in decks built around creature synergies and reanimation themes. By bringing back a host of creatures with enter-the-battlefield or death-triggered abilities, Twilight’s Call can turn the tide of a game in a single turn.

Meta-Relevance: In a meta that favors long games and graveyard strategies, Twilight’s Call can be the key to success. Its ability to act as a game-changer in late-game situations means it fits well within an environment where persistent threats and graveyard recursion are prevalent.


How to beat

Addressing the challenge of Twilight’s Call in Magic: The Gathering requires strategic planning and the right card choices. This powerful card can dramatically shift the game by bringing creatures back from the graveyard en masse. To counter this, it’s essential to manage graveyards effectively. Cards like Rest in Peace or Leyline of the Void ensure that creatures don’t stick around in the graveyard long enough to be summoned back into play.

Alternatively, counter spells are a direct method to stop Twilight’s Call. Holding up mana for a timely Dissipate or Negate can nullify the spell before it even takes effect. Tormod’s Crypt offers another preventive strategy; its ability to exile a player’s graveyard at no cost can be activated in response to Twilight’s Call, rendering the spell ineffective. Adapting your game to include these defensive strategies can be crucial for maintaining control against decks that leverage the power of resurrection.

Ultimately, knowing when to disrupt your opponent’s plan with grave hate or a well-timed counter is essential. Keep a close watch on your opponent’s resources and graveyard contents. This vigilance, coupled with strategic card inclusion in your deck, allows you to neutralize the potential threats posed by Twilight’s Call and maintain the upper hand.


Cards like Twilight's Call

Twilight’s Call is an intriguing card that offers players the ability to bring creatures from the graveyard to the battlefield in MTG. In essence, it shares a resurrection theme with cards like Living Death. Both cards allow players to mass reanimate creatures however, Twilight’s Call provides the option to activate during your opponent’s turn if cast with its flashback cost, potentially catching them off guard. Living Death, meanwhile, carries out a simultaneous graveyard-to-play migration and exile for creatures on the battlefield in one sweep.

Another similar card is Zombify, which also brings back creatures from the graveyard but it limits the player to resurrecting only one creature. Twilight’s Call’s power lies in its potential to flood the board with creatures, as opposed to the single-target nature of Zombify. Then we have Rise of the Dark Realms, which takes this concept even further by summoning all creatures from all graveyards, often turning the tide of the game, albeit with a significantly higher mana cost.

Comparing these cards, Twilight’s Call fits into a sweet spot with its versatility and potential for a game-changing move, especially when timing and mass reanimation are of the essence in MTG deck strategies.

Living Death - MTG Card versions
Zombify - MTG Card versions
Rise of the Dark Realms - MTG Card versions
Living Death - Tempest (TMP)
Zombify - Odyssey (ODY)
Rise of the Dark Realms - Magic 2014 (M14)

Cards similar to Twilight's Call by color, type and mana cost

Kiss of Death - MTG Card versions
Dark Offering - MTG Card versions
Rain of Daggers - MTG Card versions
Poison Arrow - MTG Card versions
Corrupt - MTG Card versions
Morbid Hunger - MTG Card versions
Haunting Voyage - MTG Card versions
Zombie Apocalypse - MTG Card versions
Nightmare Incursion - MTG Card versions
Beseech the Queen - MTG Card versions
Stolen Grain - MTG Card versions
Blood Tribute - MTG Card versions
Essence Feed - MTG Card versions
Hex - MTG Card versions
Grave Exchange - MTG Card versions
Assassin's Strike - MTG Card versions
Undercity Plague - MTG Card versions
Sip of Hemlock - MTG Card versions
Spiteful Blow - MTG Card versions
Reign of the Pit - MTG Card versions
Kiss of Death - Portal Second Age (P02)
Dark Offering - Starter 1999 (S99)
Rain of Daggers - The List (PLST)
Poison Arrow - Portal Three Kingdoms (PTK)
Corrupt - The Brothers' War (BRO)
Morbid Hunger - Odyssey (ODY)
Haunting Voyage - Kaldheim Promos (PKHM)
Zombie Apocalypse - Starter Commander Decks (SCD)
Nightmare Incursion - Eventide (EVE)
Beseech the Queen - The List (PLST)
Stolen Grain - Masters Edition III (ME3)
Blood Tribute - Commander 2017 (C17)
Essence Feed - Rise of the Eldrazi (ROE)
Hex - Commander Legends: Battle for Baldur's Gate (CLB)
Grave Exchange - Avacyn Restored (AVR)
Assassin's Strike - Jumpstart (JMP)
Undercity Plague - Gatecrash (GTC)
Sip of Hemlock - Theros (THS)
Spiteful Blow - Journey into Nyx (JOU)
Reign of the Pit - New Capenna Commander (NCC)

Where to buy

If you're looking to purchase Twilight's Call MTG card by a specific set like Invasion and Duel Decks: Izzet vs. Golgari, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Twilight's Call and other MTG cards:

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Printings

The Twilight's Call Magic the Gathering card was released in 2 different sets between 2000-10-02 and 2012-09-07. Illustrated by Mark Romanoski.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12000-10-02InvasionINV 1301997normalblackMark Romanoski
22012-09-07Duel Decks: Izzet vs. GolgariDDJ 762003normalblackMark Romanoski

Legalities

Magic the Gathering formats where Twilight's Call has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Twilight's Call card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 All the creature cards enter the battlefield simultaneously.
2004-10-04 For purposes of ordering any continuous effects of the creatures, the current player (not the controller of this spell) decides the ordering regardless of which player is putting the creatures onto the battlefield.

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